Few suggestions for the mutators
Posted: Tue Apr 27, 2004 3:47 am
To Whom It May Concern:
Hi, my name is Lord Kungai. I am an avid player of Unreal Tournament and a lover of chaos. Since Unreal Tournament 2004 has come out, you are probably thinking of, if not in the middle of making, ChaosUT 3. Though I am not skilled at mod making using Unreal Edit, I just wanted to give you a few suggestions for your new mods and maps.
Here are some suggestions and ideas:
• Your gravity belt can be used as a damn good parachute in Onslaught.
• You should get your grappling hook to pull you along when attached to a vehicle, as well as cause a slight ‘drag’ effect to the vehicle.
• There is nothing to be said about Chaos weapons, they are perfect in every way.
• I don’t know what the ‘species statistics’ mutator does but one suggestion for a set of chaotic melee weapons could be based on that. A Night could use his or her claws to swipe at an enemy, a human could kick, a Skaarj could use their attached hand-blades, a Gen-mo-Kai could jab at an enemy (or maybe even mutate into a huge green Tosc and fire a Singularity Cannon!) and a robot could rip a person apart. All these melee weapons could be charging up weapons.
• You should let certain weapons, such as the lightning gun and sniper rifle, be able to kill the driver of vehicles in which the driver is ‘exposed’ such as in the Manta, the Hellbender and the Scorpion.
• You should let players be able to wreak havoc from within a vehicle. If players can get into a vehicle with more than one seat, they can fire at the enemy’s vehicle at the enemy players or the enemy driver. If there is a player in one of the weapon seats, the drivers’ seat can be captured. Let the opposite be true also. This will also make players fill up vehicles more ‘compactly’.
• An idea for an Onslaught map could be an urban map. Though I haven't really thought about it much, you could make a map of a deserted city. The buildings could be the perfect place for an ambush or for sniping from. Try and make the buildings ‘enterable’, with many floors, windows, doors, staircases and maybe even elevators. The nodes could be on rooftops or in basements. Don‘t forget to add a leviathan or two though!
• Some of my friends and I were discussing an idea for Onslaught Facing Worlds 4. You can have the map set in space (in a space station-like environment like in Facing Worlds 2), with vehicles and ‘falling of the map’ and ‘vehicles falling of the map’, that is if they can’t fly. You can have the bases armed with 3 Raptors, 2 Mantas, a Scorpion and a Hellbender. You should have 7 nodes and a Leviathan in the central node. See Dig. 1 for the default node structure we planned.
Diagram 1
• And Finally, a mod that will (hopefully) rock UT2004:
• Mutant Vehicles (I haven't really given much thought to the names, but as it is up to you, you could change them)
Description:
This mutator allows all the vehicles in onslaught to literally ‘mutate’ into variations of themselves, with advantages and disadvantages to the ‘mutations’. Like in the game ‘Future Cop’, by EA, the driver of the vehicle can make it mutate by pressing two keys simultaneously, such as the use and jump buttons (not necessarily).
Name: Goliath
Mutates into: Hover Tank
Description: Moves around like a really, really, really slow raptor. It has two seats and can be used to get over and around obstacles without bumping into anything. However, if the driver fires the main cannon while hovering, the tank can wobble a lot and get seriously disoriented, taking longer time to recover. The machine gunner however, can fire without causing much shaking.
Name: Hellbender
Mutates into: Hellstrider
Description: This device looks like a large, walking robot. It moves slowly and can jump a short distance. It has only two seats, but the driver can control the ‘rear turret’ which can now replace one of the robot’s ‘arms’.
Name: Manta
Mutates into: Squid
Description: The Squid looks just like the Manta except its twin Magneto-impelled props are turned to face forwards. This allows it to travel at great speeds and fly like a raptor except it cannot hover, it must be continuously moving. It can get badly damaged by a bad driver. It can suck people into its twin props by just coming up behind them, but it is still weak, and too much scraping will destroy it. Instead of ‘jumping’ the Squid can get a burst of speed and instead of slamming players, it just slows down.
Name: Scorpion
Mutates into: Scorpion Exoskeleton
Description: This unit mutates into a special robotic exoskeleton like the Real infantry in Matrix: Revolutions. It moves and behaves just like a normal player, except no double jumping, it can squish players, extra armour (300 hp from the Scorpion) and only two weapons. The primary fire is that of a normal Scorpion, but the secondary fire can be a 360 degree ‘sweep’ of its twin sling arms. The Scorpion Exoskeleton’s upper body can swivel 360 degrees, with its twin sling arms deployed in opposite directions, severing everything in its range. It can also move around while doing this but if it hits something, its arms can break off like in a normal Scorpion’s.
Name: Leviathan
Mutates into: Leviathan Juggernaut
Description: This massive construct seats 6 players - 4 turrets, 1 Rocket pod and one Ion cannon/Driver. However, due to 8 large legs deployed from the sides, this is very slow and cannot fit through all gaps on the map. The Driver and Rocket pod can both ‘zoom’ their weapons and Deployment is unnecessary.
Name: Raptor
Mutates into: Valkyrie
Description: Possibly the most formidable vehicle in the tournament, the Valkyrie resembles a Raptor with its wings out stretched, like a Phoenix bomber. Like a Squid, this vehicle cannot hover but, because of its incredible speed (which is greater than a Raptor’s), can be used to perform lightning aerial strikes on vital targets. Its speed, agility and raw firepower also allow it to dogfight like no dog has ever fought before. As an added bonus, or hindrance, when the Valkyrie is destroyed, its quazi-dark-photonic thrusters self destruct with the force of a redeemer, incorporating the kamikaze from ChaosUT into UT2004 like never seen before. All its weapons remain the same, however. Its missiles still lock onto Mantas, Squids Raptors and Valkyries only.
All these are only suggestions for the ChaosUT team to look at. You could put these in one mod, two or none at all. You could even make some of these things optional, like which vehicles should mutate and which should not. It’s all up to you. Can’t wait to download the latest version of ChaosUT!!!
Yours Sincerely,
Lord Kungai
Hi, my name is Lord Kungai. I am an avid player of Unreal Tournament and a lover of chaos. Since Unreal Tournament 2004 has come out, you are probably thinking of, if not in the middle of making, ChaosUT 3. Though I am not skilled at mod making using Unreal Edit, I just wanted to give you a few suggestions for your new mods and maps.
Here are some suggestions and ideas:
• Your gravity belt can be used as a damn good parachute in Onslaught.
• You should get your grappling hook to pull you along when attached to a vehicle, as well as cause a slight ‘drag’ effect to the vehicle.
• There is nothing to be said about Chaos weapons, they are perfect in every way.
• I don’t know what the ‘species statistics’ mutator does but one suggestion for a set of chaotic melee weapons could be based on that. A Night could use his or her claws to swipe at an enemy, a human could kick, a Skaarj could use their attached hand-blades, a Gen-mo-Kai could jab at an enemy (or maybe even mutate into a huge green Tosc and fire a Singularity Cannon!) and a robot could rip a person apart. All these melee weapons could be charging up weapons.
• You should let certain weapons, such as the lightning gun and sniper rifle, be able to kill the driver of vehicles in which the driver is ‘exposed’ such as in the Manta, the Hellbender and the Scorpion.
• You should let players be able to wreak havoc from within a vehicle. If players can get into a vehicle with more than one seat, they can fire at the enemy’s vehicle at the enemy players or the enemy driver. If there is a player in one of the weapon seats, the drivers’ seat can be captured. Let the opposite be true also. This will also make players fill up vehicles more ‘compactly’.
• An idea for an Onslaught map could be an urban map. Though I haven't really thought about it much, you could make a map of a deserted city. The buildings could be the perfect place for an ambush or for sniping from. Try and make the buildings ‘enterable’, with many floors, windows, doors, staircases and maybe even elevators. The nodes could be on rooftops or in basements. Don‘t forget to add a leviathan or two though!
• Some of my friends and I were discussing an idea for Onslaught Facing Worlds 4. You can have the map set in space (in a space station-like environment like in Facing Worlds 2), with vehicles and ‘falling of the map’ and ‘vehicles falling of the map’, that is if they can’t fly. You can have the bases armed with 3 Raptors, 2 Mantas, a Scorpion and a Hellbender. You should have 7 nodes and a Leviathan in the central node. See Dig. 1 for the default node structure we planned.
Diagram 1
• And Finally, a mod that will (hopefully) rock UT2004:
• Mutant Vehicles (I haven't really given much thought to the names, but as it is up to you, you could change them)
Description:
This mutator allows all the vehicles in onslaught to literally ‘mutate’ into variations of themselves, with advantages and disadvantages to the ‘mutations’. Like in the game ‘Future Cop’, by EA, the driver of the vehicle can make it mutate by pressing two keys simultaneously, such as the use and jump buttons (not necessarily).
Name: Goliath
Mutates into: Hover Tank
Description: Moves around like a really, really, really slow raptor. It has two seats and can be used to get over and around obstacles without bumping into anything. However, if the driver fires the main cannon while hovering, the tank can wobble a lot and get seriously disoriented, taking longer time to recover. The machine gunner however, can fire without causing much shaking.
Name: Hellbender
Mutates into: Hellstrider
Description: This device looks like a large, walking robot. It moves slowly and can jump a short distance. It has only two seats, but the driver can control the ‘rear turret’ which can now replace one of the robot’s ‘arms’.
Name: Manta
Mutates into: Squid
Description: The Squid looks just like the Manta except its twin Magneto-impelled props are turned to face forwards. This allows it to travel at great speeds and fly like a raptor except it cannot hover, it must be continuously moving. It can get badly damaged by a bad driver. It can suck people into its twin props by just coming up behind them, but it is still weak, and too much scraping will destroy it. Instead of ‘jumping’ the Squid can get a burst of speed and instead of slamming players, it just slows down.
Name: Scorpion
Mutates into: Scorpion Exoskeleton
Description: This unit mutates into a special robotic exoskeleton like the Real infantry in Matrix: Revolutions. It moves and behaves just like a normal player, except no double jumping, it can squish players, extra armour (300 hp from the Scorpion) and only two weapons. The primary fire is that of a normal Scorpion, but the secondary fire can be a 360 degree ‘sweep’ of its twin sling arms. The Scorpion Exoskeleton’s upper body can swivel 360 degrees, with its twin sling arms deployed in opposite directions, severing everything in its range. It can also move around while doing this but if it hits something, its arms can break off like in a normal Scorpion’s.
Name: Leviathan
Mutates into: Leviathan Juggernaut
Description: This massive construct seats 6 players - 4 turrets, 1 Rocket pod and one Ion cannon/Driver. However, due to 8 large legs deployed from the sides, this is very slow and cannot fit through all gaps on the map. The Driver and Rocket pod can both ‘zoom’ their weapons and Deployment is unnecessary.
Name: Raptor
Mutates into: Valkyrie
Description: Possibly the most formidable vehicle in the tournament, the Valkyrie resembles a Raptor with its wings out stretched, like a Phoenix bomber. Like a Squid, this vehicle cannot hover but, because of its incredible speed (which is greater than a Raptor’s), can be used to perform lightning aerial strikes on vital targets. Its speed, agility and raw firepower also allow it to dogfight like no dog has ever fought before. As an added bonus, or hindrance, when the Valkyrie is destroyed, its quazi-dark-photonic thrusters self destruct with the force of a redeemer, incorporating the kamikaze from ChaosUT into UT2004 like never seen before. All its weapons remain the same, however. Its missiles still lock onto Mantas, Squids Raptors and Valkyries only.
All these are only suggestions for the ChaosUT team to look at. You could put these in one mod, two or none at all. You could even make some of these things optional, like which vehicles should mutate and which should not. It’s all up to you. Can’t wait to download the latest version of ChaosUT!!!
Yours Sincerely,
Lord Kungai