An idea for a game type
Posted: Tue May 18, 2004 3:15 am
Infiltration:
This game type combines assault and mutant. There is one attacker and a defence team. The attacker is permanently invisible. He starts on the edge of the map. The defence team can be of any number and start inside a large structure in the centre of the map. The attacker, chosen in the beginning has to infiltrate the base and carry out certain objectives (within a limited amount of time?), e.g.:
>Steal an item (or vehicle) and return with it to an escape pod?
>Destroy a target
>Kill a specific player?
>Plant a bomb/trigger a chain reaction/etc
The defending team have to stop that person from achieving his/her/its goal. An alternative to a timed game is that every player has a certain number of lives. The attacker does not have a defined respawning area, though. He can respawn anywhere, a certain distance from the defenders’ base. This would go really well with a melee weapon arena. It would also go well with vehicles and turrets all over the place, which are not locked. But the base-tracer keys shouldn’t work for the defenders. There also should be no objectives/instructions/pointers for the attacker. The base can be very big, winding and complex, with traps, switches, elevators, etc.
This game type combines assault and mutant. There is one attacker and a defence team. The attacker is permanently invisible. He starts on the edge of the map. The defence team can be of any number and start inside a large structure in the centre of the map. The attacker, chosen in the beginning has to infiltrate the base and carry out certain objectives (within a limited amount of time?), e.g.:
>Steal an item (or vehicle) and return with it to an escape pod?
>Destroy a target
>Kill a specific player?
>Plant a bomb/trigger a chain reaction/etc
The defending team have to stop that person from achieving his/her/its goal. An alternative to a timed game is that every player has a certain number of lives. The attacker does not have a defined respawning area, though. He can respawn anywhere, a certain distance from the defenders’ base. This would go really well with a melee weapon arena. It would also go well with vehicles and turrets all over the place, which are not locked. But the base-tracer keys shouldn’t work for the defenders. There also should be no objectives/instructions/pointers for the attacker. The base can be very big, winding and complex, with traps, switches, elevators, etc.