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Grappling hook Question

Posted: Tue Jun 01, 2004 3:43 pm
by lord_kungai
I think jb said that CUT team was going to improve the dynamics of the grappling hook for piano wiring, etc. Can the do this:

Button 1 - Fires the grappling hook. When the hook connects, instead of being automatically reeled up, you just stop. Pressing again releases the hook.

Button 2 - Alternately enables the reeling up or unspooling of the GH. Such as (B2)REEL, (B1)STOP, (B2)UNSPOOL, (B1)STOP, (B2)REEL, etc.

Or when button 2 is pressed, the player can move up and down the GH as he pleases. Other wise he just swings merrily.

These changes could be optional.

Re: Grappling hook Question

Posted: Tue Jun 01, 2004 5:27 pm
by jb
lord_kungai wrote:I think jb said that CUT team was going to improve the dynamics of the grappling hook for piano wiring, etc. Can the do this:

Button 1 - Fires the grappling hook. When the hook connects, instead of being automatically reeled up, you just stop. Pressing again releases the hook.

Button 2 - Alternately enables the reeling up or unspooling of the GH. Such as (B2)REEL, (B1)STOP, (B2)UNSPOOL, (B1)STOP, (B2)REEL, etc.

Or when button 2 is pressed, the player can move up and down the GH as he pleases. Other wise he just swings merrily.

These changes could be optional.
lord_kungai,

the team has talked about how to change the grapple hook to make it better controll wise. So far we can not agree on anything so we left the controlls as is for now. We have tweaked the grapple cable some what. And we want to add more to it (like bendable cable). However we just have not got time to add that yet.

Posted: Tue Jun 01, 2004 11:23 pm
by TKATK
Propably had to choose between

1.Non working vortex+no player models
2.simple grappling hook

imo the problem would be that it would be too easy to dodge with that unless its possible to cut the cable,which is another problem

Posted: Wed Jun 02, 2004 5:20 am
by lord_kungai
I C. Just wondering if it were possible to get the flag MI2 style.