UT2k4RPG NOT compatible
Posted: Thu Jun 10, 2004 6:48 am
Error:
UT2004 Build UT2004_Patch_[2004-05-10_17.18]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1797 MHz with 1023MB RAM
Video: RADEON 9600 SERIES (6436)
MutMovementModifier ONS-Torlan-[PhoenixParadise].MutMovementModifier (Function Engine.Mutator.AlwaysKeep:0000) Infinite script recursion (250 calls) detected
History: FFrame::Serialize <- UObject::ProcessEvent <- (RPGWeaponLocker ONS-Torlan-[PhoenixParadise].RPGWeaponLocker, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (RPGWeaponLocker) <- UObject::ProcessEvent <- (ChaosWeaponLocker ONS-Torlan-[PhoenixParadise].ChaosWeaponLocker, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ChaosWeaponLocker) <- UObject::ProcessEvent <- (RPGWeaponLocker ONS-Torlan-[PhoenixParadise].RPGWeaponLocker, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (RPGWeaponLocker) <- UObject::ProcessEvent <- (ChaosWeaponLocker ONS-Torlan-[PhoenixParadise].ChaosWeaponLocker, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ChaosWeaponLocker) <- UObject::ProcessEvent <- (RPGWeaponLocker ONS-Torlan-[PhoenixParadise].RPGWeaponLocker, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (RPGWeaponLocker) <- UObject::ProcessEvent <- (ChaosWeaponLocker ONS-Torlan-[PhoenixParadise].ChaosWeaponLocker, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ChaosWeaponLocker) <- UObject::ProcessEvent <- (RPGWeaponLocker ONS-Torlan-[PhoenixParadise].RPGWeaponLocker, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (RPGWeaponLocker) <- UObject::ProcessEvent <- (ChaosWeaponLocker ONS-Torlan-[PhoenixParadise].ChaosWeaponLocker, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ChaosWeaponLocker) <- UObject::ProcessEvent <- (RPGWeaponLocker ONS-Torlan-[PhoenixParadise].RPGWeaponLocker, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (RPGWeaponLocker) <- UObject::ProcessEvent <- (ChaosWeaponLocker ONS-Torlan-[PhoenixParadise].ChaosWeaponLocker, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ChaosWeaponLocker) <- UObject::ProcessEvent <- (RPGWeaponLocker ONS-Torlan-[PhoenixParadise].RPGWeaponLocker, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (RPGWeaponLocker) <- UObject::ProcessEvent <- (ChaosWeaponLocker ONS-Torlan-[PhoenixParadise].ChaosWeaponLocker, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ChaosWeaponLocker) <- UObject::ProcessEvent <- (RPGWeaponLocker ONS-Torlan-[PhoenixParadise].RPGWeaponLocker, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (RPGWeaponLocker) <- UObject::ProcessEvent <- (ChaosWeaponLocker ONS-Torlan-[PhoenixParadise].ChaosWeaponLocker, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ChaosWeaponLocker) <- UObject::ProcessEvent <- (RPGWeaponLocker ONS-Torlan-[PhoenixParadise].RPGWeaponLocker, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (RPGWeaponLocker) <- UObject::ProcessEvent <- (ChaosWeaponLocker ONS-Torlan-[PhoenixParadise].ChaosWeaponLocker, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ChaosWeaponLocker) <- UObject::ProcessEvent <- (RPGWeaponLocker ONS-Torlan-[PhoenixParadise].RPGWeaponLocker, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (RPGWeaponLocker) <- UObject::ProcessEvent <- (ChaosWeaponLocker ONS-Torlan-[PhoenixParadise].ChaosWeaponLocker, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ChaosWeaponLocker) <- UObject::ProcessEvent <- (RPGWeaponLocker ONS-Torlan-[PhoenixParadise].RPGWeaponLocker, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (RPGWeaponLocker) <- UObject::ProcessEvent <- (ChaosWeaponLocker ONS-Torlan-[PhoenixParadise].ChaosWeaponLocker, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ChaosWeaponLocker) <- UObject::ProcessEvent <- (RPGWeaponLocker ONS-Torlan-[PhoenixParadise].RPGWeaponLocker, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (RPGWeaponLocker) <- UObject::ProcessEvent <- (ChaosWeaponLocker ONS-Torlan-[PhoenixParadise].ChaosWeaponLocker, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ChaosWeaponLocker) <- UObject::ProcessEvent <- (RPGWeaponLocker ONS-Torlan-[PhoenixParadise].RPGWeaponLocker, Function E
Using ChaosUT2 and UT2004RPG
UT2004 Build UT2004_Patch_[2004-05-10_17.18]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1797 MHz with 1023MB RAM
Video: RADEON 9600 SERIES (6436)
MutMovementModifier ONS-Torlan-[PhoenixParadise].MutMovementModifier (Function Engine.Mutator.AlwaysKeep:0000) Infinite script recursion (250 calls) detected
History: FFrame::Serialize <- UObject::ProcessEvent <- (RPGWeaponLocker ONS-Torlan-[PhoenixParadise].RPGWeaponLocker, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (RPGWeaponLocker) <- UObject::ProcessEvent <- (ChaosWeaponLocker ONS-Torlan-[PhoenixParadise].ChaosWeaponLocker, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ChaosWeaponLocker) <- UObject::ProcessEvent <- (RPGWeaponLocker ONS-Torlan-[PhoenixParadise].RPGWeaponLocker, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (RPGWeaponLocker) <- UObject::ProcessEvent <- (ChaosWeaponLocker ONS-Torlan-[PhoenixParadise].ChaosWeaponLocker, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ChaosWeaponLocker) <- UObject::ProcessEvent <- (RPGWeaponLocker ONS-Torlan-[PhoenixParadise].RPGWeaponLocker, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (RPGWeaponLocker) <- UObject::ProcessEvent <- (ChaosWeaponLocker ONS-Torlan-[PhoenixParadise].ChaosWeaponLocker, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ChaosWeaponLocker) <- UObject::ProcessEvent <- (RPGWeaponLocker ONS-Torlan-[PhoenixParadise].RPGWeaponLocker, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (RPGWeaponLocker) <- UObject::ProcessEvent <- (ChaosWeaponLocker ONS-Torlan-[PhoenixParadise].ChaosWeaponLocker, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ChaosWeaponLocker) <- UObject::ProcessEvent <- (RPGWeaponLocker ONS-Torlan-[PhoenixParadise].RPGWeaponLocker, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (RPGWeaponLocker) <- UObject::ProcessEvent <- (ChaosWeaponLocker ONS-Torlan-[PhoenixParadise].ChaosWeaponLocker, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ChaosWeaponLocker) <- UObject::ProcessEvent <- (RPGWeaponLocker ONS-Torlan-[PhoenixParadise].RPGWeaponLocker, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (RPGWeaponLocker) <- UObject::ProcessEvent <- (ChaosWeaponLocker ONS-Torlan-[PhoenixParadise].ChaosWeaponLocker, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ChaosWeaponLocker) <- UObject::ProcessEvent <- (RPGWeaponLocker ONS-Torlan-[PhoenixParadise].RPGWeaponLocker, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (RPGWeaponLocker) <- UObject::ProcessEvent <- (ChaosWeaponLocker ONS-Torlan-[PhoenixParadise].ChaosWeaponLocker, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ChaosWeaponLocker) <- UObject::ProcessEvent <- (RPGWeaponLocker ONS-Torlan-[PhoenixParadise].RPGWeaponLocker, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (RPGWeaponLocker) <- UObject::ProcessEvent <- (ChaosWeaponLocker ONS-Torlan-[PhoenixParadise].ChaosWeaponLocker, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ChaosWeaponLocker) <- UObject::ProcessEvent <- (RPGWeaponLocker ONS-Torlan-[PhoenixParadise].RPGWeaponLocker, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (RPGWeaponLocker) <- UObject::ProcessEvent <- (ChaosWeaponLocker ONS-Torlan-[PhoenixParadise].ChaosWeaponLocker, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ChaosWeaponLocker) <- UObject::ProcessEvent <- (RPGWeaponLocker ONS-Torlan-[PhoenixParadise].RPGWeaponLocker, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (RPGWeaponLocker) <- UObject::ProcessEvent <- (ChaosWeaponLocker ONS-Torlan-[PhoenixParadise].ChaosWeaponLocker, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ChaosWeaponLocker) <- UObject::ProcessEvent <- (RPGWeaponLocker ONS-Torlan-[PhoenixParadise].RPGWeaponLocker, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (RPGWeaponLocker) <- UObject::ProcessEvent <- (ChaosWeaponLocker ONS-Torlan-[PhoenixParadise].ChaosWeaponLocker, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ChaosWeaponLocker) <- UObject::ProcessEvent <- (RPGWeaponLocker ONS-Torlan-[PhoenixParadise].RPGWeaponLocker, Function E
Using ChaosUT2 and UT2004RPG