jb, I need your help!!!! Now!!!!!!!!!
Posted: Mon Aug 26, 2002 5:22 pm
Peace jb!!!
Here Bruce!! I've imagined the first five weapons for CUT2!!! Here they
are:
a) Melee weapons:
1.) Impact Hammer*
2.) Gauntlet
3.) Ninja Blades
4.) E-Shocker
5.) Vaccum Generator
6.) Chainsaw*
7.) Bastard Sword*
8.) Transcolator *
9.) Transcolator Module Launcher
10.) Military Steel Knife
11.) Claw (Melee)
* = already existing weapons
b) Projectile weapons:
1.) Enforcer 2
2.) Enforcer 3 (semi-automatic sub-machinepistol)
3.) Chaingun
4.) High-Tech-Pumpgun
5.) CUT-Lightning-Gun
These are the first five weapons , I will imagine more weapons in the
following days 4 CUT2
a) Weapons:
Melee weapons:
1.) Impact Hammer: I think the same properties like in UT.
2.) Gauntlet: Like in Q3A this weapon is important for a „chaotic“ gameplay!
3.) Military Steel Knife: I think needn’t to say something about this...
4.) Ninja Blades (2 blades) : This should be the the new thing after the Bastr. – Sword!
5.) Chainsaw: You mustn’t forget this exemplar 4 CUT!!!!!
6.) E-Shocker: Yeah,this nice thing inflicts a deadly lighting to anyone who reaches to you
till a distance of 1 meters/3 feets – killing instantly. If your team member
uses it at the same time and is close to you the lightings „fusionate“ together
reaching twice so long like one E-Shocker!!!
7.) Bastard Sword: No changes except you should bind some special moves to keys!
8.) Vacuum Generator: Or shall I say „vacuum cleaner“ ? This funny thing sucks everybody
into it’s core , ripping/sucking anyone’s head/guts at distance of 3ft
9.) Transcolator: No changes...
10.) Transcolator Module Launcher: This thing is important because it can launch it 10
times higher than the normal transcolator – for ex-
ample if you want to reach a crane or high tower
from the ground.
1.) Enforcer 2: (starting ammo: 20-40 slugs , ammo: 40 slugs ( 2 clips)
This weapon shall be a much „enforcable“ version of the Enforcer with multiple ammo types.
It’s full covered with teflon (so it looks space-black) material – like the advanced weapons of
the FBI. It fires projectiles with with a projectile speed of 500 meters/sec. and a fire rate of 2
shoots in a second. the projectiles are made by a mix of uranium and teflon – also looking
black and has a diamond-coat. Hollow-coat slugs! Following ammo types are available:
1.) 9mm- uranium-teflon-diamond hollow-coat slugs : standard projectiles for the Enforcer 2.
2.) 9mm- u-t-d-h-c – PETN – slugs: ultra-explosive slugs, core filled with PETN-chemical!!!
3.) 9mm-u-t-d-h-c- plutonium- slugs: radioactive slugs
4.) 9mm-u-t-d-h-c-H2SO4^-27- slugs: ultra-corrosive slugs with acid coat
5.) 9mm-u-t-d-h-c-killer-slugs: using all features (acid,explosive,radioativ etc.) killer slugs
Damage Rate: damaging is zone-relative; that means if you hit the enemies feet ,the hit does
less damage, but if you hit his brain – the slug kills instantly.
1.) 9mm-u-t-d-h-c- slugs: feet/arms/chest/lungs/heart/throat/brain: 20/20/50/80/100/90/
instantly killing damage points
head(brain): instantly killing if no protection (shield belt etc.)
2.) 9mm-utdhc-PETN-slugs: standard slugs (utdhc-slugs) x 2 (twice the damage)
3.) 9mm-utdhc-plutonium-slugs: first like standard-slugs, but with the time more damage,
like the poison-crossbow. Deadly after a minute.
4) 9mm-utdhc-H2SO4^-27- slugs: 1.67x damage than standard slugs
5) 9mm-utdhc-killer-slugs: 3x damage than standard slugs , magnetic
Accesoires for Enforcer2: laser aimer and teflon-silencer //// Fire mode: pri./sec. fire the same
PS: You can pickup two of them
2.) Enforcer 3: (starting ammo: 40 slugs , ammo: 80 slugs , max. ammo: 400 slugs)
This weapon has no differences between the Enforcer 2, except the it’s a semi-automatic sub-machinegun
with a fire rate of 10 rounds/second (= 600 rounds/min.) (reload: after all 80 slugs are fired)
Almost the same look
Note: The Enforcer 2 & 3 should both have a futuristic form!
Accesoires: Laser aim , silencer, pressure-compressor-zentrifugal ( twice the speed to 1000m/s. and quads
the damage
Fire types: primary fire = fire / secondary fire = reload (reloads to 80 rounds)(Enforcer2 reloads to 40 rnds)
PS: You can pickup two of them
3.) Chaingun: ( 10 firing valves , staring ammo: 400 rounds , ammo: 400 rounds, max. ammo: 2000 rounds
This weapon has a devastating fire rate of 100 rounds/sec. (= 6000 rounds/minute) – yeah it’s a real killer
weapon but it uses the same projectiles like the Enforcer 2/3. automatic
But for a good gameplay: the damage rate per bullet is 2 points (1/10 of the Enforcer 2/3) . That means in a
half second your enemy is killed if he respawns with a health of 100 points.
it uses the same standard slugs like the Enforcer series and the multipication of the damage for other slug
types (explosive acid slugs etc.) is the same . (after 400 rounds it will reload to 400 rounds)
primary fire:
Accesoires : laser
PS: You can pickup two of them
4.) High-Tech- Pumpgun: ( 10 firing valves, staring ammo: 10 shells ,ammo: 10 shells, max. ammo: 100)
This is also a killer weapon – using 10 shooting projectile valves , from each of them a shell will be shot
with a speed of 1000m/s. , and it has a firing rate of 1 shoot per second,
The shells contain 10 lead units mixed with uranium,teflon and diamond. That means each shot =
= 10 shellvalves x 10 units per shell = 100 lead units per shoot: Each unit does a damage of 10 points
that means if each lead hits it’s target it does a total damage of 1000points!!!!!! But!!!!!!!!!!!!!!!!!!.............
This is distance-relative, here a list:
1 meter distance of the enemy = all leads hit their target = 1000 damage points
10 meters distance of the enemy = 10 leads hit their target = 100 damage points
100 meters distance of the enemy = 1 lead hits his target = 10 damage points
because the scattaring factor is distance-related, too
Secondary fire: the secondary fire fires a flak-ball with high speed, which sends 100 shrapnels on detonation
Kills everybody with standard health who is 10m close the flak detonation!!! ( Each shoot
with secondary fire = 10 ammo value is used , that means you ca max. fire 10 times with the
secondary fire) (the flak ball is 1/3 feet wide, fired from the middle of the gun)
Accesoires: laser
PS: You can pickup two of them
5.) CUT Lightning Gun: (10 lightning sources
Not the Lighting Gun of UT2k3 this weapon is similar to the Lightning Gun of Quake 3 Arena but doing
more damage: (lightning beam decreases the health of the enemy)
Damage rate in 1 second: 100 points
2 seconds : 200 points
Ammo use: after used for a second this ammo loses 10% of it’s standard ammo
Secondary fire: in the secondary fire you can charge the weapon up for 2 seconds. After 2 seconds it loses
1/5 of it’s beginning ammo. Here are the damage values:
1 second charge: red lightning , 100 damage points , 2 seconds charge: blue lightning, 200 d-points, laser-ac.
PS: You can pickup two!
* Bruce I cut and pasted both word files here. I also removed the other two post. you should be able to edit this post and aranage and change it as needed. Thanks so much for your time!
Jb
Here Bruce!! I've imagined the first five weapons for CUT2!!! Here they
are:
a) Melee weapons:
1.) Impact Hammer*
2.) Gauntlet
3.) Ninja Blades
4.) E-Shocker
5.) Vaccum Generator
6.) Chainsaw*
7.) Bastard Sword*
8.) Transcolator *
9.) Transcolator Module Launcher
10.) Military Steel Knife
11.) Claw (Melee)
* = already existing weapons
b) Projectile weapons:
1.) Enforcer 2
2.) Enforcer 3 (semi-automatic sub-machinepistol)
3.) Chaingun
4.) High-Tech-Pumpgun
5.) CUT-Lightning-Gun
These are the first five weapons , I will imagine more weapons in the
following days 4 CUT2
a) Weapons:
Melee weapons:
1.) Impact Hammer: I think the same properties like in UT.
2.) Gauntlet: Like in Q3A this weapon is important for a „chaotic“ gameplay!
3.) Military Steel Knife: I think needn’t to say something about this...
4.) Ninja Blades (2 blades) : This should be the the new thing after the Bastr. – Sword!
5.) Chainsaw: You mustn’t forget this exemplar 4 CUT!!!!!
6.) E-Shocker: Yeah,this nice thing inflicts a deadly lighting to anyone who reaches to you
till a distance of 1 meters/3 feets – killing instantly. If your team member
uses it at the same time and is close to you the lightings „fusionate“ together
reaching twice so long like one E-Shocker!!!
7.) Bastard Sword: No changes except you should bind some special moves to keys!
8.) Vacuum Generator: Or shall I say „vacuum cleaner“ ? This funny thing sucks everybody
into it’s core , ripping/sucking anyone’s head/guts at distance of 3ft
9.) Transcolator: No changes...
10.) Transcolator Module Launcher: This thing is important because it can launch it 10
times higher than the normal transcolator – for ex-
ample if you want to reach a crane or high tower
from the ground.
1.) Enforcer 2: (starting ammo: 20-40 slugs , ammo: 40 slugs ( 2 clips)
This weapon shall be a much „enforcable“ version of the Enforcer with multiple ammo types.
It’s full covered with teflon (so it looks space-black) material – like the advanced weapons of
the FBI. It fires projectiles with with a projectile speed of 500 meters/sec. and a fire rate of 2
shoots in a second. the projectiles are made by a mix of uranium and teflon – also looking
black and has a diamond-coat. Hollow-coat slugs! Following ammo types are available:
1.) 9mm- uranium-teflon-diamond hollow-coat slugs : standard projectiles for the Enforcer 2.
2.) 9mm- u-t-d-h-c – PETN – slugs: ultra-explosive slugs, core filled with PETN-chemical!!!
3.) 9mm-u-t-d-h-c- plutonium- slugs: radioactive slugs
4.) 9mm-u-t-d-h-c-H2SO4^-27- slugs: ultra-corrosive slugs with acid coat
5.) 9mm-u-t-d-h-c-killer-slugs: using all features (acid,explosive,radioativ etc.) killer slugs
Damage Rate: damaging is zone-relative; that means if you hit the enemies feet ,the hit does
less damage, but if you hit his brain – the slug kills instantly.
1.) 9mm-u-t-d-h-c- slugs: feet/arms/chest/lungs/heart/throat/brain: 20/20/50/80/100/90/
instantly killing damage points
head(brain): instantly killing if no protection (shield belt etc.)
2.) 9mm-utdhc-PETN-slugs: standard slugs (utdhc-slugs) x 2 (twice the damage)
3.) 9mm-utdhc-plutonium-slugs: first like standard-slugs, but with the time more damage,
like the poison-crossbow. Deadly after a minute.
4) 9mm-utdhc-H2SO4^-27- slugs: 1.67x damage than standard slugs
5) 9mm-utdhc-killer-slugs: 3x damage than standard slugs , magnetic
Accesoires for Enforcer2: laser aimer and teflon-silencer //// Fire mode: pri./sec. fire the same
PS: You can pickup two of them
2.) Enforcer 3: (starting ammo: 40 slugs , ammo: 80 slugs , max. ammo: 400 slugs)
This weapon has no differences between the Enforcer 2, except the it’s a semi-automatic sub-machinegun
with a fire rate of 10 rounds/second (= 600 rounds/min.) (reload: after all 80 slugs are fired)
Almost the same look
Note: The Enforcer 2 & 3 should both have a futuristic form!
Accesoires: Laser aim , silencer, pressure-compressor-zentrifugal ( twice the speed to 1000m/s. and quads
the damage
Fire types: primary fire = fire / secondary fire = reload (reloads to 80 rounds)(Enforcer2 reloads to 40 rnds)
PS: You can pickup two of them
3.) Chaingun: ( 10 firing valves , staring ammo: 400 rounds , ammo: 400 rounds, max. ammo: 2000 rounds
This weapon has a devastating fire rate of 100 rounds/sec. (= 6000 rounds/minute) – yeah it’s a real killer
weapon but it uses the same projectiles like the Enforcer 2/3. automatic
But for a good gameplay: the damage rate per bullet is 2 points (1/10 of the Enforcer 2/3) . That means in a
half second your enemy is killed if he respawns with a health of 100 points.
it uses the same standard slugs like the Enforcer series and the multipication of the damage for other slug
types (explosive acid slugs etc.) is the same . (after 400 rounds it will reload to 400 rounds)
primary fire:
Accesoires : laser
PS: You can pickup two of them
4.) High-Tech- Pumpgun: ( 10 firing valves, staring ammo: 10 shells ,ammo: 10 shells, max. ammo: 100)
This is also a killer weapon – using 10 shooting projectile valves , from each of them a shell will be shot
with a speed of 1000m/s. , and it has a firing rate of 1 shoot per second,
The shells contain 10 lead units mixed with uranium,teflon and diamond. That means each shot =
= 10 shellvalves x 10 units per shell = 100 lead units per shoot: Each unit does a damage of 10 points
that means if each lead hits it’s target it does a total damage of 1000points!!!!!! But!!!!!!!!!!!!!!!!!!.............
This is distance-relative, here a list:
1 meter distance of the enemy = all leads hit their target = 1000 damage points
10 meters distance of the enemy = 10 leads hit their target = 100 damage points
100 meters distance of the enemy = 1 lead hits his target = 10 damage points
because the scattaring factor is distance-related, too
Secondary fire: the secondary fire fires a flak-ball with high speed, which sends 100 shrapnels on detonation
Kills everybody with standard health who is 10m close the flak detonation!!! ( Each shoot
with secondary fire = 10 ammo value is used , that means you ca max. fire 10 times with the
secondary fire) (the flak ball is 1/3 feet wide, fired from the middle of the gun)
Accesoires: laser
PS: You can pickup two of them
5.) CUT Lightning Gun: (10 lightning sources
Not the Lighting Gun of UT2k3 this weapon is similar to the Lightning Gun of Quake 3 Arena but doing
more damage: (lightning beam decreases the health of the enemy)
Damage rate in 1 second: 100 points
2 seconds : 200 points
Ammo use: after used for a second this ammo loses 10% of it’s standard ammo
Secondary fire: in the secondary fire you can charge the weapon up for 2 seconds. After 2 seconds it loses
1/5 of it’s beginning ammo. Here are the damage values:
1 second charge: red lightning , 100 damage points , 2 seconds charge: blue lightning, 200 d-points, laser-ac.
PS: You can pickup two!
* Bruce I cut and pasted both word files here. I also removed the other two post. you should be able to edit this post and aranage and change it as needed. Thanks so much for your time!
Jb