So, you want to be a Duelist?
Posted: Wed Jun 16, 2004 2:00 am
I'm bored, so I decided I'd write this little thing up now that I'm seeing a flux of newbies coming into duel not knowing what the **** to do, save for weapon spam. That works fine in ChaosDM, but it can get you killed (and/or berated) in Duel. This is meant to be a basic run down of the mechanics of Duel, what to expect, and some tips to not get your ass kicked on the servers too much.
I - Choose Your Weapon
So you just installed Chaos, and are all 'oo, look at the nifty title screen.' You check the servers and realize no one's playing anything but DM and Duel (for good reason, by the way. duel rocks.) Well, Duel sounds cool. Melee warfare rocks, right? You join a duel server and find yourself stuck with a list of weapons to choose from...
[Bastard Sword]
The weapon in which all other weapons are averaged around. The bastard sword is a stalwart weapon with good reach and respectable damage in all modes as well as a sweeping Heavy mode. This is a GREAT newbie weapon as it lets you get familiar with the mechanics and get by with just spamming until you learn the game. That, and you won't be insulted for being a spammer, simply because you're using a sword rather than say...
[Double-Axe]
...an axe. This is a spammer's weapon, for sure, though I've seen people that are actually skilled use it rather effectively. It has a short horizontal range, but the complete range around your character model makes it a weapon that is extremely effective at warding off pesky dagger users. Fighting anything longer than the D-Axe (such as the single/pole axe) requires a bit more shrewd footwork.
[Daggers]
My favored weapon, as most people know. It's a devestating weapon when used correctly, although most newbies tend to steer away from the daggers, and rightfully so. The short range is hard to get used to, and the hit prediction is a bit off sync with the animations, but when used skillfully, daggers are an exceptionally deadly tool.
[Katana]
The biggest mistake I see a lot of newbies make is go 'OH COOL KATANA' and pick it... then get their asses kicked. The katana, much like the daggers, requires a bit more subtlety in use. You can't wildly swing the katana, as it doesn't have ANY horizontal range to speak of, so you will mostly be dealing damage at your sides. When properly learned, however, the katana is capable of one-hit kills that make people scream 'CHEAP!'
[Pole Axe]
I hate this weapon. This and the hammer are what I consider 'Trilkinbane' With a long reach, and a spammer-friendly sweep and flow, the pole axe is a newbie's best friend. You will be made fun of (probably by me), you will make many enemies, but you will win matches with the pole axe. Don't be entirely fooled, though; the axe is not easy to handle. It is slow to 'recharge', so you need to make your hits count, but god do they hurt when you hit them...
[Hammer]
This is another weapon I hate that needs to seriously be considered for rebalancing. With a WIDE (read: impossible) range, and an almost guarenteed headshot every time you hit somebody solidly, this ranks up with the pole axe in spammer friendliness. Instead of sweeping, though, the hammer is a weapon that works much like the double axe in that most of the attack animations cover a great deal of the front and sides of your body. Someone coming up to your left? Let 'er rip...
[Mace]
Think of this as a stronger, but shorter bastard sword. The game play is pretty much the same, but it can be a little awkward to switch to thanks to the odd look and slightly slower swing speed. At the basics, though, use the mace as you would the sword, but be a bit more choosy with your shots.
[Templar]
I'm not sure what's up with this sword. I've seen it used few times, and seen people win with it even fewer. If any of you templar users want to contribute, I would be glad, but for now, I assume it works muh the same way as the bastard sword.
II - The Controls
This one's easy:
To swing your weapon, simply 'fire'. You can also move side to side, forwards and back to change the way you swing your weapon.
To block, use 'altfire'. Blocking is sort of spotty, and it requires GREAT timing to use effectively. In my opinion you're better off parrying (having your weapons deflect their blow by attacking at the same time they do.)
To change your stance (gone into in another section), use 'change ammo', which is a special bind for ChaosUT.
Other than that, everything's the same. You move at the same speed as you do in UT, and the HUD is pretty much the same as well.
There is one thing you should know about, though, and that is the lunge. In order to perform a lunge, you must be ducking, and then simply jump. If you time it right with an attack, you will perform a special lunging attacking with whatever weapon you're using that is generally deadly if hit solidly, but also exceptionally risky to use, as you make yourself vulnerable from the lag time. You can immediately duck and jump from a full standing position for a lunge, but it requires some pretty good timing. Learn to mix in lunging with regular attacks.
III - Stances
You have three stances available:
[Light]
All attacks in light are, well, light. They have little lag time, but also little range and attack time. Remember that multiple hits are definitely possible during one strike, and due to the fast nature of light, those are not often. For the most part, Light mode is good if you just need to a fast, unpredictable hit to finish off a weak enemy, or if you want to annoy someone by picking away at him until he makes a stupid mistake that you can take advantage of in a heavier mode.
[Medium]
This is where most players play in, as it gives a good balance of speed, range and damage. All stances have their own damage ranges, and medium tends to have the best damage-for-speed ratio as far as weapon speed cooldown goes. Some of the weapons' medium lunge attacks are also extremely useful and good to use, but if you expect to be doing a multi-man melee, you'll want the speed and cover of a medium stance anyway.
[Heavy]
Pain in bulk. The perfect one-vs-one stance, as well, as you have more oppertunities to punish with this. Heavy mode generally is characterized by sweeping, long attacks, or just attacks with very long animations that have the possibility of dealing multiple blows. The down side is that the cooldown speed is also MUCH slower, but one good shot is all you need. All of the weapons' heavy lunges are exceptionally effective if you can time them correctly, ESPECIALLY the bastard sword and daggers.
IIII - The Game
So now you spawned, playing in a four-man-up game. There's some cock sucker running after you holding an axe and calling you a Mexican Jew Lizard. You're not going to take that ****, right? Of course not. You're going to--- ****, he FLEW forward and took your head off before you could react.
This game revolves around timing. There are only so many periods in the animation where damage is checked for, and the idea is to find the sweet spots in the animation and exploit them. Learn how the weapons work, even if it means taking your licks. You can't learn unless you get schooled, I say, and watching people better than you tends to teach you a lot about the game.
Dodging is an exceptionally important part of the game that I can't stress hard enough. Dodging backwards and dashing forwards should become second nature to you, just as side to side should be by now. Learn to time your attacks with a good dash forward into the nearest opponent.
Patience is also key. Don't run in and spam. You might be able to win if your enemy is retarded, or just impatient as well, but for the most part the good players know how to defeat spammers. Instead, dodge around and move, and wait for your opponent to show an opening that you can exploit. Use the walls to your advantage by dodging off of them. Lunge around in unpredictable patterns until your opponent is finally lined up, then move in for the kill. Be strategic.
Another thing players don't like are item whores. No one likes to spectate and watch some assgoblin run around the map collecting all of the shields and health they can find so they can make up for their lack of skill with high health and a few lucky shots. Don't do that. If you're going to use powerups, use them after you kill someone during a multi-man melee, or just maneuver yourself towards them in a match. Don't just turn around and run for the nearest vial. Also, try to avoid using kegs and super shields. No one likes that at all, and it boggles the mind why they're there to begin with. Amp damage is generally frowned upon as well, and is also an item that should never have been in a duel map, but...
In short, don't run if you're getting your ass kicked. Just fight and die. You'll respawn again later. Besides, you never know if you'll out skill your opponents or get lucky. I know I've killed three opponents with only 3hp for most of the fight. You figure that out.
And that's the story. Practice is the key, as it is in other games of this type. Practice, practice, practice, remember to dodge, remember to be unpredictable, remember not to be a griefer and just have fun with it. Duel is probably the best gametype in Chaos, and I want to see more people excel at it!
I - Choose Your Weapon
So you just installed Chaos, and are all 'oo, look at the nifty title screen.' You check the servers and realize no one's playing anything but DM and Duel (for good reason, by the way. duel rocks.) Well, Duel sounds cool. Melee warfare rocks, right? You join a duel server and find yourself stuck with a list of weapons to choose from...
[Bastard Sword]
The weapon in which all other weapons are averaged around. The bastard sword is a stalwart weapon with good reach and respectable damage in all modes as well as a sweeping Heavy mode. This is a GREAT newbie weapon as it lets you get familiar with the mechanics and get by with just spamming until you learn the game. That, and you won't be insulted for being a spammer, simply because you're using a sword rather than say...
[Double-Axe]
...an axe. This is a spammer's weapon, for sure, though I've seen people that are actually skilled use it rather effectively. It has a short horizontal range, but the complete range around your character model makes it a weapon that is extremely effective at warding off pesky dagger users. Fighting anything longer than the D-Axe (such as the single/pole axe) requires a bit more shrewd footwork.
[Daggers]
My favored weapon, as most people know. It's a devestating weapon when used correctly, although most newbies tend to steer away from the daggers, and rightfully so. The short range is hard to get used to, and the hit prediction is a bit off sync with the animations, but when used skillfully, daggers are an exceptionally deadly tool.
[Katana]
The biggest mistake I see a lot of newbies make is go 'OH COOL KATANA' and pick it... then get their asses kicked. The katana, much like the daggers, requires a bit more subtlety in use. You can't wildly swing the katana, as it doesn't have ANY horizontal range to speak of, so you will mostly be dealing damage at your sides. When properly learned, however, the katana is capable of one-hit kills that make people scream 'CHEAP!'
[Pole Axe]
I hate this weapon. This and the hammer are what I consider 'Trilkinbane' With a long reach, and a spammer-friendly sweep and flow, the pole axe is a newbie's best friend. You will be made fun of (probably by me), you will make many enemies, but you will win matches with the pole axe. Don't be entirely fooled, though; the axe is not easy to handle. It is slow to 'recharge', so you need to make your hits count, but god do they hurt when you hit them...
[Hammer]
This is another weapon I hate that needs to seriously be considered for rebalancing. With a WIDE (read: impossible) range, and an almost guarenteed headshot every time you hit somebody solidly, this ranks up with the pole axe in spammer friendliness. Instead of sweeping, though, the hammer is a weapon that works much like the double axe in that most of the attack animations cover a great deal of the front and sides of your body. Someone coming up to your left? Let 'er rip...
[Mace]
Think of this as a stronger, but shorter bastard sword. The game play is pretty much the same, but it can be a little awkward to switch to thanks to the odd look and slightly slower swing speed. At the basics, though, use the mace as you would the sword, but be a bit more choosy with your shots.
[Templar]
I'm not sure what's up with this sword. I've seen it used few times, and seen people win with it even fewer. If any of you templar users want to contribute, I would be glad, but for now, I assume it works muh the same way as the bastard sword.
II - The Controls
This one's easy:
To swing your weapon, simply 'fire'. You can also move side to side, forwards and back to change the way you swing your weapon.
To block, use 'altfire'. Blocking is sort of spotty, and it requires GREAT timing to use effectively. In my opinion you're better off parrying (having your weapons deflect their blow by attacking at the same time they do.)
To change your stance (gone into in another section), use 'change ammo', which is a special bind for ChaosUT.
Other than that, everything's the same. You move at the same speed as you do in UT, and the HUD is pretty much the same as well.
There is one thing you should know about, though, and that is the lunge. In order to perform a lunge, you must be ducking, and then simply jump. If you time it right with an attack, you will perform a special lunging attacking with whatever weapon you're using that is generally deadly if hit solidly, but also exceptionally risky to use, as you make yourself vulnerable from the lag time. You can immediately duck and jump from a full standing position for a lunge, but it requires some pretty good timing. Learn to mix in lunging with regular attacks.
III - Stances
You have three stances available:
[Light]
All attacks in light are, well, light. They have little lag time, but also little range and attack time. Remember that multiple hits are definitely possible during one strike, and due to the fast nature of light, those are not often. For the most part, Light mode is good if you just need to a fast, unpredictable hit to finish off a weak enemy, or if you want to annoy someone by picking away at him until he makes a stupid mistake that you can take advantage of in a heavier mode.
[Medium]
This is where most players play in, as it gives a good balance of speed, range and damage. All stances have their own damage ranges, and medium tends to have the best damage-for-speed ratio as far as weapon speed cooldown goes. Some of the weapons' medium lunge attacks are also extremely useful and good to use, but if you expect to be doing a multi-man melee, you'll want the speed and cover of a medium stance anyway.
[Heavy]
Pain in bulk. The perfect one-vs-one stance, as well, as you have more oppertunities to punish with this. Heavy mode generally is characterized by sweeping, long attacks, or just attacks with very long animations that have the possibility of dealing multiple blows. The down side is that the cooldown speed is also MUCH slower, but one good shot is all you need. All of the weapons' heavy lunges are exceptionally effective if you can time them correctly, ESPECIALLY the bastard sword and daggers.
IIII - The Game
So now you spawned, playing in a four-man-up game. There's some cock sucker running after you holding an axe and calling you a Mexican Jew Lizard. You're not going to take that ****, right? Of course not. You're going to--- ****, he FLEW forward and took your head off before you could react.
This game revolves around timing. There are only so many periods in the animation where damage is checked for, and the idea is to find the sweet spots in the animation and exploit them. Learn how the weapons work, even if it means taking your licks. You can't learn unless you get schooled, I say, and watching people better than you tends to teach you a lot about the game.
Dodging is an exceptionally important part of the game that I can't stress hard enough. Dodging backwards and dashing forwards should become second nature to you, just as side to side should be by now. Learn to time your attacks with a good dash forward into the nearest opponent.
Patience is also key. Don't run in and spam. You might be able to win if your enemy is retarded, or just impatient as well, but for the most part the good players know how to defeat spammers. Instead, dodge around and move, and wait for your opponent to show an opening that you can exploit. Use the walls to your advantage by dodging off of them. Lunge around in unpredictable patterns until your opponent is finally lined up, then move in for the kill. Be strategic.
Another thing players don't like are item whores. No one likes to spectate and watch some assgoblin run around the map collecting all of the shields and health they can find so they can make up for their lack of skill with high health and a few lucky shots. Don't do that. If you're going to use powerups, use them after you kill someone during a multi-man melee, or just maneuver yourself towards them in a match. Don't just turn around and run for the nearest vial. Also, try to avoid using kegs and super shields. No one likes that at all, and it boggles the mind why they're there to begin with. Amp damage is generally frowned upon as well, and is also an item that should never have been in a duel map, but...
In short, don't run if you're getting your ass kicked. Just fight and die. You'll respawn again later. Besides, you never know if you'll out skill your opponents or get lucky. I know I've killed three opponents with only 3hp for most of the fight. You figure that out.
And that's the story. Practice is the key, as it is in other games of this type. Practice, practice, practice, remember to dodge, remember to be unpredictable, remember not to be a griefer and just have fun with it. Duel is probably the best gametype in Chaos, and I want to see more people excel at it!