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Mixing mutators

Posted: Wed Jun 16, 2004 3:53 am
by Ahkaskar
I'm going to be direct here, as I won't hesitate to admit - I only registered to raise this issue. I want to try to use the Strangelove (AlphaOne's 2K4 version) mutator while I have ChaosUT2 active. I figured it would work, especially since ChaosUT2 can rotate between the Redeemer, the Gravity Well, the Ion Painter, the Target Painter, and the Turret Gun.

Obviously, it didn't work out. I knew how UT99 worked, but I never looked close enough to figure it out for 2K4, so I don't know what's quite possible. I saw the suggestion thread, but I really don't have any idea what to suggest. Other than, "Make it so I can use a mutator to replace an individual weapon".

Posted: Wed Jun 16, 2004 4:02 am
by jeditobe1
Well.. the trouble time and time again is the epic does not have an official "weapon swapper" that we can cycle into and or override. This means if you run two mutators at the same time that both try to swap out weapons.. they will cause problems.

Think Jb and mel would probably want to have a look before we give any final decisions.. however.

Posted: Wed Jun 16, 2004 4:23 am
by R.Flagg
If the newest version is just as good as the UT one, then I would love to see us work well with SL.

Playing CUT and SL back in UT99 was really great stuff. One of my personal favorites.

Posted: Wed Jun 16, 2004 4:43 am
by LoQtUS
compatability is not always a bad thin eh? ;)

I think the coders are looking into this issue with other wepon swopping mods. Jb and Mel could shed more light on this one for ya as Mr Flagg said :)

Posted: Wed Jun 16, 2004 4:51 am
by R.Flagg
LoQtUS wrote:compatability is not always a bad thin eh? ;)
Not when we are left intact, no, of course not. :wink:

Posted: Wed Jun 16, 2004 9:48 am
by TKATK
i suggest waiting for the next version,the current one isnt nearly as good,the author said he's redoing almost everything for 6.0 or what was the version

Re: Mixing mutators

Posted: Wed Jun 16, 2004 12:23 pm
by jb
Ahkaskar wrote:I'm going to be direct here, as I won't hesitate to admit - I only registered to raise this issue. I want to try to use the Strangelove (AlphaOne's 2K4 version) mutator while I have ChaosUT2 active. I figured it would work, especially since ChaosUT2 can rotate between the Redeemer, the Gravity Well, the Ion Painter, the Target Painter, and the Turret Gun.

Obviously, it didn't work out. I knew how UT99 worked, but I never looked close enough to figure it out for 2K4, so I don't know what's quite possible. I saw the suggestion thread, but I really don't have any idea what to suggest. Other than, "Make it so I can use a mutator to replace an individual weapon".
The Chaos mut has a no weapon option which does not load the chaos weapons. You can use this to get all of the other features of Chaos then you run "WROM" type mut where you specify the weapons you want. In this case you would select all of the Chaos ones your wanted and have the "WROM" mut load them for you. The other option is to use the magfragger command to have all of the chaos weapons given to you. Granted this is now how we wanted Chaos to be run but at least it allows you to play them with out crashing.

For cases like this we can only identify the ones that dont work, and then work with that mod author to provide a solution. The only down side to this is that a new patch from one, the other or both is required to fix it properly.

Posted: Wed Jun 16, 2004 8:46 pm
by Ahkaskar
What is this "WROM" mutator?

Posted: Wed Jun 16, 2004 8:48 pm
by TKATK
typoX2?

WoRm2k4

Posted: Wed Jun 16, 2004 10:35 pm
by Zachariah
shhhhh. . . .

Posted: Wed Jun 16, 2004 10:39 pm
by jb
Doh sorry bad jb!

Weapon Object Replacment Mutator

Its mut that allows U to take weapons (for example) from other muts and add them to your game. Again we would rather have Chaos and Strangelove play nice together, but in a pinch you can use this to avoid the crash and still have a fun game with loading both our weapons and their deem'er

Posted: Wed Jun 16, 2004 11:12 pm
by Ahkaskar
Ah, thanks. I found it and gave it a try. The only problem with it, is that it doesn't replace weapons in lockers in ONS, but other than that, it's pretty nice.

Either way, I guess that since this has been raised, if necessary you can contact AlphaOne concerning his SL mutator and compatibility?

Posted: Thu Jun 17, 2004 2:40 am
by jb
Ahkaskar,

is this the same verison of Strangelove that your are talking about: http://strangelove.beyondunreal.com/Downloads

Posted: Thu Jun 17, 2004 3:40 am
by jb
Ahkaskar

I download the 5.5 verson if his mod. Played it both in normal UT with the Chaos Mut. Also played in in "Chaos" and never once got it to crash. The only bug I saw is taht it placed both a Stragelove Deemer and Vortex in the same spot. I used DM-Plunge. How did you get it to crash?

As you can see here:

Image

I am riding a deemer as I had right into a vortex :)

So I need to figure out how you got it to crash so I can try to fix it. thanks again!

Posted: Thu Jun 17, 2004 1:50 pm
by Ahkaskar
I never mentioned anything about crashing. The issue I'm seeing, is that the Strangelove never makes it into the game to begin with. I put up Strangelove Oldskool 5.5 and ChaosUT2: Evolution, and when I go to a Redeemer location, it's still the Redeemer, or any of the other weapons ChaosUT2 cycles through. I'll try it with Plunge and see what happens..

Edit: No luck. The only way for me to get both the Strangelove and ChaosUT2 weapons, is to put them in with WoRM.

EditEdit: Strange... If I start it as ChaosUT2, instead of running it as a mutator in UT2K4, the Strangelove makes it in. It's the mutator that blocks out the Strangelove, apparently.