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melee

Posted: Wed Jun 16, 2004 5:27 am
by zepeda13
does any one think that they will be able to fix the 1.0 rate thinge with the swords and stuff ?

Posted: Wed Jun 16, 2004 9:46 am
by TKATK
whaddja mean?

Posted: Wed Jun 16, 2004 12:25 pm
by jb
Are you talking about how we also play animations at the rate of 1.0?

If so it was done as a code limitation. We wanted to keep them all at the same speed as syncing up is very important. And if we run at different speeds then we could loose sync which would be bad :(

Posted: Wed Jun 16, 2004 7:32 pm
by Kaze
Seeing as how I have no idea what synching up means I have to wonder why it is not within the coding possibilities to have the daggers move faster than the hammer?

Posted: Wed Jun 16, 2004 8:42 pm
by LoQtUS
Because we have to play animations at the same frame rate as the epic animations. We do a process called animation blending. you are actualy seeing atleaste 2 animations at a time.

Teamdeathmatch with meleeweapons

Posted: Wed Jun 16, 2004 9:33 pm
by DarkspY
Hi!
This saturday I'll make a LAN party and my friends and I would like to play Duel with teams. I already got WoRm2004 but this didn't work (I guess its caused by the patch of ut2004). Does sb know, how to play Teamdeathmatch with Meleeweapons or how to play Duel with teams?
Please help me, because losing all time against me, wouldn't be fun for my friends :wink: ...
Thanks a lot!

Posted: Wed Jun 16, 2004 9:51 pm
by jeditobe1
Well there is no real team version since all the teamcode is derived differently than the normal gametypes. However, melee should be enabled in team-KOTH and chaosCTF.. which both have team support. If you could agree among the friends not to stand on the hill or capture the flags.. you can mimic a team DM.

Posted: Thu Jun 17, 2004 10:14 am
by DarkspY
It's an idea... Are you going to add tdm to the game later (like you did 1on1, last man standing,...)?

Idea: You could create an assault mode, where team one has to assault the castle and kill the king. Team one has to assault the castle, by standing 10 secons at the battering ram to destroy the castles gates. Then they have to walk some complicated ways and activate some doors etc. to get to the king and kill him (a static object) with about 5 blows. Team two has to defend the castle and its checkpoints and by killing team one (or maybe by assaulting their castle). Every player respawns after dieing. Otherwise these matches would end a little to fast, I guess.
What do you think? Very hard to code, isn't it? :wink:

Posted: Thu Jun 17, 2004 10:03 pm
by Shadowstar
We have considered lots of assault gametype ideas, and have no plans at this stage to implement such a gametype (aside from a pseudo-assault gametype known as Defenders of Chaos, but thats more invasion than assault). However, I think Team DM is worth considering and shouldn't be too difficult to add. Though I will let a coder answer that as they would know more.

Posted: Thu Jun 17, 2004 10:54 pm
by jb
We can add Melee to any standard gametype very easily. Only takes a half dozen lines of code to do. Then a few tweaks to the UCL file. However we are trying to work on stuff we feel is important and right now thats not these gametypes. Besides when we do this we want to make it more than just DM with melee weapons (ChaosDM for example so we added the medals to start).

But we also hear you fans so if you want something like this and its more than just one or two we can respond in some form or fashion to give you folks what you want.

So ATM we are just focusing on Bugs for the PR3.01 fix. We will try to follow up that with another patch that can have some of your request and suggestions in it. So while we get our bug work done we are gathering info to see what makes the best choice for all of us.... We hear that you want a Melee DM only that should not be a problem..what else do you want?

Posted: Thu Jun 17, 2004 11:16 pm
by TKATK
OT:Could you also think of making chaosLMS?with

1.rewards
2.More than 1 ammo type on "full ammo"spawns

Posted: Thu Jun 17, 2004 11:55 pm
by jb
TKATK wrote:OT:Could you also think of making chaosLMS?with

1.rewards
2.More than 1 ammo type on "full ammo"spawns
Yes we can think about it.

Posted: Fri Jun 18, 2004 10:06 am
by DarkspY
You could create a experience system, which gives players levels and skills, they can activate with left, left, left, left etc., which costs them 20 health or sth like adrenalin. Things like a spinning punch, a sword tackle (running with the sword into the enemy) or a special move like the katana does already. I think it's important to let all gametypes support melee weapons, because it's sth you still would do some day and it seems to be not very hard for you to code.

Posted: Fri Jun 18, 2004 11:44 am
by TKATK
Melle weapons require pawn replacing,which infact replaces pawns,it would be nice if there was a chaos version for everything tho

Posted: Fri Jun 18, 2004 4:08 pm
by DarkspY
thats what i'm talking about!