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Newby server setup
Posted: Wed Jun 16, 2004 9:20 pm
by M@ver!c
OK, got dedicated server up and running with chaos installed.
first problem, I just want the weapons in any map i choose, not just chaos ones (most of my friends will not play DM they like ONS!).
when i run the server which i think is in just the mod mode, the weapons only appear in the first map (which can be any) but returns to normal weapons when the map rotates to another one.
has any body got a good server setup guide or a example .ini file.
This is my first post, so please be carefull with me!
M@ver!c
Posted: Wed Jun 16, 2004 9:47 pm
by jeditobe1
Make sure you enable the mutator, and if you are running mapvote, make sure the gametypes in the voting config are set up with the mutator as well.
server
Posted: Thu Jun 17, 2004 6:38 am
by M@ver!c
How do you correctly setup the mutator, and mapvote.

Re: server
Posted: Thu Jun 17, 2004 7:18 am
by Gog
M@ver!c wrote:How do you correctly setup the mutator, and mapvote.

mapvote is quite easy; there are some very good tutorials on the unrealadmin page:
http://www.unrealadmin.org/forums/forumdisplay.php?f=56. You might want to look at the server setup doc on the chaos website:
http://dynamic4.gamespy.com/~chaotic/in ... ut2004.php.
Sample of my UT2004 DM Server mapvote config (UT2004.ini):
Code: Select all
[xVoting.xVotingHandler]
VoteTimeLimit=70
ScoreBoardDelay=5
bAutoOpen=True
MidGameVotePercent=70
bScoreMode=False
bAccumulationMode=True
bEliminationMode=False
MinMapCount=2
MapVoteHistoryType=xVoting.MapVoteHistory_INI
RepeatLimit=4
DefaultGameConfig=0
bDefaultToCurrentGameType=True
bMapVote=True
bKickVote=False
bMatchSetup=False
KickPercent=60
bAnonymousKicking=False
MapListLoaderType=xVoting.DefaultMapListLoader
ServerNumber=1
CurrentGameConfig=0
GameConfig=(GameClass="XGame.xDeathMatch",Prefix="DM",Acronym="DM",GameName="NW DeathMatch",Mutators="none",Options=)
GameConfig=(GameClass="XGame.xDeathMatch",Prefix="DM",Acronym="DM",GameName="InstaGib DM",Mutators="XGame.MutInstaGib",Options=)
GameConfig=(GameClass="XGame.xTeamGame",Prefix="DM",Acronym="DM",GameName="Team DeathMatch",Mutators="none",Options=)
Sample of my Chaos UT2 Duel server (ChaosUT2.ini):
Code: Select all
[xVoting.xVotingHandler]
VoteTimeLimit=70
ScoreBoardDelay=5
bAutoOpen=True
MidGameVotePercent=70
bScoreMode=False
bAccumulationMode=True
bEliminationMode=False
MinMapCount=2
MapVoteHistoryType=xVoting.MapVoteHistory_INI
RepeatLimit=4
DefaultGameConfig=0
bDefaultToCurrentGameType=True
bMapVote=True
bKickVote=False
bMatchSetup=False
KickPercent=60
bAnonymousKicking=False
MapListLoaderType=xVoting.DefaultMapListLoader
ServerNumber=1
CurrentGameConfig=0
GameConfig=(GameClass="chaosGames.ChaosDuel",Prefix="Duel",Acronym="Duel",GameName="Chaos Duel",Mutators="none",Options=)
I hope this helps you out!
server
Posted: Thu Jun 17, 2004 7:34 am
by M@ver!c
Many thanks, I will give it a try when I get home.
Thanks

Posted: Thu Jun 17, 2004 7:09 pm
by vudluxi
I have the same problem, I'm running the Unreal Free Dedicated Server (not the full retail version), to host games and can get the Chaos weapons to appear in the first ONS map, but when you change the map via the web interface all the weapons default back to the origional UT2004 weapons. Anyone know if there is a way round this or would I be better off installing the full UT2004 on my server and use the dedicated server option to host games?
Posted: Thu Jun 17, 2004 7:12 pm
by jeditobe1
if you are losing the weapons when mapvoting.. you probably need to set mapvote to include the chaos mutator in the mapvote setup.
Posted: Thu Jun 17, 2004 8:39 pm
by vudluxi
Its not changing maps in mapvoting as we already know which maps we like and have them in timed rotation