The installation didn't work!

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
Phalanx114
Posts: 9
Joined: Thu Jun 17, 2004 6:58 am

The installation didn't work!

Post by Phalanx114 »

I downloaded the .zip file, extracted it to my UT2004 directory, and started the game. I went to the communities tab, activated ChaosUT2, and it began to lead, took me to the desktop and said this:

UT2004 Build UT2004_Patch_[2004-05-10_17.18]

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2654 MHz with 510MB RAM
Video: RADEON 9500 PRO / 9700 (6430)

General protection fault!

History: CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- UObject::StaticAllocateObject <- (Package templeknight) <- UObject::StaticConstructObject <- ULinkerLoad::CreateExport <- (templeknight 9377192) <- IndexToObject <- ULinkerLoad::CreateExport <- (tk_portrait 9377192) <- ULinkerLoad::Create <- UObject::StaticLoadObject <- (Engine.Material ChaosModelTextures.templeknight.tk_portrait NULL) <- CacheParseLine::Players <- UxUtil::CacheLoad <- UxUtil::CacheGet <- UxUtil::execGetPlayerRecord <- (ChaosGUI_UT2K4GUIController Package.ChaosGUI_UT2K4GUIController @ Function XInterface.GUIController.PrecachePlayerRecords : 0013) <- UObject::execClassContext <- (ChaosGUI_UT2K4GUIController Package.ChaosGUI_UT2K4GUIController @ Function XInterface.GUIController.PrecachePlayerRecords : 0013) <- UObject::ProcessEvent <- (ChaosGUI_UT2K4GUIController Package.ChaosGUI_UT2K4GUIController, Function XInterface.GUIController.InitializeController) <- UGameEngine::Init <- InitEngine <- FMallocWindows::Free <- FMallocWindows::Free


I have already installed the newest patch (3204), and I have deleted both of the .ini files in the ChaosUT2 directory. I have tried every solution found on this forum, but it still gives me the same error! :evil:
Can someone help?

Thanks


(I'm running windows XP home edition, if you need to know)

-Phalanx114
Shuri
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Post by Shuri »

Try starting it, so that it creates a ChaosUT2.ini. Then open this file, and look for the two Paths= lines that end in /*.upl, and move these above the other Chaos paths.
jb
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Post by jb »

Any update on this yet Phalanx114?
Jb
Phalanx114
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Post by Phalanx114 »

Wow....amazing work guys!

I got it to work!


Your instructions worked perfectly!

Thank you so much!
jb
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Post by jb »

Glad its working!
Jb
Phalanx114
Posts: 9
Joined: Thu Jun 17, 2004 6:58 am

Post by Phalanx114 »

Another error. :cry:


The mod starts up, and I see the splash screen. Whenever I try to start a botmatch, it starts like it is loading, then says this:

"UT2004 Build UT2004_Patch_[2004-05-10_17.18]

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2654 MHz with 510MB RAM
Video: RADEON 9500 PRO / 9700 (6430)

General protection fault!

History: CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- UExporter::FindExporter <- UExporter::ExportToOutputDevice <- UObject::ExportProperties <- (Emitters) <- UClass::Serialize <- (Class ChaosUT.CPPMuzzleSmoke) <- LoadObject <- (Class ChaosUT.CPPMuzzleSmoke 110030==110030/1494371 109920 110) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class ChaosUT.CPP NULL) <- UObject::ProcessEvent <- (ChaosxDeathMatch DM-DesertIsle.ChaosxDeathMatch, Function UnrealGame.DeathMatch.PendingMatch.Timer) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level DesertIsle <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 642E3430 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free"


Note: This happens on duels, deathmatch, you name it.

Any ideas?
jeditobe1
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Post by jeditobe1 »

What muts are you running? if any?
I make Darth Vader look like a teenage punk with a lightsaber.
Phalanx114
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Post by Phalanx114 »

No mutators. Nothing.


Just the game itself.
jb
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Post by jb »

Phalanx114,

does it still crash for you?
Jb
Phalanx114
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Joined: Thu Jun 17, 2004 6:58 am

Post by Phalanx114 »

Yeah, it still crashes.

The UT2 Chaos screen comes up, but I can't play any matches.

I try to start a botmatch, then the game starts loading the map, (it even sometimes gets to the part that says "Press fire to join the match!") Then I press fire, and it crashes to the desktop with the error above.

I'm so confused! 8O
jb
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Post by jb »

Phalanx114 wrote:Yeah, it still crashes.

The UT2 Chaos screen comes up, but I can't play any matches.

I try to start a botmatch, then the game starts loading the map, (it even sometimes gets to the part that says "Press fire to join the match!") Then I press fire, and it crashes to the desktop with the error above.

I'm so confused! 8O
can you email me the chaosut2.log file when this happens? Thanks and sorry :(

jb@planetunreal.com
Jb
Phalanx114
Posts: 9
Joined: Thu Jun 17, 2004 6:58 am

Post by Phalanx114 »

Just to update you guys, I recently installed the newest patch with the hope of fixing the "crash-to-desktop" problem.

But to my dismay, I still recieve the General Protection Fault! error.

It simply refuses to work on my computer!

This is my sad face :cry:
jeditobe1
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Post by jeditobe1 »

try deleting your chaosut2.ini and chaosut2user.ini files (again if needed) after patching.
I make Darth Vader look like a teenage punk with a lightsaber.
jb
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Joined: Fri May 03, 2002 12:29 am
Location: Coral Springs, FL
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Post by jb »

and when/if it does crash can you post your chaosut2.log file here again so we can look at it? Sorry for your trouble.
Jb
Phalanx114
Posts: 9
Joined: Thu Jun 17, 2004 6:58 am

Post by Phalanx114 »

Here you go, jb. Thanks for your help!


"UT2004 Build UT2004_Patch_[2004-06-11_16.51]

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2662 MHz with 510MB RAM
Video: RADEON 9500 PRO / 9700 (6430)

General protection fault!

History: CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- UObject::StaticAllocateObject <- (Package templeknight) <- UObject::StaticConstructObject <- ULinkerLoad::CreateExport <- (templeknight 9377192) <- IndexToObject <- ULinkerLoad::CreateExport <- (tk_portrait 9377192) <- ULinkerLoad::Create <- UObject::StaticLoadObject <- (Engine.Material ChaosModelTextures.templeknight.tk_portrait NULL) <- CacheParseLine::Players <- UxUtil::CacheLoad <- UxUtil::CacheGet <- UxUtil::execGetPlayerRecord <- (ChaosGUI_UT2K4GUIController Package.ChaosGUI_UT2K4GUIController @ Function XInterface.GUIController.PrecachePlayerRecords : 0013) <- UObject::execClassContext <- (ChaosGUI_UT2K4GUIController Package.ChaosGUI_UT2K4GUIController @ Function XInterface.GUIController.PrecachePlayerRecords : 0013) <- UObject::ProcessEvent <- (ChaosGUI_UT2K4GUIController Package.ChaosGUI_UT2K4GUIController, Function XInterface.GUIController.InitializeController) <- UGameEngine::Init <- InitEngine <- FMallocWindows::Free <- FMallocWindows::Free"
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