The PR3.0 Bug Report Thread - v2
Posted: Mon Jun 21, 2004 6:32 pm
For the benefit of all (I hope), esp Jb and the coders, this is a partial attempt at the suggestion of cleaning up Bug Report thread and starting over.
=----------
Now, some issues already reported in 1st thread (maybe a few from BETA testers section slipped in as well) and status of those:
Weapon Loop - ( improved in 3.01)
Bot Roster/Default bots - ( fixed in 3.01 )
Players not always able to spawn in 4way or LMS Duel - ( should be fixed in 3.01 )
Duel 'spectator' issues - ( should be fixed in 3.01 )
Ded. server launched from GUI not adding mod switch - ( fixed in 3.01 )
"OUT" instead of wins on Duel scoreboard - ( fixed in 3.01 )
Fallback texture for turret-cam HUD - ( fixed in 3.01 )
Clients on listen server sometimes stuck in 3rd person - ( fixed in 3.01 )
Frozen-to-death players falling thru floor - ( should be fixed in 3.01 )
bOnlyShowOfficial(maps)=False to the DefUser.ini - ( that fix added to 3.01 )
Incorrect Claw2 firing sounds for Proxy mode - ( fixed in 3.01 )
Chaos and UT2k4RPG (sorry if I got that name wrong) issues - ( should be fixed in 3.01 )
Dead players still with poison effects 3rd person - ( fixed in 3.01 )
'Flesh' sounds w/striking turrets with melee - ( fixed in 3.01 )
Second death weapon not spawning if you were using daggers and died in Duel - ( fixed in 3.01 )
=----------
Now some things mentioned here and there, but not yet addressed, or at least that I know of anyway. These will have to be double-checked by our beta-testers, and reports given.
NOTE: some of these MAY NOT actually be real, and/or may not be Chaos bugs. This is here just to let you know what has already been reported, and we will be looking into all of them.
...
Double configs
Switching to Rocket Launcher after speed boost used
Chaos model(s) standing up in vehicle after taking damage
Not getting alt ammo for dropped Chaos multi-ammo weapons
Taunt menu missing stuff in Duel
Taking control of spyproxies while submerged in water
Proper credit for turret kills in all instances (game types, mut or not, kami or proxy or 'deemer whatever)
MUG/flame 'after-death' kills registering correctly
Min players setting in Duel- if I set it to 8, do I get 8?
Frozen players grappling and kicking
Disappearing flags in CCTF - ( perhaps still with us in 3.01 )
Spawning with melee and/or SG instead of BestWeapon - ( perhaps still with us in 3.01 )
Scrolling 'message boards' like one in Duel-Immortal giving incorrect messages in Best 2/3 mode
End of Match 'delay' issues in Duel - ( perhaps still with us in 3.01 )
Bots not firing MUG in Chaos Arena
...
Reminder: IF you are using the Chaos mutator and not seeing weapons on your server, add the server packages. (I or someone will edit this and add them in here)
Reminder: IF you installed the Epic patch, After installing Chaos..., then delete your .ini files from the ChaosUT2\System folder, and reinstall Chaos.
...
Anything else?
=----------
Now, some issues already reported in 1st thread (maybe a few from BETA testers section slipped in as well) and status of those:
Weapon Loop - ( improved in 3.01)
Bot Roster/Default bots - ( fixed in 3.01 )
Players not always able to spawn in 4way or LMS Duel - ( should be fixed in 3.01 )
Duel 'spectator' issues - ( should be fixed in 3.01 )
Ded. server launched from GUI not adding mod switch - ( fixed in 3.01 )
"OUT" instead of wins on Duel scoreboard - ( fixed in 3.01 )
Fallback texture for turret-cam HUD - ( fixed in 3.01 )
Clients on listen server sometimes stuck in 3rd person - ( fixed in 3.01 )
Frozen-to-death players falling thru floor - ( should be fixed in 3.01 )
bOnlyShowOfficial(maps)=False to the DefUser.ini - ( that fix added to 3.01 )
Incorrect Claw2 firing sounds for Proxy mode - ( fixed in 3.01 )
Chaos and UT2k4RPG (sorry if I got that name wrong) issues - ( should be fixed in 3.01 )
Dead players still with poison effects 3rd person - ( fixed in 3.01 )
'Flesh' sounds w/striking turrets with melee - ( fixed in 3.01 )
Second death weapon not spawning if you were using daggers and died in Duel - ( fixed in 3.01 )
=----------
Now some things mentioned here and there, but not yet addressed, or at least that I know of anyway. These will have to be double-checked by our beta-testers, and reports given.
NOTE: some of these MAY NOT actually be real, and/or may not be Chaos bugs. This is here just to let you know what has already been reported, and we will be looking into all of them.
...
Double configs
Switching to Rocket Launcher after speed boost used
Chaos model(s) standing up in vehicle after taking damage
Not getting alt ammo for dropped Chaos multi-ammo weapons
Taunt menu missing stuff in Duel
Taking control of spyproxies while submerged in water
Proper credit for turret kills in all instances (game types, mut or not, kami or proxy or 'deemer whatever)
MUG/flame 'after-death' kills registering correctly
Min players setting in Duel- if I set it to 8, do I get 8?
Frozen players grappling and kicking
Disappearing flags in CCTF - ( perhaps still with us in 3.01 )
Spawning with melee and/or SG instead of BestWeapon - ( perhaps still with us in 3.01 )
Scrolling 'message boards' like one in Duel-Immortal giving incorrect messages in Best 2/3 mode
End of Match 'delay' issues in Duel - ( perhaps still with us in 3.01 )
Bots not firing MUG in Chaos Arena
...
Reminder: IF you are using the Chaos mutator and not seeing weapons on your server, add the server packages. (I or someone will edit this and add them in here)
Reminder: IF you installed the Epic patch, After installing Chaos..., then delete your .ini files from the ChaosUT2\System folder, and reinstall Chaos.
...
Anything else?