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Small bug with hover board

Posted: Thu Jun 24, 2004 8:16 pm
by Trel
When you're on the hover board, holding in fire, does not work and also you can rapidly click fire and use your weapon very quickly like a very quick barage of rockets or sniper shots.

Posted: Thu Jun 24, 2004 8:27 pm
by bl00ds33ker
ERR...

I always thought that the hoverboard is not implemented yet, :cry:
so how comes that YOU can use it ?
Or have i missed something ?

Posted: Thu Jun 24, 2004 8:30 pm
by Zachariah
Its in there , but you have to summon it. It isnt exactly done , hence the bug he mentioned.

Posted: Thu Jun 24, 2004 8:32 pm
by bl00ds33ker
ahh
didnt know that :oops:
one think...
whats the command for summoning it?

Posted: Thu Jun 24, 2004 9:53 pm
by Code-Killer
I think it's summon chaosut.hoverboard I'll check to make sure later

Posted: Thu Jun 24, 2004 9:55 pm
by Kaboodles
No I think its summon chaosut2.hoverboard

That's what I used to summon it, although for some reason it doesn't work for me anymore

Posted: Thu Jun 24, 2004 10:19 pm
by jb
Just as an FYI the syntax is:

Summon PackageName.Class for any thing that you want to summon. Note that some things will not work this way. And for weapons you have to summon its pickup class and not the weapon itself.

So the package name is ChaosUT (ie the U files)

then hoverboard

summon chaosut.hoverboard

Posted: Fri Jun 25, 2004 4:09 am
by Trel
yeah, I summoned it, but I wanted to point out this bug so it's not there in the final version :)

Posted: Fri Jun 25, 2004 2:33 pm
by TKATK
i doubt such a big bug could be left in a full version of the vehicle

and afaik it isnt even 70% done,so no suprise