Dedicated Server
Posted: Mon Jun 28, 2004 10:56 am
Yo Guys
Whats am i doing wrong, i have been out of ut server admining foir a few months now and am trying to get chaos 2004 running on the dedicated server 3236
heres my batch file
@echo off
:ssb
ucc server DM-1on1-Albatross.ut2?Game=XGame.XDeathmatch?mutator=ChaosGames.ChaosUT -MOD=ChaosUT2 -ini=ssbdm.ini log=server.log
copy server.log servercrash.log
goto ssb
and heres my server log file
Log: Log file open, 06/28/04 11:51:39
Init: Name subsystem initialized
Init: Detected: Microsoft Windows 2000 5.0 (Build: 2195)
Init: Version: 3236 (127.29)
Init: Compiled: Jun 11 2004 16:52:46
Init: Command line: DM-1on1-Albatross.ut2?Game=XGame.XDeathmatch?mutator=ChaosGames.ChaosUT -MOD=ChaosUT2 -ini=ssbdm.ini log=server.log
Init: Character set: Unicode
Init: Base directory: C:\UT2004\System\
Init: Ini:..\ChaosUT2\System\ChaosUT2.ini UserIni:..\ChaosUT2\System\ChaosUT2User.ini
Init: Build label: Build UT2004_Patch_[2004-06-11_16.51]
Init: Object subsystem initialized
Init: Computer: SSB980122007
Init: User: Administrator
Init: CPU Page size=4096, Processors=1
Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
Init: CPU Features: MMX SSE
Init: CPU Speed=1403.996430 MHz
Init: Memory total: Phys=523764K Pagef=1278664K Virt=2097024K
Init: Working set: 32000 / 159000
DevLoad: Loading object 'server' class 'Class'
DevLoad: Loading object 'serverCommandlet' class 'Class'
DevLoad: Loading object 'Engine.ServerCommandlet' class 'Class'
DevLoad: Bound to Engine.dll
DevSave: (StreamInterface) 'None' loading configuration from System
DevSave: (StreamInteraction) 'None' loading configuration from System
DevSave: (VoiceChatReplicationInfo) 'None' loading configuration from System
DevSave: (Pawn) 'None' loading configuration from System
DevSave: (Vehicle) 'None' loading configuration from System
DevSave: (SVehicle) 'None' loading configuration from System
DevSave: (ActionMoveCamera) 'None' loading configuration from System
DevSave: (SceneManager) 'None' loading configuration from System
DevSave: (Player) 'None' loading configuration from System
DevSave: (NetDriver) 'None' loading configuration from System
DevSave: Loading value for ClientRedirectURLs from [Engine.NetDriver]
DevSave: Loading value for DownloadManagers from [Engine.NetDriver]
DevSave: Loading value for DisableKSecFix from [Engine.NetDriver]
DevSave: Loading value for MaxDownloadSize from [Engine.NetDriver]
DevSave: Loading value for AllowDownloads from [Engine.NetDriver]
DevSave: Loading value for LanServerMaxTickRate from [Engine.NetDriver]
DevSave: Loading value for NetServerMaxTickRate from [Engine.NetDriver]
DevSave: Loading value for MaxInternetClientRate from [Engine.NetDriver]
DevSave: Loading value for MaxClientRate from [Engine.NetDriver]
DevSave: Loading value for ServerTravelPause from [Engine.NetDriver]
DevSave: Loading value for SpawnPrioritySeconds from [Engine.NetDriver]
DevSave: Loading value for RelevantTimeout from [Engine.NetDriver]
DevSave: Loading value for KeepAliveTime from [Engine.NetDriver]
DevSave: Loading value for InitialConnectTimeout from [Engine.NetDriver]
DevSave: Loading value for ConnectionTimeout from [Engine.NetDriver]
DevSave: (BaseGUIController) 'None' loading configuration from System
DevSave: (Console) 'None' loading configuration from System
DevSave: (Input) 'None' loading configuration from User
DevSave: (Engine) 'None' loading configuration from System
DevSave: Loading value for CacheSizeMegs from [Engine.Engine]
DevSave: (GameEngine) 'None' loading configuration from System
DevSave: Loading value for CacheSizeMegs from [Engine.GameEngine]
DevSave: (RenderDevice) 'None' loading configuration from System
DevSave: Loading value for TerrainLOD from [Engine.RenderDevice]
DevSave: Loading value for SkyboxHack from [Engine.RenderDevice]
DevSave: Loading value for LowQualityTerrain from [Engine.RenderDevice]
DevSave: Loading value for Use16bitTextures from [Engine.RenderDevice]
DevSave: Loading value for Use16bit from [Engine.RenderDevice]
DevSave: Loading value for UseStencil from [Engine.RenderDevice]
DevSave: Loading value for UseCompressedLightmaps from [Engine.RenderDevice]
DevSave: Loading value for DetailTextures from [Engine.RenderDevice]
DevSave: Loading value for SuperHighDetailActors from [Engine.RenderDevice]
DevSave: Loading value for HighDetailActors from [Engine.RenderDevice]
DevSave: (Download) 'None' loading configuration from System
DevSave: (ChannelDownload) 'None' loading configuration from System
DevSave: (DemoRecDriver) 'None' loading configuration from System
DevSave: Loading value for DemoSpectatorClass from [Engine.DemoRecDriver]
DevSave: Loading value for ClientRedirectURLs from [Engine.DemoRecDriver]
DevSave: Loading value for DownloadManagers from [Engine.DemoRecDriver]
DevSave: Loading value for DisableKSecFix from [Engine.DemoRecDriver]
DevSave: Loading value for MaxDownloadSize from [Engine.DemoRecDriver]
DevSave: Loading value for AllowDownloads from [Engine.DemoRecDriver]
DevSave: Loading value for LanServerMaxTickRate from [Engine.DemoRecDriver]
DevSave: Loading value for NetServerMaxTickRate from [Engine.DemoRecDriver]
DevSave: Loading value for MaxInternetClientRate from [Engine.DemoRecDriver]
DevSave: Loading value for MaxClientRate from [Engine.DemoRecDriver]
DevSave: Loading value for ServerTravelPause from [Engine.DemoRecDriver]
DevSave: Loading value for SpawnPrioritySeconds from [Engine.DemoRecDriver]
DevSave: Loading value for RelevantTimeout from [Engine.DemoRecDriver]
DevSave: Loading value for KeepAliveTime from [Engine.DemoRecDriver]
DevSave: Loading value for InitialConnectTimeout from [Engine.DemoRecDriver]
DevSave: Loading value for ConnectionTimeout from [Engine.DemoRecDriver]
DevSave: (NetConnection) 'None' loading configuration from User
DevSave: (DemoRecConnection) 'None' loading configuration from User
DevSave: (PlayerInput) 'None' loading configuration from System
DevSave: (Client) 'None' loading configuration from System
DevSave: Loading value for DrawDistanceLOD from [Engine.Client]
DevSave: Loading value for AnimMeshDynamicLOD from [Engine.Client]
DevSave: Loading value for ScaleHUDX from [Engine.Client]
DevSave: Loading value for WeatherEffects from [Engine.Client]
DevSave: Loading value for ReportDynamicUploads from [Engine.Client]
DevSave: Loading value for Projectors from [Engine.Client]
DevSave: Loading value for DecoLayers from [Engine.Client]
DevSave: Loading value for Coronas from [Engine.Client]
DevSave: Loading value for NoFractalAnim from [Engine.Client]
DevSave: Loading value for NoDynamicLights from [Engine.Client]
DevSave: Loading value for Decals from [Engine.Client]
DevSave: Loading value for MinDesiredFrameRate from [Engine.Client]
DevSave: Loading value for NoLighting from [Engine.Client]
DevSave: Loading value for ScreenFlashes from [Engine.Client]
DevSave: Loading value for TextureDetailLightmap from [Engine.Client]
DevSave: Loading value for TextureDetailRenderMap from [Engine.Client]
DevSave: Loading value for TextureDetailInterface from [Engine.Client]
DevSave: Loading value for TextureDetailTerrain from [Engine.Client]
DevSave: Loading value for TextureDetailWeaponSkin from [Engine.Client]
DevSave: Loading value for TextureDetailPlayerSkin from [Engine.Client]
DevSave: Loading value for TextureDetailWorld from [Engine.Client]
DevSave: Loading value for CaptureMouse from [Engine.Client]
DevSave: Loading value for Gamma from [Engine.Client]
DevSave: Loading value for Contrast from [Engine.Client]
DevSave: Loading value for Brightness from [Engine.Client]
DevSave: Loading value for MenuViewportY from [Engine.Client]
DevSave: Loading value for MenuViewportX from [Engine.Client]
DevSave: Loading value for FullscreenViewportY from [Engine.Client]
DevSave: Loading value for FullscreenViewportX from [Engine.Client]
DevSave: Loading value for WindowedViewportY from [Engine.Client]
DevSave: Loading value for WindowedViewportX from [Engine.Client]
DevSave: (Viewport) 'None' loading configuration from User
DevSave: (AudioSubsystem) 'None' loading configuration from System
DevSave: Loading value for UseVoIP from [Engine.AudioSubsystem]
DevSave: Loading value for VolumeScaleRec from [Engine.AudioSubsystem]
DevSave: Loading value for AmbientVolume from [Engine.AudioSubsystem]
DevSave: Loading value for VoiceVolume from [Engine.AudioSubsystem]
DevSave: Loading value for SoundVolume from [Engine.AudioSubsystem]
DevSave: Loading value for MusicVolume from [Engine.AudioSubsystem]
DevSave: (Controller) 'None' loading configuration from System
DevSave: (PlayerController) 'None' loading configuration from System
DevSave: (AIController) 'None' loading configuration from System
DevSave: (LogEntry) 'None' loading configuration from System
DevSave: (GameReplicationInfo) 'None' loading configuration from System
DevSave: (HUD) 'None' loading configuration from System
DevSave: (Scout) 'None' loading configuration from System
DevSave: (Camera) 'None' loading configuration from System
DevSave: (GameInfo) 'None' loading configuration from System
DevSave: (LevelInfo) 'None' loading configuration from System
DevSave: (TextToSpeechAlias) 'None' loading configuration from System
DevSave: (AmbientSound) 'None' loading configuration from System
DevSave: (Weapon) 'None' loading configuration from System
DevSave: (NullRenderDevice) 'None' loading configuration from System
DevSave: Loading value for TerrainLOD from [Engine.NullRenderDevice]
DevSave: Loading value for SkyboxHack from [Engine.NullRenderDevice]
DevSave: Loading value for LowQualityTerrain from [Engine.NullRenderDevice]
DevSave: Loading value for Use16bitTextures from [Engine.NullRenderDevice]
DevSave: Loading value for Use16bit from [Engine.NullRenderDevice]
DevSave: Loading value for UseStencil from [Engine.NullRenderDevice]
DevSave: Loading value for UseCompressedLightmaps from [Engine.NullRenderDevice]
DevSave: Loading value for DetailTextures from [Engine.NullRenderDevice]
DevSave: Loading value for SuperHighDetailActors from [Engine.NullRenderDevice]
DevSave: Loading value for HighDetailActors from [Engine.NullRenderDevice]
DevSave: (KVehicle) 'None' loading configuration from System
DevSave: (GameStats) 'None' loading configuration from System
Log: Executing Class Engine.ServerCommandlet
DevLoad: Loading object 'ini:Engine.Engine.GameEngine' class 'Class'
Warning: Failed to load 'Class None.ini:Engine.Engine.GameEngine': Can't find 'ini:Engine.Engine.GameEngine' in configuration file
Warning: Can't find 'ini:Engine.Engine.GameEngine' in configuration file
Critical: Can't find 'ini:Engine.Engine.GameEngine' in configuration file
Exit: Executing UObject::StaticShutdownAfterError
Critical: UObject::SafeLoadError
Critical: UObject::StaticLoadClass
Critical: UServerCommandlet::Main
Exit: Exiting.
Log: FileManager: Reading 0 GByte 0 MByte 460 KByte 836 Bytes from HD took 0.006000 seconds (0.006000 reading, 0.000000 seeking).
Log: FileManager: 0.296999 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 06/28/04 11:51:40
Sorry for the large post but its doing my nut in trying to get it to work
i wont to run it as a MOD preferably but anythign will do to get it running lol
Cheers in advance
Whats am i doing wrong, i have been out of ut server admining foir a few months now and am trying to get chaos 2004 running on the dedicated server 3236
heres my batch file
@echo off
:ssb
ucc server DM-1on1-Albatross.ut2?Game=XGame.XDeathmatch?mutator=ChaosGames.ChaosUT -MOD=ChaosUT2 -ini=ssbdm.ini log=server.log
copy server.log servercrash.log
goto ssb
and heres my server log file
Log: Log file open, 06/28/04 11:51:39
Init: Name subsystem initialized
Init: Detected: Microsoft Windows 2000 5.0 (Build: 2195)
Init: Version: 3236 (127.29)
Init: Compiled: Jun 11 2004 16:52:46
Init: Command line: DM-1on1-Albatross.ut2?Game=XGame.XDeathmatch?mutator=ChaosGames.ChaosUT -MOD=ChaosUT2 -ini=ssbdm.ini log=server.log
Init: Character set: Unicode
Init: Base directory: C:\UT2004\System\
Init: Ini:..\ChaosUT2\System\ChaosUT2.ini UserIni:..\ChaosUT2\System\ChaosUT2User.ini
Init: Build label: Build UT2004_Patch_[2004-06-11_16.51]
Init: Object subsystem initialized
Init: Computer: SSB980122007
Init: User: Administrator
Init: CPU Page size=4096, Processors=1
Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
Init: CPU Features: MMX SSE
Init: CPU Speed=1403.996430 MHz
Init: Memory total: Phys=523764K Pagef=1278664K Virt=2097024K
Init: Working set: 32000 / 159000
DevLoad: Loading object 'server' class 'Class'
DevLoad: Loading object 'serverCommandlet' class 'Class'
DevLoad: Loading object 'Engine.ServerCommandlet' class 'Class'
DevLoad: Bound to Engine.dll
DevSave: (StreamInterface) 'None' loading configuration from System
DevSave: (StreamInteraction) 'None' loading configuration from System
DevSave: (VoiceChatReplicationInfo) 'None' loading configuration from System
DevSave: (Pawn) 'None' loading configuration from System
DevSave: (Vehicle) 'None' loading configuration from System
DevSave: (SVehicle) 'None' loading configuration from System
DevSave: (ActionMoveCamera) 'None' loading configuration from System
DevSave: (SceneManager) 'None' loading configuration from System
DevSave: (Player) 'None' loading configuration from System
DevSave: (NetDriver) 'None' loading configuration from System
DevSave: Loading value for ClientRedirectURLs from [Engine.NetDriver]
DevSave: Loading value for DownloadManagers from [Engine.NetDriver]
DevSave: Loading value for DisableKSecFix from [Engine.NetDriver]
DevSave: Loading value for MaxDownloadSize from [Engine.NetDriver]
DevSave: Loading value for AllowDownloads from [Engine.NetDriver]
DevSave: Loading value for LanServerMaxTickRate from [Engine.NetDriver]
DevSave: Loading value for NetServerMaxTickRate from [Engine.NetDriver]
DevSave: Loading value for MaxInternetClientRate from [Engine.NetDriver]
DevSave: Loading value for MaxClientRate from [Engine.NetDriver]
DevSave: Loading value for ServerTravelPause from [Engine.NetDriver]
DevSave: Loading value for SpawnPrioritySeconds from [Engine.NetDriver]
DevSave: Loading value for RelevantTimeout from [Engine.NetDriver]
DevSave: Loading value for KeepAliveTime from [Engine.NetDriver]
DevSave: Loading value for InitialConnectTimeout from [Engine.NetDriver]
DevSave: Loading value for ConnectionTimeout from [Engine.NetDriver]
DevSave: (BaseGUIController) 'None' loading configuration from System
DevSave: (Console) 'None' loading configuration from System
DevSave: (Input) 'None' loading configuration from User
DevSave: (Engine) 'None' loading configuration from System
DevSave: Loading value for CacheSizeMegs from [Engine.Engine]
DevSave: (GameEngine) 'None' loading configuration from System
DevSave: Loading value for CacheSizeMegs from [Engine.GameEngine]
DevSave: (RenderDevice) 'None' loading configuration from System
DevSave: Loading value for TerrainLOD from [Engine.RenderDevice]
DevSave: Loading value for SkyboxHack from [Engine.RenderDevice]
DevSave: Loading value for LowQualityTerrain from [Engine.RenderDevice]
DevSave: Loading value for Use16bitTextures from [Engine.RenderDevice]
DevSave: Loading value for Use16bit from [Engine.RenderDevice]
DevSave: Loading value for UseStencil from [Engine.RenderDevice]
DevSave: Loading value for UseCompressedLightmaps from [Engine.RenderDevice]
DevSave: Loading value for DetailTextures from [Engine.RenderDevice]
DevSave: Loading value for SuperHighDetailActors from [Engine.RenderDevice]
DevSave: Loading value for HighDetailActors from [Engine.RenderDevice]
DevSave: (Download) 'None' loading configuration from System
DevSave: (ChannelDownload) 'None' loading configuration from System
DevSave: (DemoRecDriver) 'None' loading configuration from System
DevSave: Loading value for DemoSpectatorClass from [Engine.DemoRecDriver]
DevSave: Loading value for ClientRedirectURLs from [Engine.DemoRecDriver]
DevSave: Loading value for DownloadManagers from [Engine.DemoRecDriver]
DevSave: Loading value for DisableKSecFix from [Engine.DemoRecDriver]
DevSave: Loading value for MaxDownloadSize from [Engine.DemoRecDriver]
DevSave: Loading value for AllowDownloads from [Engine.DemoRecDriver]
DevSave: Loading value for LanServerMaxTickRate from [Engine.DemoRecDriver]
DevSave: Loading value for NetServerMaxTickRate from [Engine.DemoRecDriver]
DevSave: Loading value for MaxInternetClientRate from [Engine.DemoRecDriver]
DevSave: Loading value for MaxClientRate from [Engine.DemoRecDriver]
DevSave: Loading value for ServerTravelPause from [Engine.DemoRecDriver]
DevSave: Loading value for SpawnPrioritySeconds from [Engine.DemoRecDriver]
DevSave: Loading value for RelevantTimeout from [Engine.DemoRecDriver]
DevSave: Loading value for KeepAliveTime from [Engine.DemoRecDriver]
DevSave: Loading value for InitialConnectTimeout from [Engine.DemoRecDriver]
DevSave: Loading value for ConnectionTimeout from [Engine.DemoRecDriver]
DevSave: (NetConnection) 'None' loading configuration from User
DevSave: (DemoRecConnection) 'None' loading configuration from User
DevSave: (PlayerInput) 'None' loading configuration from System
DevSave: (Client) 'None' loading configuration from System
DevSave: Loading value for DrawDistanceLOD from [Engine.Client]
DevSave: Loading value for AnimMeshDynamicLOD from [Engine.Client]
DevSave: Loading value for ScaleHUDX from [Engine.Client]
DevSave: Loading value for WeatherEffects from [Engine.Client]
DevSave: Loading value for ReportDynamicUploads from [Engine.Client]
DevSave: Loading value for Projectors from [Engine.Client]
DevSave: Loading value for DecoLayers from [Engine.Client]
DevSave: Loading value for Coronas from [Engine.Client]
DevSave: Loading value for NoFractalAnim from [Engine.Client]
DevSave: Loading value for NoDynamicLights from [Engine.Client]
DevSave: Loading value for Decals from [Engine.Client]
DevSave: Loading value for MinDesiredFrameRate from [Engine.Client]
DevSave: Loading value for NoLighting from [Engine.Client]
DevSave: Loading value for ScreenFlashes from [Engine.Client]
DevSave: Loading value for TextureDetailLightmap from [Engine.Client]
DevSave: Loading value for TextureDetailRenderMap from [Engine.Client]
DevSave: Loading value for TextureDetailInterface from [Engine.Client]
DevSave: Loading value for TextureDetailTerrain from [Engine.Client]
DevSave: Loading value for TextureDetailWeaponSkin from [Engine.Client]
DevSave: Loading value for TextureDetailPlayerSkin from [Engine.Client]
DevSave: Loading value for TextureDetailWorld from [Engine.Client]
DevSave: Loading value for CaptureMouse from [Engine.Client]
DevSave: Loading value for Gamma from [Engine.Client]
DevSave: Loading value for Contrast from [Engine.Client]
DevSave: Loading value for Brightness from [Engine.Client]
DevSave: Loading value for MenuViewportY from [Engine.Client]
DevSave: Loading value for MenuViewportX from [Engine.Client]
DevSave: Loading value for FullscreenViewportY from [Engine.Client]
DevSave: Loading value for FullscreenViewportX from [Engine.Client]
DevSave: Loading value for WindowedViewportY from [Engine.Client]
DevSave: Loading value for WindowedViewportX from [Engine.Client]
DevSave: (Viewport) 'None' loading configuration from User
DevSave: (AudioSubsystem) 'None' loading configuration from System
DevSave: Loading value for UseVoIP from [Engine.AudioSubsystem]
DevSave: Loading value for VolumeScaleRec from [Engine.AudioSubsystem]
DevSave: Loading value for AmbientVolume from [Engine.AudioSubsystem]
DevSave: Loading value for VoiceVolume from [Engine.AudioSubsystem]
DevSave: Loading value for SoundVolume from [Engine.AudioSubsystem]
DevSave: Loading value for MusicVolume from [Engine.AudioSubsystem]
DevSave: (Controller) 'None' loading configuration from System
DevSave: (PlayerController) 'None' loading configuration from System
DevSave: (AIController) 'None' loading configuration from System
DevSave: (LogEntry) 'None' loading configuration from System
DevSave: (GameReplicationInfo) 'None' loading configuration from System
DevSave: (HUD) 'None' loading configuration from System
DevSave: (Scout) 'None' loading configuration from System
DevSave: (Camera) 'None' loading configuration from System
DevSave: (GameInfo) 'None' loading configuration from System
DevSave: (LevelInfo) 'None' loading configuration from System
DevSave: (TextToSpeechAlias) 'None' loading configuration from System
DevSave: (AmbientSound) 'None' loading configuration from System
DevSave: (Weapon) 'None' loading configuration from System
DevSave: (NullRenderDevice) 'None' loading configuration from System
DevSave: Loading value for TerrainLOD from [Engine.NullRenderDevice]
DevSave: Loading value for SkyboxHack from [Engine.NullRenderDevice]
DevSave: Loading value for LowQualityTerrain from [Engine.NullRenderDevice]
DevSave: Loading value for Use16bitTextures from [Engine.NullRenderDevice]
DevSave: Loading value for Use16bit from [Engine.NullRenderDevice]
DevSave: Loading value for UseStencil from [Engine.NullRenderDevice]
DevSave: Loading value for UseCompressedLightmaps from [Engine.NullRenderDevice]
DevSave: Loading value for DetailTextures from [Engine.NullRenderDevice]
DevSave: Loading value for SuperHighDetailActors from [Engine.NullRenderDevice]
DevSave: Loading value for HighDetailActors from [Engine.NullRenderDevice]
DevSave: (KVehicle) 'None' loading configuration from System
DevSave: (GameStats) 'None' loading configuration from System
Log: Executing Class Engine.ServerCommandlet
DevLoad: Loading object 'ini:Engine.Engine.GameEngine' class 'Class'
Warning: Failed to load 'Class None.ini:Engine.Engine.GameEngine': Can't find 'ini:Engine.Engine.GameEngine' in configuration file
Warning: Can't find 'ini:Engine.Engine.GameEngine' in configuration file
Critical: Can't find 'ini:Engine.Engine.GameEngine' in configuration file
Exit: Executing UObject::StaticShutdownAfterError
Critical: UObject::SafeLoadError
Critical: UObject::StaticLoadClass
Critical: UServerCommandlet::Main
Exit: Exiting.
Log: FileManager: Reading 0 GByte 0 MByte 460 KByte 836 Bytes from HD took 0.006000 seconds (0.006000 reading, 0.000000 seeking).
Log: FileManager: 0.296999 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 06/28/04 11:51:40
Sorry for the large post but its doing my nut in trying to get it to work
i wont to run it as a MOD preferably but anythign will do to get it running lol
Cheers in advance