Page 1 of 2

gambling system

Posted: Tue Jun 29, 2004 2:44 pm
by Deapblade
Somoene on IRC who does not wish his name to be displayed wrote:At times a server running 1on1 duel mode with an 10 person limit can be incredibly boring for those not battling, so this idea was thought up in a hope to remedy that. I think every player should join the server with 500 'credits', these credits will be used to bet on the fights going on in tradiitionally betting style with odds and all. At the end of the match when all the duels are over the person with the most money will win a
medal maybe?

Posted: Tue Jun 29, 2004 3:11 pm
by TKATK
good idea

also after a game all players get teleported to a room and get nominated like in ABU,also it could stay on the server,thats also nice

Posted: Tue Jun 29, 2004 4:37 pm
by bl00ds33ker
....and when the round ends is a tie...
the duellists have to pay for the bets :twisted:
then everybody would try, that the round doesnt end in a tie.

Posted: Tue Jun 29, 2004 5:09 pm
by TKATK
now i hope THIS will be implemented(all in the thread)

Posted: Tue Jun 29, 2004 6:00 pm
by BigNTastyNewbie
This would be awesome. Perhaps the person with the highest money, or whatever is being bet at the end of the game gets to do a best out of 3 duel with the winner(person with most rounds won) for the title of map champion?

Posted: Tue Jun 29, 2004 6:00 pm
by halprin
That would be perty cool!

Posted: Tue Jun 29, 2004 6:10 pm
by bl00ds33ker
And i think there should be a multiplication factor for every player on the server.

The standart mult. would be 2x
If a player would have 5 wins and 3 losses , the losses would be substracted from the wins , so 5-3=2
This number would be multiplicated with the multiplicationfactor for over 0(5wins -5losses =0), lets say -0,15
so 2x-0,15=-0,3
that would substractred from the standart mult.
so 2-0,3=1,7 The new factor would be 1,7(but the multi. factor cant fall under 1,1)
(2+((wins-losses)x-0,15)))

If a player has the scores of 2 wins and 4 losses, you again substract it
so 2-4= -2
that would be multiplicated with the factor for under 0
for example -0,3
so -2x-0,3=0,6
this would be added to the mult. factor
the new mult. factor would be 2,6
(2+((wins-losses)x-0,3)))

Maybe thats a little bit confusing, (bigeye)
so read it twice. :wink:

Posted: Tue Jun 29, 2004 6:13 pm
by TKATK
now thats a bad way,the system needs to be simple,yet effective

as the best gambler and the best dueler fight for the champion of the match title

Posted: Tue Jun 29, 2004 9:30 pm
by Shadowstar
Nice idea.

Posted: Tue Jun 29, 2004 10:43 pm
by TKATK
as someone of the CD team said "good idea" i think it will be discussed further in theyre channel sometime

Also is it possible to make so that in gametypes where you get medals under the name's of medal winners are shown server records,like who got the most melle kills EVER,not only in the match,the best/worst players can leave a footprint(i mean only for the server on which,not EVER EVERYWHERE)

Posted: Wed Jun 30, 2004 8:38 am
by Deapblade
bl00ds33ker wrote:And i think there should be a multiplication factor for every player on the server.

The standart mult. would be 2x
If a player would have 5 wins and 3 losses , the losses would be substracted from the wins , so 5-3=2
This number would be multiplicated with the multiplicationfactor for over 0(5wins -5losses =0), lets say -0,15
so 2x-0,15=-0,3
that would substractred from the standart mult.
so 2-0,3=1,7 The new factor would be 1,7(but the multi. factor cant fall under 1,1)
(2+((wins-losses)x-0,15)))

If a player has the scores of 2 wins and 4 losses, you again substract it
so 2-4= -2
that would be multiplicated with the factor for under 0
for example -0,3
so -2x-0,3=0,6
this would be added to the mult. factor
the new mult. factor would be 2,6
(2+((wins-losses)x-0,3)))

Maybe thats a little bit confusing, (bigeye)
so read it twice. :wink:
Why would you want to have it so difficult, the gambling system of horseraces fits way better :twisted:.

Posted: Wed Jun 30, 2004 9:43 am
by bl00ds33ker
I dont know the gambling system of horseraces... :oops:
and you wouldnt have to do anything, the game would do it for you so
anyway you dont have to explain the horserace system , cause i m on holidays in 5 minutes 8)

Posted: Wed Jun 30, 2004 1:03 pm
by TKATK
all systems need to be as simple as they can be,and erm,that isnt

Posted: Thu Jul 01, 2004 1:30 pm
by Kaboodles
How about actually using the money, like to buy shields and powerups and stronger weapons and stuff?

Posted: Thu Jul 01, 2004 1:40 pm
by R.Flagg
Somoene on IRC who does not wish his name to be displayed wrote:
LOL - Sorry, we only accept suggestions from those brave enough to step foward and actually speak them. :lol:

And besides, the only cash I'd wanna see in Chaos, is if'n Loq or somebody can make it so my player model can throw a few bills at the girls dancing on tables, like the ultra-cool Mr. Nukem. (course we'd have to get Neo or somebody to get some girls dancing on tables first, but hey...)