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You mentioned melee in deathmatch...
Posted: Fri Jul 09, 2004 6:58 pm
by Mystrunner_h2g2
I was wondering. How do you do that? I've not been able to find any setting to make it happen.
I also noticed the chaos weapons arena mutator. For some reason, it doesn't do anything. Not even any settings in the configure mutator menu. Is this right?
Re: You mentioned melee in deathmatch...
Posted: Fri Jul 09, 2004 8:19 pm
by jb
Mystrunner_h2g2 wrote:I was wondering. How do you do that? I've not been able to find any setting to make it happen.
In ChaosDM,KoTH, TeamKoTH you have a check box option to allow for melee only matches:
http://www.chaoticdreams.org/ce/ChaosUT ... MMelee.jpg
I also noticed the chaos weapons arena mutator. For some reason, it doesn't do anything. Not even any settings in the configure mutator menu. Is this right?
No you should have a simular configuration as the standard Arena mut gives u just with chaos weapons.
Posted: Fri Jul 09, 2004 10:20 pm
by Kaboodles
Why is there no "melee only" option for CCTF?
Posted: Sat Jul 10, 2004 3:22 am
by Code-Killer
I dunno, seems like it would be hard to catch a carrier running off in the distance with just daggers, probably play like crap

Posted: Sat Jul 10, 2004 3:32 am
by R.Flagg
Yes, that's exactly why.
And yes, I've tried it before.
Posted: Sat Jul 10, 2004 3:55 am
by jb
Code-Killer wrote:I dunno, seems like it would be hard to catch a carrier running off in the distance with just daggers, probably play like crap

Grapple closes the distance

Posted: Sat Jul 10, 2004 1:26 pm
by Zachariah
jb wrote:Code-Killer wrote:I dunno, seems like it would be hard to catch a carrier running off in the distance with just daggers, probably play like crap

Grapple closes the distance

grapple isnt exactly precise in 3rd person though.
Posted: Sat Jul 10, 2004 5:52 pm
by Mystrunner_h2g2
Hm... I don't have that option in my Chaos Deathmatch:
hxxp://
www.angelfire.com/clone2/mystrunner/ChaosDM.JPG
Posted: Sat Jul 10, 2004 8:21 pm
by Kaboodles
How about making Flag Carriers unable to dodge, or something?
Posted: Sat Jul 10, 2004 9:04 pm
by TKATK
i dont think the melle attacks could hit the fc easily if he was sidestepping to the left and right even with dodge
Posted: Sat Jul 10, 2004 9:51 pm
by Phantasma
Melee CCTF would be pointless unless you can throw your weapon at the flag carrier, had really small arenas, or there would have to be a unqiue way to cap the flag in other to give someone a chance to cut the carrier down.
Posted: Sun Jul 11, 2004 3:45 am
by jb
What gametype was this for (ChaosDM, ChaosKoTH, ect)? Chances our the INT/UCL did not get coppied over correctly. Did you use the UMOD or the ZIP version of the patch?
Posted: Sun Jul 11, 2004 3:42 pm
by Mystrunner_h2g2
It was for ChaosDM, and I used the UMOD. Should I try the .zip?
Posted: Sun Jul 11, 2004 4:11 pm
by TKATK
are you sure you got the patch installed
Posted: Sun Jul 11, 2004 6:09 pm
by jb
Mystrunner_h2g2 wrote:It was for ChaosDM, and I used the UMOD. Should I try the .zip?
Check your chaosut2.ucl file (should be in the ut2004\system dir) for the following item (its the third entery):
Mutator=(ClassName=ChaosGames.MutChaosArena,GroupName=Arena,IconMaterialName=MutatorArt.nosym,FriendlyName=ChaosGames.MutChaosArena.FriendlyName,Description=ChaosGames.MutChaosArena.Description,FriendlyName=ChaosGames.MutChaosArena.FriendlyName,FallbackName="ChaosUT2: Weapon Arena",FallbackDesc="Replace weapons and ammo in map with a single type. This version allows you to use alternate ammo types of Chaos weapons.")
Can you see if yours has this? Thanks and sorry.