Onslaught: Chaos Style
Posted: Fri Jul 16, 2004 8:26 pm
Heres My proposal for a Spiced up Chaos version of Onslaught
remember this is merely a proposal and nothing that has been decided on
Spicy Chaos Onslaught
sCO is played at the simplest level just like regular onslaught , with the obvious inclusion of Chaos Features like Melee weapons. However Chaos takes the Onslaught Gametype to the next level with a Fancy little feature I like to call the Chaospoints system. The Chaospoints system take the team based action of Onslaught and adds Bonuses Based on the Agressiveness of the players.
This system works as such. each player earns points from frags or from Node captures or other actions. in turn these points count towards the teams Point reserves. These points can then be spent at Designated areas(in the case of Onslaught it would be the Core) to perform some special actions.
Activating Special actions can be accomplished by Walking up to the Core and hitting E. In normal onslaught this brings up the Warp Menu. but in sCU , an extra Tab of Special abilities will be available. selecting a Special ability and then selecting a Node will Deploy that ability on/near the selected node
The Node Strikes.These are the Actions that can be purchased with Chaos Points. and their corresponding prices
10-Link Turret. This Deploys a chaos enhanced link turret on top of the selected node. This link turret lacks offensive attack capability but will automagically use its link beam to heal any nearby Friendly vehicles , and will link up with any nearby players holding linkguns
10-Disruptor Strike. This will cause a fountain of 10 Disruptor grenades to launch upwards into the air from out of the center of the node. what goes up must come down however , and the grenades "should" come down one by one in a downward baragge in the area around the node. Disabling any vehicles nearby
15-Frag strike. Identical to the Disruptor strike , except it uses Standard Frag Grenades instead
20-Napalm Strike Identical to the disruptor strike, but using napalm grenades
25-Poison Strike Identical to Disruptor strike , but using Poison grenades (go figure)
30-Node shield: This Deploys a temporary Defensive shield around the node in question. the shield adds 1000 hit points to the node , but disappears after one minute
40-Vehicle duplication: this Takes any Vehicles near a node and duplicates them. This does not effect the Leviathan.
60-Needler Carpet Bomb: this essentially Sends a Bomber flying over the selected node With a Jolly payload of Needleballs. the Pattern of Dropping is roughly 6 needleballs at a time at the same interval as the regular bombers Bombs, these needleballs are launched downward in a shotgun pattern for maximum chaos
80-Proxy Paradrop. 100 Proxies parachuting in from the Bomber to the selected node. They hum ride of the valkries and roll on landing
100-Monster Warp. The Fella's from DoC make their Cameo in onslaught with this special ability. it generally opens a Strange Rifty thing on top of the selected node. this rifty thing spawns a maximum of 60 monsters that trickle out and Charge towards the nearest enemy node. The Monsters will not attack their home team unless provoked.[/b]
remember this is merely a proposal and nothing that has been decided on
Spicy Chaos Onslaught
sCO is played at the simplest level just like regular onslaught , with the obvious inclusion of Chaos Features like Melee weapons. However Chaos takes the Onslaught Gametype to the next level with a Fancy little feature I like to call the Chaospoints system. The Chaospoints system take the team based action of Onslaught and adds Bonuses Based on the Agressiveness of the players.
This system works as such. each player earns points from frags or from Node captures or other actions. in turn these points count towards the teams Point reserves. These points can then be spent at Designated areas(in the case of Onslaught it would be the Core) to perform some special actions.
Activating Special actions can be accomplished by Walking up to the Core and hitting E. In normal onslaught this brings up the Warp Menu. but in sCU , an extra Tab of Special abilities will be available. selecting a Special ability and then selecting a Node will Deploy that ability on/near the selected node
The Node Strikes.These are the Actions that can be purchased with Chaos Points. and their corresponding prices
10-Link Turret. This Deploys a chaos enhanced link turret on top of the selected node. This link turret lacks offensive attack capability but will automagically use its link beam to heal any nearby Friendly vehicles , and will link up with any nearby players holding linkguns
10-Disruptor Strike. This will cause a fountain of 10 Disruptor grenades to launch upwards into the air from out of the center of the node. what goes up must come down however , and the grenades "should" come down one by one in a downward baragge in the area around the node. Disabling any vehicles nearby
15-Frag strike. Identical to the Disruptor strike , except it uses Standard Frag Grenades instead
20-Napalm Strike Identical to the disruptor strike, but using napalm grenades
25-Poison Strike Identical to Disruptor strike , but using Poison grenades (go figure)
30-Node shield: This Deploys a temporary Defensive shield around the node in question. the shield adds 1000 hit points to the node , but disappears after one minute
40-Vehicle duplication: this Takes any Vehicles near a node and duplicates them. This does not effect the Leviathan.
60-Needler Carpet Bomb: this essentially Sends a Bomber flying over the selected node With a Jolly payload of Needleballs. the Pattern of Dropping is roughly 6 needleballs at a time at the same interval as the regular bombers Bombs, these needleballs are launched downward in a shotgun pattern for maximum chaos
80-Proxy Paradrop. 100 Proxies parachuting in from the Bomber to the selected node. They hum ride of the valkries and roll on landing
100-Monster Warp. The Fella's from DoC make their Cameo in onslaught with this special ability. it generally opens a Strange Rifty thing on top of the selected node. this rifty thing spawns a maximum of 60 monsters that trickle out and Charge towards the nearest enemy node. The Monsters will not attack their home team unless provoked.[/b]