Fun with bad deathy volumes in CUT maps.
Posted: Wed Jul 28, 2004 4:22 am
I've noticed, and I'm sure that many other people have, that many duel maps have bad blocking volumes, and/or other quirks. It actually ends up being pretty damn funny.
Example: http://img58.exs.cx/img58/8279/ledge.jpg
This was a ledge in arena][, in the pit. That's me, crouching on the far right. Other maps have little quirks in 'em as well. The blocking volume in Internus doesn't reach all the way up, so with a gravbelt and the grapple you can get underneath the map and live, there are too many things to talk about in Henge, you can get to both the blimp and the other buildings in Immortal, and you can get on the rudder of the ship in Galleon.
Example: http://img58.exs.cx/img58/8279/ledge.jpg
This was a ledge in arena][, in the pit. That's me, crouching on the far right. Other maps have little quirks in 'em as well. The blocking volume in Internus doesn't reach all the way up, so with a gravbelt and the grapple you can get underneath the map and live, there are too many things to talk about in Henge, you can get to both the blimp and the other buildings in Immortal, and you can get on the rudder of the ship in Galleon.