Announcer voicepack help?
Posted: Wed Jul 28, 2004 10:53 am
OK, Here's what I've done so far:
1) Imported all the sounds into a package, called DarkseidAnnouncer.
2) Created a new package, DarkseidAnnouncer.u, in Info>AnnouncerVoice (Must turn off Placeable Classes Only to get this to show)
3) Made sure the package was highlighted, checked in the bottom panel, and saved
4) Wrote a UCL by looking at CUT2's as a guide.
5) Started the game, went to settings. So far so good - My pack is listed, and it plays sounds when I select it.
6) attempt to start a map.
7) Get this error:
General protection fault!
History: UObject::StaticAllocateObject <- (Package None) <- UObject::CreatePackage <- UObject::ResolveName <- UObject::StaticLoadObject <- (Engine.Sound None..HatTrick NULL) <- UObject::execClassContext <- (DarkseidAnnouncer ONS-Torlan.DarkseidAnnouncer @ Function Engine.AnnouncerVoice.PrecacheAnnouncements : 006E) <- UObject::ProcessEvent <- (xPlayer ONS-Torlan.xPlayer, Function XGame.xPlayer.PostBeginPlay) <- ULevel::SpawnActor <- (xPlayer) <- UObject::ProcessEvent <- (ONSOnslaughtGame ONS-Torlan.ONSOnslaughtGame, Function UnrealGame.DeathMatch.Login) <- ULevel::SpawnPlayActor <- MatchViewportsToActors <- (ONS-Torlan) <- ClientInit <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick <- Level Torlan <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
Obviously, it's bombing during a voice precache, but I don't know Why - seeing as I have a HatTrick Sample. The game also refuses to start again until I delete the voice entries from my User.ini.
Anyone got any idea what to do here? I'm so close to getting this thing running, and yet, so far...
1) Imported all the sounds into a package, called DarkseidAnnouncer.
2) Created a new package, DarkseidAnnouncer.u, in Info>AnnouncerVoice (Must turn off Placeable Classes Only to get this to show)
3) Made sure the package was highlighted, checked in the bottom panel, and saved
4) Wrote a UCL by looking at CUT2's as a guide.
5) Started the game, went to settings. So far so good - My pack is listed, and it plays sounds when I select it.
6) attempt to start a map.
7) Get this error:
General protection fault!
History: UObject::StaticAllocateObject <- (Package None) <- UObject::CreatePackage <- UObject::ResolveName <- UObject::StaticLoadObject <- (Engine.Sound None..HatTrick NULL) <- UObject::execClassContext <- (DarkseidAnnouncer ONS-Torlan.DarkseidAnnouncer @ Function Engine.AnnouncerVoice.PrecacheAnnouncements : 006E) <- UObject::ProcessEvent <- (xPlayer ONS-Torlan.xPlayer, Function XGame.xPlayer.PostBeginPlay) <- ULevel::SpawnActor <- (xPlayer) <- UObject::ProcessEvent <- (ONSOnslaughtGame ONS-Torlan.ONSOnslaughtGame, Function UnrealGame.DeathMatch.Login) <- ULevel::SpawnPlayActor <- MatchViewportsToActors <- (ONS-Torlan) <- ClientInit <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick <- Level Torlan <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
Obviously, it's bombing during a voice precache, but I don't know Why - seeing as I have a HatTrick Sample. The game also refuses to start again until I delete the voice entries from my User.ini.
Anyone got any idea what to do here? I'm so close to getting this thing running, and yet, so far...