It's all a question of the karma...
Posted: Thu Jul 29, 2004 6:18 am
A lot of you are probably already aware that FizzyB and myself had been working on a map entitled Duel-AmaroMarshes, a map set in a swamp. We have almost completed the map, but we have hit a bump in the road. We wanted to have some corpses hanging from a tree, so I added a few karma actors and placed them as I saw fit. When I loaded it up in game, I was quite pleased with how the bodies swung from side to side. Much to my suprise however, once the round ended and the new round began, the bodies disappeared!
I did some more investigation into it and I noticed that the bodies disappeared one second before the new round, the time that any remaining player corpses were normally removed from the battlefield. To test whether it was a ChaosUT2 related issue, I saved the map in DM format and loaded it up in UT2004. In a space of ten minutes, the bodies did not disappear. I suspect it's something to do with how you've set up the karma system, so I was wondering if there was some setting I could change in my karma actors so that the hanging bodies don't disappear as they do now. I really hate the idea of having to remove them, as they add a lot of mood to the map (and our aim was to create a really atmospheric setting).
I did some more investigation into it and I noticed that the bodies disappeared one second before the new round, the time that any remaining player corpses were normally removed from the battlefield. To test whether it was a ChaosUT2 related issue, I saved the map in DM format and loaded it up in UT2004. In a space of ten minutes, the bodies did not disappear. I suspect it's something to do with how you've set up the karma system, so I was wondering if there was some setting I could change in my karma actors so that the hanging bodies don't disappear as they do now. I really hate the idea of having to remove them, as they add a lot of mood to the map (and our aim was to create a really atmospheric setting).