Page 1 of 1

It's all a question of the karma...

Posted: Thu Jul 29, 2004 6:18 am
by Armagon
A lot of you are probably already aware that FizzyB and myself had been working on a map entitled Duel-AmaroMarshes, a map set in a swamp. We have almost completed the map, but we have hit a bump in the road. We wanted to have some corpses hanging from a tree, so I added a few karma actors and placed them as I saw fit. When I loaded it up in game, I was quite pleased with how the bodies swung from side to side. Much to my suprise however, once the round ended and the new round began, the bodies disappeared!

I did some more investigation into it and I noticed that the bodies disappeared one second before the new round, the time that any remaining player corpses were normally removed from the battlefield. To test whether it was a ChaosUT2 related issue, I saved the map in DM format and loaded it up in UT2004. In a space of ten minutes, the bodies did not disappear. I suspect it's something to do with how you've set up the karma system, so I was wondering if there was some setting I could change in my karma actors so that the hanging bodies don't disappear as they do now. I really hate the idea of having to remove them, as they add a lot of mood to the map (and our aim was to create a really atmospheric setting).

Posted: Thu Jul 29, 2004 6:18 pm
by Shadowstar
We clear ragdolls at the end of Duel rounds to prevent bodies from lingering between rounds and derezzing in the middle of a new match. It's just "cleaner" that way. You might be able to get around it by copying the karma actor you're using so that it's not the same as a ragdoll. You could also try setting bNoDelete in the advanced properties for the actor, though I'm not sure if that will work.

Posted: Sat Jul 31, 2004 1:03 pm
by Armagon
Thanks, I'll give that setting a go and let you know what happens.

EDIT: Didn't work. :cry:

Posted: Sat Jul 31, 2004 3:15 pm
by jb
I just looked at the code and I don't see where in the code we look for karma actors. We do clear out pawns and other things. Any chance you can PM me a link to your map so I can download it, take a look at it in the editor and see if there is a work around. This way I have both the code and the map and should be able to figure something out. Thanks.