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idea for an editor
Posted: Fri Jul 30, 2004 2:27 pm
by alorr
you know it would be soo much more fun if youguys made a mod for unrealed so you can place things verry nicly WITHOUT having the hastle of trying to learn how noobs can use it just think if you do this you can pump out maps like 50X faster than normal and youd have a blast doing it, (and i know is posable coz nwn((never winter nights)) has the same tipe) in other words youd make the maping world for ut2004 a lot more fun and ez
Posted: Fri Jul 30, 2004 4:44 pm
by jeditobe1
Hate to say it, but im almost certain that this will not happen. We have enough to do without having to redesign and reimplement an editor.
Posted: Fri Jul 30, 2004 5:40 pm
by jb
To add to what Jedi said, I would not even know where to start to make UE better. After using other game editors, I feel UE is pretty darn good. I supose more of a real time window would be nice....
Posted: Fri Jul 30, 2004 6:07 pm
by TKATK
imo UED is one of the best eds out there suprassing the NVM one,yeah,its was easy to use,but you couldnt make things like angel mapper did for reconstruct for example,its either easy and shallow or the opposite,no middle ground
Posted: Fri Jul 30, 2004 7:14 pm
by neolith
jb wrote:To add to what Jedi said, I would not even know where to start to make UE better. After using other game editors, I feel UE is pretty darn good. I supose more of a real time window would be nice....
Well, after working myself into UEd I must say that most of it is really rock solid. Though there are a lot of things I'd like to be different (but that won't happen as most of these issues are related to the data structure of unreal that I still don't like) it surpasses every other engine editor I've worked with yet. And I have used DN3D'S Edit, various Doom1/2 editors, Worldcraft, QuakeArmyKnife, the AMP2 editor and finally Lithtech's DEdit at work or in my spare time. Non of them comes close to UEd when it comes to simple level building - well, maybe except for DN3D, but that technology is way outdated by now.
Posted: Fri Jul 30, 2004 9:51 pm
by LoQtUS
I have done Development for both Unreal and Never winter nights.
the arora tool set is totaly diffrent then the Unreal Ed tool set. Arora is set up so a person can produce a module for the game rather easily. There is verry little skill or intuition needed to produce " Maps". Another thing is that the NWN game is a 3p only game and designed for a story mode game.
Unreal Ed take a lot of skill and time to learn the engine to produce content for it. The newist builds of U ed include the use of static meshes wich is just about the easiest that Epic could make it.
To be honest you are compairing apples to oranges.
Posted: Sat Jul 31, 2004 12:13 am
by alorr
but i like apples and oranges and for one thing nwn is not al that easy dont forget you need to lear how to make triggers and the story,npc chat, stores,plot ect ect one thing id to remember in ut thers no "zone" as in an area of a map that you load into or start and ther are no doors that you load into the next room unles you have it set to load what you see (realy laggy) yes you guys have good points but if you do do thi you can be put on the "map" and ppl wil come to you JUST to get the editor (btw nwn is not JUST storry therr is arena combat and team battle and ive even made a ctf map but its your choice
Posted: Sat Jul 31, 2004 8:27 am
by neolith
Any of the coders please correct me if I'm wrong, but I don't think UEd is script based. It would require some low level programming to do another editor and that means at least C++ would be involved. This is more complicated than modding.
Posted: Sat Jul 31, 2004 2:25 pm
by Zachariah
I think this is a bad idea for a few reasons.
One , we would be doing more work to Dumb down the editor. If anything , we should be improving upon it , not limiting it.
two , this could be done with a variety of static meshes anyway. no need for extra programming
three , the act of learning how to use UED improves a mappers skill and creativity. if a person could jump in and produce playable levels right away , these levels would be less inspired , less complex , thought out , etc etc
four , if everyone is using the same tilesets , then we end up with several simmilar maps.
five , Chaos is a weapon mod , and not a toolset creator. the real place to go about this is Atari games. not us.
Posted: Sat Jul 31, 2004 3:13 pm
by jeditobe1
we would probably have to decompile the editor code at least to a certain degree, and i dont think epic would be happy about that
Posted: Sat Jul 31, 2004 3:28 pm
by jb
Various times other companies have made some tweaks and improvemets to the UE and Epic has incorperated them into their version of UE. There was a job opening at Epic for a Tool Programmer. So i think its great that Epic keeps trying to make a better product.