Exotic yet chaotic weapon(s)
Posted: Mon Aug 02, 2004 12:28 pm
I got an idea for a weapon based on the original spider-man comics. This weapon is extremely versatile, combining the CPP and the grappling hook and adding somthing more.
Web launchers: This weapon is an AKIMBO weapon (it uses both hands) with one ammo, silk pods, but three different ammo types. The player should pick up two simultaneously. Max ammo = 150.
Ammo type 1: This shoots small globs of webbing, in the same manner as the CPP. Each shot uses up 2 ammo. Primary fire: shoots the globs like the primary fire of the CPP. Secondary fire: shoots the globs like the secondary fire of the CPP.
Ammo type 2: This shoots a long strand of webbing that uses up ammo according to the length of the strand. E.g.: 5 metres uses up 1 ammo [ammo used can be calculated only if contact is made]. Like the grappling, hook, this can go and stick onto vehicles, people and walls. Unlike the grappling hook, it travels much faster (minigun bullet speed?), sticks to other players, can theoretically cover up to 500 metres and does not retract. the strand should be 'elastic' like the grappling hook when you first fire it, but instead of retracting fully, it actually retracts a length of 5m (1 ammo). However, the 'bobbing' that is present in a grappling hook should be present here. Primary fire: fires a strand from the left launcher(multiple clicking releases the strand). Secondary fire: fires a strand from the right launcher. When a strand hits a wall or a vehicle, the player is jerked forwards, but not pulled to the point of contact. When the strand hits a person, they get some damage and are pulled towards the person who fired it [courtesy of newtons third law of force, the player should also be pulled. To pull a persom off a cliff, the player should be firmly planted down with the GH or another strand]. Up to two strands can exist simultaneously. when the player changes his ammo type or weapon, any present strands are destroyed.
Ammo type 3: This shoots actual webs. The webs can be based on the primary fire of the scorpion, except 2D instead of 1D. Primary fire: shoots a 'sticky' web that sticks to any surface. It can be used to block up a doorway or to slow down an enemy you are persuing. It catches all it's helpless victims and does not let them go for a while[10 ammo]. Secondary fire: shoots a web coated with poison. Same effect as primary fire, except the helpless victims lose their life slowly [20 ammo].
Web launchers: This weapon is an AKIMBO weapon (it uses both hands) with one ammo, silk pods, but three different ammo types. The player should pick up two simultaneously. Max ammo = 150.
Ammo type 1: This shoots small globs of webbing, in the same manner as the CPP. Each shot uses up 2 ammo. Primary fire: shoots the globs like the primary fire of the CPP. Secondary fire: shoots the globs like the secondary fire of the CPP.
Ammo type 2: This shoots a long strand of webbing that uses up ammo according to the length of the strand. E.g.: 5 metres uses up 1 ammo [ammo used can be calculated only if contact is made]. Like the grappling, hook, this can go and stick onto vehicles, people and walls. Unlike the grappling hook, it travels much faster (minigun bullet speed?), sticks to other players, can theoretically cover up to 500 metres and does not retract. the strand should be 'elastic' like the grappling hook when you first fire it, but instead of retracting fully, it actually retracts a length of 5m (1 ammo). However, the 'bobbing' that is present in a grappling hook should be present here. Primary fire: fires a strand from the left launcher(multiple clicking releases the strand). Secondary fire: fires a strand from the right launcher. When a strand hits a wall or a vehicle, the player is jerked forwards, but not pulled to the point of contact. When the strand hits a person, they get some damage and are pulled towards the person who fired it [courtesy of newtons third law of force, the player should also be pulled. To pull a persom off a cliff, the player should be firmly planted down with the GH or another strand]. Up to two strands can exist simultaneously. when the player changes his ammo type or weapon, any present strands are destroyed.
Ammo type 3: This shoots actual webs. The webs can be based on the primary fire of the scorpion, except 2D instead of 1D. Primary fire: shoots a 'sticky' web that sticks to any surface. It can be used to block up a doorway or to slow down an enemy you are persuing. It catches all it's helpless victims and does not let them go for a while[10 ammo]. Secondary fire: shoots a web coated with poison. Same effect as primary fire, except the helpless victims lose their life slowly [20 ammo].