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map making textures
Posted: Tue Aug 03, 2004 1:44 pm
by alorr
i want to start maping for ut2004 but one problem i forgot to install he tex pac when i got the game and i dont want to lose my mods ( and i cant get in to wireframe mod i cant find the buton to do it)
Posted: Tue Aug 03, 2004 4:41 pm
by TKATK
uhh,do another install and copy the textures from it....none's gonna send you 500mb+ imo
Posted: Tue Aug 03, 2004 5:00 pm
by Zachariah
(Island with Palm trees)
actually if you can run UT2004 the Textures are installed. Just point the UED texture Browser to your UT3005 Texture Folder and click on any of the numerous packages. Hit open and voila.
Posted: Tue Aug 03, 2004 5:24 pm
by TKATK
Pepito wrote:UT3005
time travel anyone?
Posted: Tue Aug 03, 2004 5:24 pm
by neolith
Pepito wrote:UT3005

Posted: Tue Aug 03, 2004 7:30 pm
by Kaboodles
UT3005

Posted: Tue Aug 03, 2004 7:59 pm
by Mætlöaff
It'll get there eventually…
Posted: Tue Aug 03, 2004 10:25 pm
by Kaboodles
Virtual Unreality
Posted: Wed Aug 04, 2004 1:16 pm
by Mick
UT3005
Just think of the graphics that would have...
Posted: Wed Aug 04, 2004 1:34 pm
by TKATK
i doubt there would be any improvements for the last 900 years,unless reality starts looking better
Posted: Wed Aug 04, 2004 4:41 pm
by Mætlöaff
TKATK wrote:i doubt there would be any improvements for the last 900 years,unless reality starts looking better
You never know, they may have realtime fluid dynamics and antialiasing down by then.
Posted: Wed Aug 04, 2004 5:27 pm
by neolith
Mætlöaff wrote:TKATK wrote:i doubt there would be any improvements for the last 900 years,unless reality starts looking better
You never know, they may have realtime fluid dynamics and antialiasing down by then.
Useless as there won't be any rendering left to do. They'll alter your brain straight away so you think you are in the game.

Posted: Wed Aug 04, 2004 7:05 pm
by Shadowstar
Then again, UT3005 could just be a game little caveman-esque kids play with sticks amidst a wasteland frozen in nuclear winter.