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ChaosUT2 crashes on AMD64 Linux

Posted: Thu Sep 02, 2004 12:16 am
by Jonathan the Nerd
I'm having exactly the same problem as the guy in this post, with the same error message (except that Melee doesn't work for me.) I tried setting bMacWorkaround=True like someone in the thread suggested, but it didn't help. The last post in that thread is dated June 28. Has there been any progress on the problem since then?

More info: it looks like the Chaos weapons trigger the crash. I tried setting the weapons option in the mutator to "UT2004 only", and the game didn't crash, so I can use my beloved grappling hook now. But anything involving Chaos weapons, including made-for-Chaos maps, crashes the game. Also, the game crashes when I go into Settings and click the Weapons tab, even if I don't have the mod or mutator turned on. Will I ever see my beloved Crossbow again? :(

Posted: Thu Sep 02, 2004 1:03 am
by FurrySound
What linux setup are you running? I don't know why it would crash your system. Maybe when jb has a moment he can see what's dying in the log file, would you mind pasting part of it here? Is your log file the same as the other one you linked? And are you using the latest UT2004 patch? (3720.1) Thanks.

Posted: Thu Sep 02, 2004 11:31 pm
by Jonathan the Nerd
I'm running Gentoo Linux, kernel 2.6.7-gentoo-r14, with the latest Nvidia drivers (1.0-6111). I'm not using patch 3270, because the patch doesn't seem to be available for Linux. (On the UT2004 download page, there's only a link to the Windows version.) Hardware-wise, I have an AMD Athlon 64 3200+, 1 GB RAM, and a 128 MB Nvidia GeForce FX 5700LE.

Following is my log file.
Log: Log file open, Sat Aug 21 00:38:02 2004
Init: Name subsystem initialized
Init: Version: 3236 (127.29)
Init: Compiled: Jun 14 2004 05:12:43
Init: Command line: -log=ChaosUT.log
Init: (This is Linux64 patch version 3236.0)
Init: Character set: Unicode
Init: Base directory: /opt/ut2004/System/
Init: Ini:UT2004.ini UserIni:User.ini
Init: Build label: UT2004 Build UT2004_Patch_[2004-06-11_16.51]
Init: Object subsystem initialized
Warning: Missing Class Class Editor.TransBuffer
Log: Initializing OpenGLDrv...
Log: binding libGL.so.1
Log: Game class is 'GameInfo'
Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 3.309154...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Browse: NvidiaLogo.ut2?Name=Glorfindel?Class=Engine.Pawn?Character=Brock?team=255?Sex=M
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 33195->33194; refs: 343552
Log: Game class is 'CinematicGame'
Log: Bringing Level NvidiaLogo.myLevel up for play (0) appSeconds: 4.932420...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Created and initialized a new SDL viewport.
Log: ALAudio: Using ALC_EXT_capture to record audio.
ScriptLog: New Player Glorfindel id=22bcc29430476d2755767ec8d7218bfc
Log: TTS: No output filename specified.
Log: Enter SetRes: 1024x768 Fullscreen 1
Log: OpenGL
Log: GL_VENDOR : NVIDIA Corporation
Log: GL_RENDERER : GeForce FX 5700LE/AGP/SSE2
Log: GL_VERSION : 1.5.1 NVIDIA 61.11
Log: OpenGL: Device supports: GL
Log: OpenGL: Device supports: GL_EXT_bgra
Log: OpenGL: Device supports: GL_ARB_texture_compression
Log: OpenGL: Device supports: GL_EXT_texture_compression_s3tc
Log: OpenGL: Device supports: GL_ARB_texture_cube_map
Log: OpenGL: Device supports: GL_ARB_texture_env_combine
Log: OpenGL: Device supports: GL_NV_texture_env_combine4
Log: OpenGL: Device supports: GL_EXT_texture_lod_bias
Log: OpenGL: Device supports: GL_ARB_multitexture
Log: OpenGL: Device supports: GL_NV_vertex_array_range
Log: OpenGL: Device supports: GL_NV_vertex_array_range2
Log: OpenGL: Device supports: GL_ARB_multisample
Log: OpenGL: Device supports: GL_NV_multisample_filter_hint
Log: OpenGL: Device supports: GL_EXT_texture_filter_anisotropic
Log: OpenGL: Device supports: GL_ARB_vertex_buffer_object
Log: OpenGL: C32 RGB888 Z24 S8
Log: OpenGL: Level of anisotropy is 1.000000 (max 8.000000).
Log: OpenGL: Have 0 multisamples buffers, 0 samples.
Log: OpenGL: Failed to get a multisample GL context
Log: OpenGL: allocated 32 MByte of AGP memory
Log: Startup time: 4.886621 seconds
Log: Precaching: NvidiaLogo.LevelInfo0
Log: Static mesh batches: 508608 vertex bytes, 110460 index bytes
Log: Allocating 32768 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.027 seconds
Log: Finished precaching textures in 0.039 seconds
Debug: UT2k4MainMenu.Opened() Sender:Package.UT2k4MainMenu
Log: URL: Adding default option Name=Glorfindel
Log: URL: Adding default option Class=Engine.Pawn
Log: URL: Adding default option Character=Brock
Log: URL: Adding default option team=255
Log: Browse: Index.ut2?disconnect?Name=Glorfindel?Class=Engine.Pawn?Character=Brock?team=255
Log: Failed; returning to Entry
ScriptLog: UT2k4MainMenu NotifyLevelChange PendingConnection:False
Log: GP=FALSE
Log: Spawning new actor for Viewport SDLViewport
ScriptLog: New Player Glorfindel id=22bcc29430476d2755767ec8d7218bfc
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
Warning: Failed to load 'NULL': Can't resolve package name
Warning: Failed to load 'Mesh None.': Can't resolve package name
ScriptLog: Could not load mesh: For player:
Critical: Assertion failed: sizeof(UWetTexture)==UWetTexture::StaticClass()->GetPropertiesSize() [File:UnFractal.cpp] [Line: 4118]
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing USDLClient::ShutdownAfterError
Log: Waiting for file streaming thread to finish...
Exit: OpenAL Audio subsystem shut down.
Exit: Exiting.
Log: FileManager: Reading 0 GByte 128 MByte 956 KByte 1 Bytes from HD took 0.422461 seconds (0.198235 reading, 0.224225 seeking).
Log: FileManager: 0.000000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, Sat Aug 21 00:38:26 2004

Posted: Fri Sep 03, 2004 3:10 pm
by jb
Moon,

you run linux as well..can you help?

Jonathan,

so when you tried the mac work around you got the same crash right? Sorry for the trouble... The firetextures were used on the vortex and some of our freeze/burn player effects. Its more of an epic issue than ours. But we can double check..

Posted: Fri Sep 03, 2004 3:12 pm
by jb
Hmm

I noticed both you and the other users have this in the log file:

(This is Linux64 patch version 3236.0)


So maybe it is an issue with that patch (ie the 64bit version does not like Firetextures)?. Hal, can you email Ryan about it since you have contacted him in the past on our behalf?