Page 1 of 1

AdminPlus Mutator Released! - Admin Commands for online game

Posted: Mon Sep 06, 2004 7:38 pm
by Rythmix
I've finally released version 1.0!

For a list of commands and the download link go here:

http://www.ataricommunity.com/forums/sh ... did=410407

As a Thanks for your help too jb, I've listed you in the thank you section of the readme file.

Enjoy! Keep in mind that when using for chaos, it doesn't work with spectators or dead players, so wait till they respawn to use.

Posted: Tue Sep 07, 2004 9:26 am
by Sporx
you understand you have the chance to completely replace uAdim? That a fairly large ordeal in the unreal player community, you r standing on a gold raft that can float my friend. I have an idea for the mutator, add a command that lets the admin or whoever to transform into a gargantuan beast, like diablo, or a dragon, Itd be so much more fun to slay someone by appearing as a chaotic diety of destruction and hacking their head off.

Posted: Tue Sep 07, 2004 2:55 pm
by General_Sun
admin mutant "mutant class" "player"

Posted: Tue Sep 07, 2004 3:46 pm
by Rythmix
hmm nice idea, I know there is a mod out there that lets you play as monsters, ill have to look into this. Keep the ideas coming!

And yes, the better this mutator gets, the closer it becomes to taking more control of things. ill have to look into features like teambalance and Freeze... plus there is lots to add by way of making more options for immune admins and lengths of time.

Posted: Tue Sep 07, 2004 5:28 pm
by Shadowstar
It's possible that Adminutils could become a sort of gamemastering tool as well. Imagine having gamemastered UTRPG Invasion servers!

Posted: Tue Sep 07, 2004 6:09 pm
by Rythmix
Shadowstar wrote:It's possible that Adminutils could become a sort of gamemastering tool as well. Imagine having gamemastered UTRPG Invasion servers!
Bite thy tongue! its called AdminPlus now (angry) :)

And speak more about this "game mastering" what does it mean oh wise one!?

Posted: Wed Sep 08, 2004 7:37 pm
by Shadowstar
Heh, ok AdminPlus... ;)

By gamemastering, I mean it could be used in conjunction with Invasion gametypes and/or RPG gametypes to have games that are moderated by a gamemaster, who has the ability to control various elements of the game. For instance, using the Satore pack, a gamemaster in spectator mode could spawn a boss at the end of a wave for the players to fight. I wonder if it would be possible for the admin to adjust the properties of a monster to make it bigger... Also, it would be cool if an admin could "possess" a monster, and make it like an NPC. Any messages he sent would seem to come from the monster. Heh, that would be funny. Imagine a skaarj walks up behind you in Invasion and says "BOO!"... Well maybe thats not quite possible yet, but anyway.

Posted: Wed Sep 08, 2004 8:01 pm
by Rythmix
Actually part of these can be done :) As of late, on my server, I've summoned a titan or two and had the players attack it cautiously with melee weapons.. or sometimes i give them guns. Of course it doesn't have any effect on the actual round-end triggering....yet (!?). I can also make the drawscale size different of these monsters (manually, not with AdminPlus).. as well as all other actors, melee weapon size, pawn size, etc. I was going to make this a command in the mutator, but ran into a problem trying to use drawscale for variables. I have however done head size in the mutator, and did some research and found a way to do it body size now, look for it in the next release :)

Posted: Wed Sep 08, 2004 9:50 pm
by General_Sun
drawscale size, not actual size. You'll get my ownzor award if you could figure out how to expand the actual size.

Posted: Thu Sep 09, 2004 1:33 am
by Rythmix
?? i do that too.. its just more work.. its collisionheight and collisionradius..I dont always enable it in the server when i mess around with sizing... but its as simple as that. The collision properties extend from the center of the actor always.. so thats why when i make them bigger they are half in ground and half above ground.. same goes with their radius...

There is an algorithm im sure that relates to the drawscale size that i need to figure out to get it work as one command...


something like drawscale * 2 = collision height but I think Ill have it figured out shortly.

Ill take that OWNZOR award now :)

Posted: Thu Sep 09, 2004 5:15 am
by Shadowstar
You might end up spawning a whole new era of gamemastered FPS, Rythmix...

Imagine the possibilities!

Posted: Thu Sep 09, 2004 1:06 pm
by Rythmix
GameMaster today, RealWorldMaster tomorrow!! muahaha you will all be my pawns! :lol:

Posted: Thu Sep 09, 2004 3:40 pm
by General_Sun
OK.... I must be retarded. OK here's the award, don't dirty it.