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Server Problems!! Please fixor

Posted: Sun Sep 12, 2004 11:56 am
by R.Flagg
FurrySound sir -

Upon returning to play on the public server, I find that the "Speed Hack Detected" bug is just as bad, or worse than ever before. It cost me 24% of my fun factor yesterday.

Please remove the UTSecure once and for all, so that we can play in peace (and I hear AntiTCC is even worse these days).

TY Sir!

Posted: Sun Sep 12, 2004 4:51 pm
by FurrySound
Try it now and let me know.

Posted: Sun Sep 12, 2004 5:53 pm
by Zachariah
Downloading maps off the server moves at a snails pace. if theres any way to remedy?

Posted: Sun Sep 12, 2004 7:00 pm
by R.Flagg
Ty Furry, I'll let you know how it goes.

Pep, I know most of the VCTF ones can be found in the VCTF section on Unreal Playground.

(hopefully many more to come! :D been havin' fun with that)

Posted: Sun Sep 12, 2004 9:34 pm
by jb
R.Flagg wrote:Ty Furry, I'll let you know how it goes.

Pep, I know most of the VCTF ones can be found in the VCTF section on Unreal Playground.

(hopefully many more to come! :D been havin' fun with that)
Yea but it would be nice to have that list handy before we play...nothing kills the mood more than having to get a map when you want to play...

Posted: Sun Sep 12, 2004 10:35 pm
by Rythmix
Im sure most of you know about it already, but for those who don't, to remedy this problem, you can redirect people's clients to download a compressed version of user created maps, textures, and meshes by setting the Http Redirect settings to a web server that you have offsite. This makes things 20 times faster and causes no lag to the people currently playing on that server. Most map DL's are so quick with a broadband connection that its no huge task to play a level you dont have.

The settings are in your server ini file, Look for:

[IpDrv.HTTPDownload]
RedirectToURL=
ProxyServerHost=
ProxyServerPort=3128
UseCompression=True

set yours up like that as well, and enter a website folder where you have access to ftp the files. You may also use mine that I have set up for my Duel server. I have most non-official duel map releases redirected and it leads to a speedy download and no lag. Here is mine:

[IpDrv.HTTPDownload]
RedirectToURL=http://www.zclans.com/generals/redirect
ProxyServerHost=
ProxyServerPort=3128
UseCompression=True

To Compress, use the UCC.exe and put compress at the command line:
UCC Compress mapname.ut2
or
UCC Compress texture.utx
etc.

the file made is a *.uz2 file and thats a compressed file that UT can handle for redirection. Upload this smaller file and the client can take it from there.

Hope this was beneficial for someone.

I would like to make a general server that we all can upload compressed maps/textures to and use. I've done it for other mods and it worked pretty well.

Posted: Sun Sep 12, 2004 10:56 pm
by R.Flagg
jb wrote:
R.Flagg wrote:Ty Furry, I'll let you know how it goes.

Pep, I know most of the VCTF ones can be found in the VCTF section on Unreal Playground.

(hopefully many more to come! :D been havin' fun with that)
Yea but it would be nice to have that list handy before we play...nothing kills the mood more than having to get a map when you want to play...
Yup. Perhaps we can talk Furry into updating his site with links to maps, like this old one:

http://www.furrysound.net/UT2003Files/addonmaps.htm

Posted: Sun Sep 12, 2004 11:08 pm
by R.Flagg
Well, it isn't vehicles, but I'd recommend it anyway-

http://download.beyondunreal.com/filewo ... ck2004.zip

Posted: Sun Sep 12, 2004 11:12 pm
by FurrySound
Ty Rythmix, I've had that running since UT99 :) It just appears those couple maps were missing :oops:

I'll be adding them in shortly, and most likely redo the map list on my site to have links to each map. Speaking of which DH posted some map to add also.

Posted: Sun Sep 19, 2004 8:04 pm
by R.Flagg
FurrySound wrote:Try it now and let me know.
Much like my computer, which you fixed today with your help thru PMs, this too seems to be fixed right up. Well, guess I can't speak for everyone, but I haven't seen the "speed hack" thing since you posted that.

Thank you for all the various (and expert) help you've given me, Mr. FurrySound. :D

Posted: Tue Sep 21, 2004 12:07 am
by FurrySound
Always happy to help (weee)

Posted: Tue Sep 21, 2004 5:28 pm
by nocheatin
need to get rid of icefields. I founds that exploit in which you can get out side of the terrain and see in to the enemy bases. Hehe Gasman got railed by a noob.

Posted: Wed Sep 22, 2004 4:15 pm
by R.Flagg
Icefields can be a very fun map. There are not enough fun VCTF maps IMO.

So I would suggest instead of ditchig the map, just kick those players who use that type of exploit. At least until we get more decent maps.

(edit: btw- there have been many map exploits over time, you'd lose a lot of cool maps if you ditched them all. Even Q2DM1 had a bad one, but we managed to have fun on that map for years. Better to address the players with 'exploit attitudes'.)

Posted: Wed Sep 22, 2004 5:20 pm
by nocheatin
hehe I dont use exploits I just pop over the mountain and was like wow I saw a person shot him then pop back over it. I was just quoteing someone any way. Should have said that any way.

Posted: Wed Sep 22, 2004 5:30 pm
by R.Flagg
Sorry about that. Didn't mean to imply you were the type. I just meant that just because we know it's there, doesn't mean we have to use it.

What the server needs IMO is more maps, not less.