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Idea
Posted: Sun Sep 19, 2004 10:50 am
by FUBAr
Why MUG can fire only by frost and fire and air i think if MUG can fire by new LIQUID( not gas ) ammo poison, acid, concrete, oil etc and gas ammo poison gas, blink gas,disruption gas, tactical smoke,
and air shot can be boost the gas or disrupt the gas
p.s. sorry for my awesome language i'm from russia=)
Re: Idea
Posted: Mon Sep 20, 2004 12:16 pm
by jb
FUBAr wrote:Why MUG can fire only by frost and fire and air i think if MUG can fire by new LIQUID( not gas ) ammo poison, acid, concrete, oil etc and gas ammo poison gas, blink gas,disruption gas, tactical smoke,
and air shot can be boost the gas or disrupt the gas
p.s. sorry for my awesome language i'm from russia=)
At one time we had talked about having more than just fire/ice/air. But never really figured out what should be that other time... Some sort of Corrosive Acid is probably a good idea. But some day we plan to go back and see what makes sense as far as adding something else to the mug and if so what type!!
PS your English is fine...and probably much much better than our Russian

Posted: Mon Sep 20, 2004 12:23 pm
by Kaboodles
PS your English is fine...and probably much much better than our Russian
Dah.
Posted: Mon Sep 20, 2004 1:08 pm
by TKATK
If there is a new ammo type for mug,i think it needs to be different
Smoke isnt needed becouse Fire with its thick clouds does the trick already
Corrosive acid is very much like fire,just splash on and damage for example
Maybe a web ammo?Can be used like lasermines on narrow passages,very hard to see,slows/stuck's(based on dose) enemy for a time based on dose?secondary flings net's out with a airburst but costs alot of ammo for example
Posted: Mon Sep 20, 2004 1:18 pm
by Rythmix
TKATK wrote:If there is a new ammo type for mug,i think it needs to be different
Smoke isnt needed becouse Fire with its thick clouds does the trick already
Corrosive acid is very much like fire,just splash on and damage for example
Maybe a web ammo?Can be used like lasermines on narrow passages,very hard to see,slows/stuck's(based on dose) enemy for a time based on dose?secondary flings net's out with a airburst but costs alot of ammo for example
yes cover the person with webbing like a spider and have him stuck to the wall behind him!
Posted: Mon Sep 20, 2004 4:59 pm
by Zachariah
TKATK wrote:If there is a new ammo type for mug,i think it needs to be different
Smoke isnt needed becouse Fire with its thick clouds does the trick already
Corrosive acid is very much like fire,just splash on and damage for example
Maybe a web ammo?Can be used like lasermines on narrow passages,very hard to see,slows/stuck's(based on dose) enemy for a time based on dose?secondary flings net's out with a airburst but costs alot of ammo for example
I like this Idea very much TKATK (wow!) It would be nice to see it have Physics like Scorpion Strings.
Posted: Mon Sep 20, 2004 6:46 pm
by jb
Not a bad idea at all as we had talked about a Glue Gun.
About the acid...intital thoughts where to make it more damaging to vehicles, as acid gets in and eats the electical/power/stearing/firing/ect systems

Posted: Mon Sep 20, 2004 6:59 pm
by TKATK
the problem with acid imo is that something already serves the porpuse
Ice,Fire=Spray Damage
Vehicledisabling=Disruptors
but there is nothing that does the porpuse of Silk,Slowing down,capturing,maybe very light damage to simulate the web squeezing you

Posted: Mon Sep 20, 2004 7:13 pm
by jb
Very true...i was just thinking of a way to give the players on foot more of a chance vrs the peeps in vehicles.
Posted: Mon Sep 20, 2004 9:54 pm
by Shadowstar
It is possible we might be changing the way the mug fire and ice work to make them more liquid-like, more like a real flamethrower. If this happens, we might be able to apply the method to new ammo types.
The MUG is probably the only weapon we can get away with having a few too many ammo types on, because it's sorta implied in the name that it's going to have alot of functions.
However, I think the right way to increase its functionality is to give it some AWO options, rather than ammo types. That way it remains as easy to use as it is now, but doubles its functional diversity.
Posted: Mon Sep 20, 2004 10:19 pm
by Zachariah
I still want a Continuous Vaccuum suction AWO that pulls in Pickups and players (and if you're not careful , enemy grenades and rockets)
Posted: Mon Sep 20, 2004 10:43 pm
by Kaboodles
Ok, here's my idea for the MUG 2.0
Fire Ammo type:
Primary Fire - Shadowstar's liquid-like flamethrower thing
Alt-fire - Nearly identical to the current air-blast, but instead of using no ammo, It uses a little bit of liquid fire to create an fire "belch" that knocks enemies away and sets them on fire
Fire AWO:
Primary Fire - Burns some of the LiquidFire inside the weapon to release a dense, hazardous black smoke. This smoke should linger in an area for a good while. This should use up a bit of ammo
Alt-fire - Clean-up time! This would suck in any flames or smoke clouds in the area and convert the stuff into ammo.
Ice Ammo type:
Primary Fire: Identical to that of the fire type, only with ice (duh!).
Alt-Fire: Same
Ice AWO: Turns the MUG into something like the Stinger weapon in Unreal (the original). This would help fill in the apparent gap in the high rate-of-fire weapons department of Chaos.
Primary Fire: The MUG spits out jagged ice shards at a rapid rate, with about the accuracy of the Minigun. These should be able to freeze
Alt-fire: Either a.) charge it up to form a large ice shard that shatters upon impact or b.) charge it up to increase the amount of shards released, turning it into a sort of ice shotgun or needler. It would be interesting if you could get it to randomly switch between the two, making the gun unpredictable and chaotic.
Air Ammo type: Yes, air would make a very interesting ammo type. Instead of using ammo, it should have a limited recharging energy dump, like with the shield gun.
Primary Fire: Blows air out at a continuous rate, pushing enemies, items, weapons, and to a certain extent, projectiles. This should subtract steadily from the "ammo" dump.
Alt-Fire: Charge it up to create an "air ball" that, when released, flies at a rapid rate and knocks away anything in its path like bowling pins (including projectiles), until it runs into something solid, like the ground. Shooting it straight down should knock you several feet into the air.
Posted: Tue Sep 21, 2004 9:05 pm
by Shadowstar
Interesting. Those are some fairly good ideas. Will have to hear from the coders to see if its doable, and if we want to do it.
Posted: Wed Sep 22, 2004 12:15 pm
by jb
Not bad ideas at all.
Posted: Wed Sep 22, 2004 2:52 pm
by Rythmix
Pepito wrote:I still want a Continuous Vaccuum suction AWO that pulls in Pickups and players (and if you're not careful , enemy grenades and rockets)
So a hand held vortex with pickup pulling abilities?! sweet, but whats to prevent you from sucking yourself into your own gun. LOL that would be a cool trap. Like set a trap option on this AWO that when you die and drop your weapon, the next person to pick it up and use it suck on himself in to it heh. Thats what we need more booby trap weapons
