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FREE Beer!!

Posted: Wed Sep 29, 2004 3:26 pm
by R.Flagg
or..... Explanation of one line from the recently posted changelog (Chaos CTF). Just wanted to get some lushes in my thread.

Anyway, from the latest changelog Jb posted:

Return original flag drop thing, BOF is now deadly again

In case you're wondering what that is about (and because it's a big part of my personal favorite area of Chaos), I thought I'd take a moment.

In Chaos CTF-

-- If your flag is taken, and you kill the flag carrier, you must actually pick up and return your flag to your base, instead of just touching it.

-- If a flag is dropped somewhere "off the map", into a killzone, or whatever (ie: flag carrier falls off map on Face), the flag is not automatically returned to it's base, as it is in normal CTF. Instead, what we (attempt to) do is return the flag to the nearest possible pathnode, from where it left the map.

-- If nobody picks up the dropped flag, it will lay there for a very long time (by design) before it will be automatically returned to your base.

However ... there was one Epic map, Bridge of Fate, which presented a unique problem. It's difficult to explain, but in the middle of that map is a weird area only partway down the pit, that has pathnodes on it. This means if dropped in the pit, the flag will get returned to one of those weird pathnodes there, and this will mess up the game.

Because while you can get to the flag by jumping to where it's at..., you cannot then get back out with it (unless of course you have allowed Flag-Grappling in your Chaos options). So the game comes to a standstill, as the flag cannot be returned.

Now, obviously this isn't ideal. Even though it's only one map, we don't like to have things out there that don't work/aren't fun. So...., our dedicated, selfless, coding hombre's decided to try and fix that issue.

And fix it they did. But life would be boring if it were that easy, right?

Basically, it has been decided that the fix for that one map, ended up causing less than preferred results on all the rest of the maps. So, it was decided to remove the "BridgeOfFate fix", and sacrifice our playability on that one map, for the benefit of all the rest.

Bottom line is that if you are playing the Chaos CTF game type, or running a Chaos CTF server, it is highly recommended that you do Not run the map CTF-BridgeofFate in your rotation. (-highighted for those who wanted to skip my spam, and get right to the meat)

This does not affect games of CTF which use the Chaos mutator - only games using the Chaos CTF game type.

Hard to explain, and I know not everybody will be concerned with the details, but I wanted to have it down somewhere to refer to should this need explaining again sometime (and because I'll probably cut/paste some of it into a readme and/or manual at some time anyway).

And as long as I'm at it, I might as well add this next part - as it's semi-related, and some could even see it as a "fix" for the BOF issue.

As mentioned above, in Chaos CTF, when a flag carrier drops a flag, it will lay there for a very long time, before it automatically get's sent back to it's base. Much longer than normal CTF. This is by design (of course), as it creates an incentive to pick up your flag and hoof it home, rather than waiting out the 'dropped flag' timer.

It would be too easy if you could simply wait it out, and flag goes home on it's own. It's much more fun and rewarding and legend-creating (even if in your own mind...which is highly under-rated btw) to have to pick up that flag and fight your way home with it.

Anyway, IF you wish to change the 'dropped-flag' timer in your games of Chaos CTF, you can do so. This is available to you now, in PR3.5, btw.

Just add this line to your ChaosUT2.ini, and change the time (in seconds) to whatever you would like for it to be:

[ChaosGames.ChaosCTFBaseFlag]
FlagReturnTime = 666


It will not be in your INI file yet - you will have to add those lines.

And just to clarify - the "BridgeOfFate fix" is in the PR3.5 code, but is being removed for 3.51. So that's why the cryptic changelog line from Jb (which is understandable, it's a very hard point to exlpain in one line ), and why this post. Because it's useful if you plan on playing CCTF in 3.51.

(If you read all of this, and you're not playing CCTF with us at least once in awhile online.... I want to talk to you.)

Posted: Wed Sep 29, 2004 6:09 pm
by jb
So that's why the cryptic changelog line from Jb (which is understandable, it's a very hard point to exlpain in one line ), and why this post.

Come on with my typo's and poor use of grammar everything I type is cryptic :) Its by design or else they would figure this out quicker... See ah ah? :) :)

Posted: Wed Sep 29, 2004 8:39 pm
by Zachariah
ahh very informative. But wheres the free beer?

Posted: Wed Sep 29, 2004 11:47 pm
by Rythmix
(hmm my last post was deleted?)

re-post:

eh, pepito, they lied to us.. :cry:

Re: FREE Beer!!

Posted: Thu Sep 30, 2004 3:01 am
by nighthawk
R.Flagg wrote:or..... (If you read all of this, and you're not playing CCTF with us at least once in awhile online.... I want to talk to you.)
I read all this, and I never played CCTF with you guys... What did you wanted to talk about??? :wink:

I'd like to play but being on a 56k it's really not possible. ( you can't even start to imagine the lag possible from this crap hardware)...

Re: FREE Beer!!

Posted: Thu Sep 30, 2004 3:04 am
by FurrySound
nighthawk wrote:
R.Flagg wrote:or..... (If you read all of this, and you're not playing CCTF with us at least once in awhile online.... I want to talk to you.)
I read all this, and I never played CCTF with you guys... What did you wanted to talk about??? :wink:

I'd like to play but being on a 56k it's really not possible. ( you can't even start to imagine the lag possible from this crap hardware)...
You picked the wrong guy to 'complain' about lag... R.Flagg and 56k modems go hand in hand :D

Re: FREE Beer!!

Posted: Thu Sep 30, 2004 3:07 am
by DemonHunter
FurrySound wrote:
nighthawk wrote:
R.Flagg wrote:or..... (If you read all of this, and you're not playing CCTF with us at least once in awhile online.... I want to talk to you.)
I read all this, and I never played CCTF with you guys... What did you wanted to talk about??? :wink:

I'd like to play but being on a 56k it's really not possible. ( you can't even start to imagine the lag possible from this crap hardware)...
You picked the wrong guy to 'complain' about lag... R.Flagg and 56k modems go hand in hand :D
Ya, but he has a Super Ubercomputer to compensate :roll:

Posted: Thu Sep 30, 2004 3:13 am
by FurrySound
Even before that, when he had an uber super sub-computer to help increase the already massive lag, he was still one with the 56k modem.

Posted: Thu Sep 30, 2004 3:37 am
by jeditobe1
And he still won half the time =x

Posted: Thu Sep 30, 2004 3:54 am
by R.Flagg
:P

It's all in what you get used to.

But seriously, team games, with vehicles and Chaos toys, is about as 56k friendly as you can get. Your turrets and lasers and proxies don't lag just cause you did. :wink: And with team games, only half the players on the map are trying to kill you, and it's not so bad if you lag out for a few seconds if you're only 1 of the 4 gunners on a levi.

Genman just made a rail-target-toy of me in a 3 player DM in Rrajigar, but if I get him on a big map like IslandHop (that map get's better every time I play it (up) )with turrets and proxies and tanks and SPMA's..., it's a whole 'nother game.

Anyway, I just don't think folks should let 56k hold them back. 56k across the ocean never really worked for me, but if I stay in the states, it's doable, most of the time.

Posted: Thu Sep 30, 2004 6:37 am
by |GoD|Plaguelord|LDR|
Yeah but good luck with 28.8k Image

Posted: Thu Sep 30, 2004 12:09 pm
by jb
R.Flagg wrote: Genman just made a rail-target-toy of me in a 3 player DM in Rrajigar, ...
Yea been there with him on that before. One way to beat him is to control the ERDW so he can not get to it :) Course he is alsost just as good with the RL so meh..

Posted: Thu Sep 30, 2004 2:55 pm
by nighthawk
I usualy have a ping aroun the 5000 .... the lowest I ever got was... 2500 not very easy to play like that. I have a 56k but it only connects to 31.2 and my phone line is really old...

Posted: Thu Sep 30, 2004 9:56 pm
by Shadowstar
jeditobe1 wrote:And he still won half the time =x
It's cuz he's holding out on us with all that free beer.

Posted: Fri Oct 01, 2004 12:35 am
by FurrySound
nighthawk wrote:I usualy have a ping aroun the 5000 .... the lowest I ever got was... 2500 not very easy to play like that. I have a 56k but it only connects to 31.2 and my phone line is really old...
Check to make sure you are not using any modem compression...