MUG 2.0
Posted: Sun Oct 24, 2004 6:41 am
Well, we've been talking about it for a long time, and its finally starting to happen.
Development of the new MUG is underway and rapidly progressing, and I'm here to post some screenies showing you what you can expect to see in Chaos in the near future. Keep in mind the following effects are still being worked on and may change.

Incoming!

Narrow passageway + lots of fire = flaming death

MUGfight!

Blasted!

Pool of Fire

Rolling Fire

Trial by Fire
As you can see, the MUG will now use liquid physics to pour over surfaces and coat the floor for a short time once it is fired. A clever player can control the effected area for a variety of effects. Damage levels are still being tweaked. Icer effects have not yet been completed but are in the works. What you see above is mostly concept demo, to make sure the methods we will use work, but the demos looked so good, I decided to post these screenshots anyway. You can probably expect to see more detailed screenshots, showing more about how the weapon actually behaves (rather than just random screenshots) in a future news post, once we get more of the weapon's behaviors ironed out.
Development of the new MUG is underway and rapidly progressing, and I'm here to post some screenies showing you what you can expect to see in Chaos in the near future. Keep in mind the following effects are still being worked on and may change.

Incoming!

Narrow passageway + lots of fire = flaming death

MUGfight!

Blasted!

Pool of Fire

Rolling Fire

Trial by Fire
As you can see, the MUG will now use liquid physics to pour over surfaces and coat the floor for a short time once it is fired. A clever player can control the effected area for a variety of effects. Damage levels are still being tweaked. Icer effects have not yet been completed but are in the works. What you see above is mostly concept demo, to make sure the methods we will use work, but the demos looked so good, I decided to post these screenshots anyway. You can probably expect to see more detailed screenshots, showing more about how the weapon actually behaves (rather than just random screenshots) in a future news post, once we get more of the weapon's behaviors ironed out.