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Is it possible?

Posted: Tue Oct 26, 2004 11:02 pm
by d3u5_3x_m4ch1n4
Would it be possible to make a map that was a house of mirrors :idea: with functioning reflections in the mirrors. If so, I would not be able to make it (i have no mapping knowledgs). thx.

PS. A map for ut99 was made that supported a functional mirror. It did not use pixel shading, it was actually a render window.

Posted: Tue Oct 26, 2004 11:29 pm
by ChaosJester
Oh please dont try. HOM is bad enough when it is unintentional... but an entire map with that idea sounds scary.(shudders) Wait now I know its more scary than the movies... Edit: if it is not a multiple reflection it would be cool. water texs may have the ability but I am not sure if the editor will do it stock. I imagine the engine could do it but I am not sure how complex that would be.

Posted: Wed Oct 27, 2004 6:16 am
by Gen_Identikal
House of mirrors would kill your framerate. Think about it...if 2 mirrors are facing each other, the reflections would be infinite, although i think uengine 2 stops at 3 reflections deep.

Posted: Wed Oct 27, 2004 6:28 am
by neolith
It is AFAIK not possible. The engine is only DX7 and does not allow for a) real mirrors and b) portals facing each other.

BTW, real facing mirrors are not possible with todays engines. You need a raytracer to do that. I know of only one engine that can raytrace in realtime and it does not run on a PC.

Posted: Wed Oct 27, 2004 8:00 pm
by ChaosJester
Oddly enough, I have seen a game that could raytrace in realtime and it was on a console. I wonder if a graphics engine maker that was so inclined could do it on PC

Posted: Thu Oct 28, 2004 12:22 am
by neolith
ChaosJester wrote:Oddly enough, I have seen a game that could raytrace in realtime and it was on a console. I wonder if a graphics engine maker that was so inclined could do it on PC
Real raytracing? I doubt that. If that'd be possible I would spend a lot less time in front of my PC waiting for max to calculate some refractions... ;)

Which game was that? I'd like to know more about it!

Posted: Thu Oct 28, 2004 12:58 am
by ChaosJester
I am not sure if it was real raytracing, but it most definitely was a real mirror effect, so if that is any indication as to whether or not there was real time raytracing I don't know. What made the cool effect even better was that it was dynamically moving water that had this effect. The game is Legend of Zelda: Wind Waker. It was only in a short battle sequence though, and towards the end. Good Luck, you'll be spending 15-16 hours to get to it and it requires a Gamecube.

Posted: Sun Nov 14, 2004 8:16 pm
by GB
just to refer back to the original question;

Mirrors = ergh :-/ but it can be done - angel mapper did a tut on making a reflective real time surface using a similar method to that of secuirity cameras -it aint pretty tho, and shadow details doesnt work. It also only works on bots, but have a look anyway : heres the link:

http://angelmapper.com/tutorials/reflections.htm

it can reflect rockets an such...but its horrible.

Posted: Mon Feb 07, 2005 8:48 am
by Tim
Indeed, it is, lol.
BUT it's better than nothing. If you could set where does it reflect it would be a good security camera(who says security cameras' got good resolution?).
But as I said, it's better than nothing.

Posted: Mon Feb 07, 2005 5:22 pm
by TKATK
youve revived a ancient thread



you have to tihkn about the fact that it would only reflect bots....and afaik that is useless

Posted: Mon Feb 07, 2005 6:00 pm
by SideWinder
does that mean he gets the award you gave me some time back, ???

Posted: Mon Feb 07, 2005 6:03 pm
by TKATK
you revived a MUCH older thread....he gets bestowed the


GENERIC AWARD

Posted: Mon Feb 07, 2005 6:11 pm
by lord_kungai
TKATK, I give to you:

the AWARDER OF AWARDS AWARD!!!