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"new" stuff in next PR

Posted: Wed Nov 03, 2004 9:17 pm
by jb
Here are some new/update screen shots to show you some stuff coming in the next PR.

http://www.chaoticdreams.org/ce/ChaosUT ... fect20.jpg
http://www.chaoticdreams.org/ce/ChaosUT ... fect21.jpg

The first one shows you what happens when the sprit comes in contact with your body. You loose part of your "Life Force" or "Soul". This is just a small visual tweak and does not really do anything...except look cool :) So far Spa has not had a chance to work on a new model....Shadow has tweaked the trail emitter effects just a bit as well.


Check out the new and improved CPP:
http://www.chaoticdreams.org/ce/ChaosUT ... P_3rd1.jpg
http://www.chaoticdreams.org/ce/ChaosUT ... P_3rd2.jpg
http://www.chaoticdreams.org/ce/ChaosUT ... P_3rd3.jpg
http://www.chaoticdreams.org/ce/ChaosUT ... P_3rd4.jpg
http://www.chaoticdreams.org/ce/ChaosUT ... P_3rd5.jpg
http://www.chaoticdreams.org/ce/ChaosUT ... P_3rd6.jpg
http://idisk.mac.com/kendallp/Public/pi ... t00020.jpg
http://idisk.mac.com/kendallp/Public/pi ... t00066.jpg
http://idisk.mac.com/kendallp/Public/pi ... t00062.jpg


As you can see it has a new look. Other improvements are:
ROF High (like Cutter)
Lower damage per projectile
High Speed projectiles
Lower accuracy for rapid shots
Alt fire, gangster style with higher rate of fire
AWO allows for a charging shot with higher damage (still working on this one).
So we listen to your feedback and tried to make this better. Other effects on it are still being tweaked.




The next change is the MUG and its flame/ice:
http://www.chaoticdreams.org/ce/ChaosUT ... g_3rd1.jpg
http://idisk.mac.com/kendallp/Public/pi ... t00096.jpg
http://idisk.mac.com/kendallp/Public/pi ... t00083.jpg
http://idisk.mac.com/kendallp/Public/pi ... t00124.jpg
http://idisk.mac.com/kendallp/Public/pi ... t00084.jpg

First one you can see is that it now has a pilot light (only visible in the 3rd view). There is a steam effect for the ice that's kind of hard to show atm. The flame/ice effects has been tweaked:
Both have more of an arc in their flight path so you may have to adjust your aim.
Both have damage area that expand a bit as time goes
Both leave small damage areas when the flames/ice hit a wall. Anything that "steps" into this area can get some damage and/or effect.
If a fire and ice projectile touch in mid air, steam is produced. If the projectile hits another of the same type, then they "reflect" of each other a bit.
Both have better interactions with water, lava and pressure zones. For example when fire hits water, steam is produced. When ice hits water a very small block of "ice" is formed that you could stand on (but it does not last very long). Things like that.
All of them have new emitters and low/high detail effects

We possible have a few other suprises inshore for you as well...


Commits, Flames?

(note: Special thanks to Halprin in getting these Screenies for us)

Posted: Wed Nov 03, 2004 9:36 pm
by The_0men
I likie the new mug :D . Tho i think the CPP doesnt look right some how....i dont wanna hurt ur feeling but tacy is the word i wanna use:/ sorry :( know u put work into it and all..... The vengance effect looks new but i like the good old BANG one, it was like ut99 again......memories :cry:

Posted: Wed Nov 03, 2004 9:49 pm
by jb
The_0men wrote:I likie the new mug :D . Tho i think the CPP doesnt look right some how....i dont wanna hurt ur feeling but tacy is the word i wanna use:/ sorry :( know u put work into it and all..... The vengance effect looks new but i like the good old BANG one, it was like ut99 again......memories :cry:
SOK, feedback that is constructive is always good. Skins can always be re-tweaked as well. We are also looking for a skinner so if you know anyone that wants to help out in this area...

Again we had many disagreements about the bang. That and some other feedback we got it that some were dis-appointed that we just "coppied" the UT99 effects. So since we already had a big bang (the kamakazie of the claw), we figured to go a different route to give them more "new" feeling. If people are not happy with the damage the sprits do we can always tweak those as well.

Thanks again for your input!

Re: "new" stuff in next PR

Posted: Wed Nov 03, 2004 11:29 pm
by neolith
Impersonator! I wasn't there when the shots were taken!

:D j/k

Posted: Thu Nov 04, 2004 9:51 am
by FireFly
Will the MUG be reskinned as well? The 'liquid' effect is a major eyesore to me.

Posted: Thu Nov 04, 2004 1:13 pm
by TKATK
well...i too would like to mug's liquid to be a bit more colorfull,darker

I like the cpp,but imo it currently is a bit overboard with realisticity,it looks more fitting for frag.ops than CUT...maybe a bit of more chaotic skin could make it look just right....

Posted: Thu Nov 04, 2004 3:27 pm
by Rythmix
More Melee animations and perhaps combos!!

Melee is funny in that way, a few new moves can recreate the entire effect for players. maybe some multi button combos or something!! and some cool extra animations.

Re: "new" stuff in next PR

Posted: Thu Nov 04, 2004 3:29 pm
by Rythmix
jb wrote: When ice hits water a very small block of "ice" is formed that you could stand on (but it does not last very long.
Best. idea. ever!!!

Posted: Thu Nov 04, 2004 3:39 pm
by Iceboy
The new CPP looks pretty sweet. I remember you guys were originally planning on having something along the lines of a "proxy guidance system" or something involving the proxies. But since that never really panned out, the inclusion of the proxy in the existing design didn't seem to serve much use.

I like the new design, the skin looks a little bland/flat, but it's WIP and like you guys say skins can be tweaked.

It also looks a little on the bulky side towards the front (barrel) of the gun. Actually, that makes it look a lot similar to the old Unreal 1 AutoMag / UT Enforcer.

I still think the spirits are a cool concept, but I sadly haven't really gotten around to playing much of 3.5 and later lately :( If you could get them to look more "ghostly" rather than translucent that would be a nice touch, but I'm not sure what that would require (projectors, new skin, etc?)...

BTW, are you guys planning on having support for that CTF4 gametype that is coming out? Like CCTF4 or something?

Posted: Thu Nov 04, 2004 4:01 pm
by TKATK
i doubt the chaos mutator would be incompatible,as CTF4 doesnt alter weapons

After a longer look at the CPP screen,imo this is what could look nice
1.The green thingy could use teamcolors and have a chaos symbol(proxy!) on it,just for kick's
2.Are thoose fan's in the back of the gun?
3.will thoose lil hole's blast smoke when you shoot?
4.The square under the tip could have electricity jumping over it or some other activity,imo

Posted: Thu Nov 04, 2004 6:21 pm
by Zachariah
TKATK wrote:i doubt the chaos mutator would be incompatible,as CTF4 doesnt alter weapons

After a longer look at the CPP screen,imo this is what could look nice
1.The green thingy could use teamcolors and have a chaos symbol(proxy!) on it,just for kick's
2.Are thoose fan's in the back of the gun?
3.will thoose lil hole's blast smoke when you shoot?
4.The square under the tip could have electricity jumping over it or some other activity,imo
Trust me , The new CPP is Poetry in motion. It is Doubtless one of the coolest looking Chaos Weapons available.

Posted: Thu Nov 04, 2004 6:31 pm
by Shadowstar
Pepito wrote: Trust me , The new CPP is Poetry in motion. It is Doubtless one of the coolest looking Chaos Weapons available.
It looks even better with the proper effects on the bullets. ;)

Posted: Thu Nov 04, 2004 8:28 pm
by neolith
Since it is rather small on the screenshots, here are some CPP renders from max:
Image

Posted: Thu Nov 04, 2004 11:25 pm
by Mick
The new CPP looks really good, but too... smooth. It needs a bit of grime, like it's not brand new from the factory IMHO

Oh, by the way, it looked fine in the screen shots but I can't help but think the rendered version looks like a video camera. Oh well... say chease! :twisted:

Posted: Fri Nov 05, 2004 8:33 am
by Shadowstar
Well, they say the camera is deadlier than the gun, so maybe we have something here?