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Question for Vehicle Coders

Posted: Wed Nov 10, 2004 10:39 am
by Kyllian

Code: Select all

TorqueCurve=(Points=((OutVal=9.000000),(InVal=24000.000000,OutVal=10.00000

0),(InVal=180000.000000,OutVal=11.000000),(InVal=336000.000000)))
Think this is a bit much? :D

Posted: Wed Nov 10, 2004 6:52 pm
by The_0men
Im gessing thats the speed 0.0

Posted: Wed Nov 10, 2004 9:56 pm
by Kyllian
Actually, that sends 12x more torque to the wheels
More torque = More speed/power :twisted:

Posted: Wed Nov 10, 2004 10:09 pm
by Kaboodles
Kyllian wrote:Actually, that sends 12x more torque to the wheels
More torque = More speed/power :twisted:
8O
Ridiculosity!

Posted: Wed Nov 10, 2004 10:23 pm
by Kyllian
The best part? Driving in reverse is still faster than any default wheeled vehicle :twisted:

Posted: Fri Nov 12, 2004 3:01 pm
by The_0men
Does this mean theres gonna be a race map :D or is it just 4 fun?

Posted: Fri Nov 12, 2004 5:55 pm
by TKATK
Kyllian wrote:The best part? Driving in reverse is still faster than any default wheeled vehicle :twisted:
Flag+Carrier+The mentioned vehicle=Nightmare for the opposing team?

Posted: Sat Nov 13, 2004 12:47 am
by Kyllian
Not really, it will intentionally have lower health
A few well placed shots will take it down(unless the FC charges it back up first)

I'm making the FC choose between making a run for it and risk getting blown up easily or take the time to build it back up for safety(actually, I should see if I can reduce how well it takes Link charge)

Bola launcher will probably be removed as well

This thing is fast, but not so fast you can't hit it
And it's boosted speed makes it somewhat unstable since it will ramp off of most bumps

Posted: Thu Jan 13, 2005 7:59 pm
by SideWinder
uh, im spamming, but HOW EXCATLY DO YOU GET VCTF???????????????

Posted: Fri Jan 14, 2005 1:06 am
by jeditobe1
have a vctf map (there are none by default).

Gametype selections do not display if it does not detect any maps for said gametype.