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A CTF bug??

Posted: Wed Nov 10, 2004 6:30 pm
by Deathstorm
I had the relic of vegence & got killed, but didn't blow up.

Posted: Wed Nov 10, 2004 6:38 pm
by Kaboodles
That's because it shouldn't blow up. The relic now spawns for evil spirit things that attack you.

I think vengeance needs a delay.

Posted: Wed Nov 10, 2004 7:06 pm
by Shadowstar
I think its fine the way it is. Makes it actually useful sometimes.

Re: A CTF bug??

Posted: Wed Nov 10, 2004 10:32 pm
by jb
Deathstorm wrote:I had the relic of vegence & got killed, but didn't blow up.
Also the code checks to make sure you have players with in the "blast" radius so that the spirts will have something to attack. If there is nothing close enough the code does not spawn the spirts....


Can you get back to us about this to see if its a bug and its not some limitation that we added?

Posted: Wed Nov 10, 2004 10:47 pm
by Kaboodles
The reason I want a delay is because right now, killing a Vengeance carrier with a melee weapon is pretty much suicide.

Or, make it spawn a crazy melee monster in melee-only games.

Posted: Wed Nov 10, 2004 10:50 pm
by jb
Kaboodles_The_Assassin wrote:The reason I want a delay is because right now, killing a Vengeance carrier with a melee weapon is pretty much suicide.

Or, make it spawn a crazy melee monster in melee-only games.
Understood. Untill we figure out a proper way to balance this in melee its advised to turn off this relic using the Relic GUI Config options when playing Melee games.