A CTF bug??
Posted: Wed Nov 10, 2004 6:30 pm
I had the relic of vegence & got killed, but didn't blow up.
Also the code checks to make sure you have players with in the "blast" radius so that the spirts will have something to attack. If there is nothing close enough the code does not spawn the spirts....Deathstorm wrote:I had the relic of vegence & got killed, but didn't blow up.
Understood. Untill we figure out a proper way to balance this in melee its advised to turn off this relic using the Relic GUI Config options when playing Melee games.Kaboodles_The_Assassin wrote:The reason I want a delay is because right now, killing a Vengeance carrier with a melee weapon is pretty much suicide.
Or, make it spawn a crazy melee monster in melee-only games.