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Question for the Dev team

Posted: Fri Nov 12, 2004 2:56 am
by azrael
Sorry if this is in the wrong place, but i kinda figured this place got more attention from the people most likely to know:

Is it posible for the Vortex gravity effect to 'spill' across warp zones i.e. affect both sides at once?
What would be needed to make that happen?

Thx in advance, Az.

Posted: Fri Nov 12, 2004 12:03 pm
by Gen_Identikal
dude dont think das possible.Personally the warpzones got fuckered by epic i fink...

Re: Question for the Dev team

Posted: Fri Nov 12, 2004 1:03 pm
by jb
azrael wrote:Sorry if this is in the wrong place, but i kinda figured this place got more attention from the people most likely to know:

Is it posible for the Vortex gravity effect to 'spill' across warp zones i.e. affect both sides at once?
What would be needed to make that happen?

Thx in advance, Az.
Right now the vortex should ignore zones and only check on distance and LOS. Or are you seeing it not do that?

Re: Question for the Dev team

Posted: Sat Nov 13, 2004 12:49 am
by Kyllian
jb wrote:Right now the vortex should ignore zones and only check on distance and LOS. Or are you seeing it not do that?
I think he means the gravity effect pulling you thru teleporters

Ex: Dump the vortex at the superweapon spawn area on FaceClassic and it's pull will be transmitted thru the teleporter

Posted: Sat Nov 13, 2004 6:18 pm
by Shadowstar
I would think that would be next to impossible with anything short of a university-qualified full physics simulator.

Posted: Sun Nov 14, 2004 12:18 am
by Kyllian
Well... my guess on where we'd have to start with that is to subclass teleporters and add in a check if the Vortex is active within X amount of units and then have the physics effects laid on the "exit" teleporter to pull players towards it

Ex: Lob a Vortex on the roof of the FaceClassic Tower, the teleporter determines the Vortex is X amount of units away and on the other end of it in the main flag room that teleporter would "activate" a physics volume Y number of units outward

Posted: Sun Nov 14, 2004 1:26 am
by Mætlöaff
So it would turn the teleporter into a stationary non-damaging teleporting vortex with x strength, x being the amount of distance between the real vortex and the other end of the teleporter? Sounds sexy.

Posted: Sun Nov 14, 2004 1:59 am
by Kyllian
Assuming it can be pulled off.
I don't know the Vortex code, so I'm mostly speculating

Posted: Sun Nov 14, 2004 6:53 pm
by Shadowstar
Yes, but then there's replication to worry about.

There is also a bit of a concern for gameplay. It is entirely possible for something like that to be exploited on some maps, especially if the vortex went off inside a warp zone. It also could conflict with itself when dealing with open-air teleporters (like the teleport pads in Arena II). I fear alot of crashing.

Kinda makes you wonder about what a real black hole would do with a teleporter? Maybe the universe would turn itself inside out, or God would get a bluescreen.

Posted: Sun Nov 14, 2004 9:28 pm
by The_0men
Gods like: SH!T! IT CRASHED AGAIN AND I FOOKING 4GOT 2 SAVE! AHHHHHHHHHHHHHHHHHHHHHH over 2000 years down the drain -.-. Hmmmm gess its time to upgrade the physics engine again.....bah ill just get my magic pixes to do it. lol my own little world...

Posted: Sun Nov 14, 2004 10:26 pm
by lonewolf_DM
In script format:

(Setting: In outer space, God floats above the Earth, watching as humanity tests out it's teleportation system to Mars.)

God: Hmm, should I?...naw...I'll let it sit...

(He turns away, and tries to ignore it...but can't satiate his curiocity with mere imagination of what would happen.)

God: Aww f*** it.

(A black hole surrounds Earth, and Mars almost instantaneously compacts, and dissapears, and is replaced by a new, bigger black hole, which fights with the original black hole for the moon. God just scratches his head.)

God: Well, I'll be damned.

(End of scene)

Posted: Sun Nov 14, 2004 11:16 pm
by Kyllian
Shadowstar wrote:Kinda makes you wonder about what a real black hole would do with a teleporter? Maybe the universe would turn itself inside out, or God would get a bluescreen.
I think that would depend on how the teleporter operates.
If it were designed like the StarTrek teleporters, it probably wouldn't even transmit the gravitational effects(seeing as the StarTrek teleporters actually dismantle you at the molecular level then reassemble you at the target destination)
If it were designed to operate like a miniature wormhole, it would either act as a funnel focusing the gravitational effects and creating a more powerful pull at the exit
Or it could just act as a simple door, providing a new path for the effects to travel
Or it could simply collapse and seal the teleporter

Now, if the teleporter was designed to act in a way it makes a fold in space-time that lasts a split second, the black hole would most likely destabalize it and pull all points in the universe together to one location, effectively reducing the universe to a single, massive singularity

Posted: Mon Nov 15, 2004 12:08 pm
by TKATK
Kyllian wrote:
Shadowstar wrote:Kinda makes you wonder about what a real black hole would do with a teleporter? Maybe the universe would turn itself inside out, or God would get a bluescreen.
I think that would depend on how the teleporter operates.
If it were designed like the StarTrek teleporters, it probably wouldn't even transmit the gravitational effects(seeing as the StarTrek teleporters actually dismantle you at the molecular level then reassemble you at the target destination)
If it were designed to operate like a miniature wormhole, it would either act as a funnel focusing the gravitational effects and creating a more powerful pull at the exit
Or it could just act as a simple door, providing a new path for the effects to travel
Or it could simply collapse and seal the teleporter

Now, if the teleporter was designed to act in a way it makes a fold in space-time that lasts a split second, the black hole would most likely destabalize it and pull all points in the universe together to one location, effectively reducing the universe to a single, massive singularity

i have always wondered how will the universe cease to exits...and here is a possibility

Posted: Mon Nov 15, 2004 3:28 pm
by Mætlöaff
Thanks for the idea. Now I have... a plan...
Maybe the vortex could temporarily disable warpzones, based on the sealed transporter theory? It would make sense and not be abusable.

Posted: Mon Nov 15, 2004 8:31 pm
by Shadowstar
Here's a simple solution: Vortex goes off in a teleporter, map ends with the message "<player> destroyed the universe."

Nah, that's just silly. ;)