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Update to my mutator conversion
Posted: Sat Nov 13, 2004 12:22 am
by Rythmix
New development in my mutator conversion from 2003 to 2004 for the Kakutou120 mutator.
first, here is some screenies:
High kick blocked:
http://www.flyingserpent.com/Guard0.jpg
low kick to crotch:
http://www.flyingserpent.com/Owch0.jpg
This is from UT2003 version.
GOOD NEWS! I've got the mutator recompiled with some Ut2004 fixes, the mutator loads and doesn't crash now, but I had to comment out a few lines to get it to work. There is some minor syntax errors that Im trying to figure out, but it DOES work. I've got it to jump-spin kick, and to punch/kick like every 4th time I press the button. If I get this working, would there be any interest in attempting to include it into chaos as a hand-to-hand combat add-in? Either in its own game type, or all gametypes?
Ill keep u informed as I figure things out.
If anything, you could at least use the kick animations for the current kick you use.
Just here to help

Re: Update to my mutator conversion
Posted: Sat Nov 13, 2004 1:03 am
by jb
Rythmix wrote:. If I get this working, would there be any interest in attempting to include it into chaos as a hand-to-hand combat add-in? Either in its own game type, or all gametypes?
Ill keep u informed as I figure things out.
If anything, you could at least use the kick animations for the current kick you use.
Rythim,
yea we can possible use the kick and maybe the other stuff. Keep us in da loop please.
Posted: Sat Nov 13, 2004 2:16 am
by Mætlöaff
Sweet jebus.
I come back after a long exile to this.
Best invention since sliced sex, I say.
Posted: Sat Nov 13, 2004 2:36 am
by Rythmix
mmm sliced sex
Posted: Sat Nov 13, 2004 10:56 am
by The_0men
Oooooooooo i had this mutator but it wasnt compatable for 04 ;( . Hope u get it working it just looks so cool!
Posted: Sat Nov 13, 2004 6:21 pm
by Shadowstar
Might be a nice addition, and useful too. The kick is about the only thing in chaos that has yet to be "evolved". As long as there are no issues with the original author and such to get in the way, I'm all in favor of it.
Posted: Sat Nov 13, 2004 11:59 pm
by Rythmix
OK, I got it working!
Instant Action works perfectly, even have some movies for you guys to check out
http://www.mercury-host.com/kaku3-HiRes.zip - 18MB Hi-Res
http://www.mercury-host.com/kaku3-LowRes.zip - 2.1MB Low-Res
I don't know why or what weapon she is holding tho, I have to look into that.
but when playing online its like the player tries to kick in slow motion and gets stuck. Usually a couple of full kicks make it tho, just mostly stuttered movement. Is there anything needed to change from UT2003 to UT2004 with netcode? I have no net experience at all. Example:
http://www.mercury-host.com/slokaku3.zip - 1.6MB Low-Res only
are there a lot network changes in UT2004 different from UT2003 that would cause this?
Posted: Sun Nov 14, 2004 1:33 am
by azrael
I think you may have underestimated your fanbase there RY; all I get for those links is a nice ugly account suspended page.
What from, it doesn't tell us.
Posted: Sun Nov 14, 2004 11:11 pm
by Rythmix
Sorry, was switching hosting companies, I became a reseller now so if anyone needs a webspace, I got plenty to offer for cheap, and I can host unlimited domains and 80G transfer/month
The Links are working now too. Added a third link for an example of what happens when its used online. As you can see, the moves are stuttered. open to any tips, especially from the guys who did the animation code in CUT.
Posted: Mon Nov 15, 2004 10:26 pm
by jb
Rythmix,
need to talk to you when you have time about this and maybe other stuff. I can help but not now..kind of busy with the PR3.6 release

Posted: Sun Nov 28, 2004 10:21 pm
by aLi3n
You could actually add a gametype named FistFight or you could add it as a weapon choise in Duel
Posted: Sun Nov 28, 2004 11:10 pm
by Kyllian
Rythmix wrote:I don't know why or what weapon she is holding tho, I have to look into that.
You mean running around with the gun-holding anims?
Eh, that's default. You'll have to add custom anims for the upper body to remove that
Posted: Sun Nov 28, 2004 11:17 pm
by Rythmix
Kyllian wrote:Rythmix wrote:I don't know why or what weapon she is holding tho, I have to look into that.
You mean running around with the gun-holding anims?
Eh, that's default. You'll have to add custom anims for the upper body to remove that
hmm you mean the gun in the players hand is like a base model that all weapons are modeled after in UT2004? wasn't like that in UT2003 apparently then...
Posted: Sun Nov 28, 2004 11:33 pm
by Kyllian
Ok, just watched the vid, that's the BR BallLauncher in her hands
Why it's doing that I dunno
All I know is that 2k3 Kakutou still used the base gun-holding anims until you attacked
I dunno, maybe you could have the code place a "invisible" weapon in her hands or something
Posted: Tue Nov 30, 2004 1:21 pm
by Drone-Fragger
Mætlöaff wrote:Sweet jebus.
I come back after a long exile to this.
Best invention since sliced sex, I say.
JEBUS!!!!!
Gawd!
That is a registered trademark of a video game somewhere!