The Crossbow
Posted: Sat Nov 13, 2004 5:30 pm
I was just wondering, given the overhaul the Bastard Sword has recieved, if anyone else feels the crossbow is the unwanted stepchild of the Chaos world? I know for a fact that I avoid it like the plague. It's really cool, and the animations are excellent, as are the sounds. But against a 2k4 player's movement, the crossbow isn't worth the effort. Even the special arrows can't save it, since their areas of effect are so small, and can be passed through so quickly, or bypassed altogether far too easily.
Given the excellent melee system, how can the crossbow be made a viable weapon again? Or do I just really suck with it? Is it just me?
One thing I can think of would be to have a player hit by the crossbow suffer movement penelties. Sure, getting peppered by bullets hurts a lot, but crossbow bolts stick in you, and that's got to do something. For example, each bolt that hits could reduce your speed, dodge and jump distance by 10% per bolt for about 10 seconds each. Harsh? You bet, but the effectis one that no other weapon has. considering the difficulty in hitting with the crossbow, and the fact that every other weapon gets a better damage per second based on firing speed alone, this isn't unfair, I think. It would make the weapon excellent in CTF, as an anti-FC weapon. Even an armor-laden carrier would be slowed by a single bolt, but not so much that it was a one-shot solution. If the player is skilled, they can recover enough to forge on.
This, basically, would make crossbows excellent defensive weapons in team games, giving it a special place.
Another addition would be an EMP arrow. This does normal damage to vehicles, and lowers player's shield-based armor 10 more points than normal. Or, behaps these abilities could be added to the atandard arrow, since they aren't that extreme, and would give the slow-firing crossbow added kick without a damage boost.
While I'm usually not a fan of "change this weapon" threads, I really think that the crossbow is well done, and it's a shame to leave it behind. These changes are more than the plain power hike, and would need to be used properly for full effect. Given the slow speed of the crossbow compared to everything else, these small tweaks make it a weapon with a purpose.
Given the excellent melee system, how can the crossbow be made a viable weapon again? Or do I just really suck with it? Is it just me?
One thing I can think of would be to have a player hit by the crossbow suffer movement penelties. Sure, getting peppered by bullets hurts a lot, but crossbow bolts stick in you, and that's got to do something. For example, each bolt that hits could reduce your speed, dodge and jump distance by 10% per bolt for about 10 seconds each. Harsh? You bet, but the effectis one that no other weapon has. considering the difficulty in hitting with the crossbow, and the fact that every other weapon gets a better damage per second based on firing speed alone, this isn't unfair, I think. It would make the weapon excellent in CTF, as an anti-FC weapon. Even an armor-laden carrier would be slowed by a single bolt, but not so much that it was a one-shot solution. If the player is skilled, they can recover enough to forge on.
This, basically, would make crossbows excellent defensive weapons in team games, giving it a special place.
Another addition would be an EMP arrow. This does normal damage to vehicles, and lowers player's shield-based armor 10 more points than normal. Or, behaps these abilities could be added to the atandard arrow, since they aren't that extreme, and would give the slow-firing crossbow added kick without a damage boost.
While I'm usually not a fan of "change this weapon" threads, I really think that the crossbow is well done, and it's a shame to leave it behind. These changes are more than the plain power hike, and would need to be used properly for full effect. Given the slow speed of the crossbow compared to everything else, these small tweaks make it a weapon with a purpose.