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ETL: a chaotic weapon idea.

Posted: Sun Dec 12, 2004 5:39 am
by velofire
i noticed you guys are still stuck with using the default translocator. and i also notice that you cant play onslaught well with chaos weapons. (cant repair)
SO....
i came up with an idea for you guys to replace the translocator with and add some repairing capabilities to chaos weapons. (so you dont have to use the OLD one,)

ETL: Enhanced TransLocator (or maybe CTL: Chaos TransLocator)

basicly ADDING 2 firing modes to the translocator, while not interfering with its teleporting capabilities at all.
how? best explaned this way:

when the beacon is IN, the altfire does nothing. so add some code so that when the beacon is in the translocator alt fire shoots out the link gun's secondary fire (the beam).

make the trans beacon stick to the first surface it touches. (walls, ceilings people...) can telefrag the person it sticks to. but not vehicles. (make it detonate when it touches a vehicle)

now, recalling the beacon. thats just lame. have the beacon explode! ha! but dont make it do damage, oh no, that would be too easily abused on vehicles. Just make it send em flying a dozen or so feet. Ya, that will piss off that guy who THINKS hes about to score a goal!

so basicly:
primary fire | alt fire
-----------------------------------------------------------
BEACON IN | launches beacon | fires link beam
--------------------------------------------------------------
BEACON OUT | detonate beacon | tele to beacon

so now we have a trans that is in everyway functional BUT can also function as a weapon, AND repair node/vehicles, AND can be used as a mine. (actualy, adding to its transportation abilities) the only possible problem i can think of is how to handle ammo.


============================================
OTHER IDEAS


when another player comes in contact with a beacon:
A: you and the person who touched your beacon INSTANTLY SWITCH PLACES!!!

B: since its stuck to the floor, make it stick to them to, thus makeing them imoble for a moment.

C: have it become stuck to their foot.

D: make it detonate (sending em flying)


I also have an idea for a mod base off the chaos weapons.
more on that later.

Posted: Sun Dec 12, 2004 9:34 am
by ChaosJester
I think the exploding beacon would be cool, but i don't like the idea of a vehicle healing/killing translocator. It can already be abused very easily with the normal system. I hate to see how it would unbalance ONS or vCTF. The knockback idea is nice though. but you would need to make translocaators limited ammo items rather than recharging ammo items.

Posted: Sun Dec 12, 2004 8:01 pm
by velofire
well what about the stick to first surface it touches thing?

Posted: Sun Dec 12, 2004 9:19 pm
by ChaosJester
There is already a mut out that does that. It is pretty nice, but it currently has issues. I do like it and the ability to stick it to a person and telefrag is cool, but I am currently pretty leery of it because it is playing havoc with my copy of UT2k4.

Posted: Mon Dec 13, 2004 12:52 pm
by jb
velofire,
thanks for the idea and its not bad. However I can get the link gun in ONS while playing chaos just fine. What settings did you try that remove it for you?

Posted: Fri May 06, 2005 12:33 am
by SonicFreak12
Ever seen U4E's katana? Right mouse button fires a beam that teleports you to the hitting place. You have to lead a lot, cuz the beam is fairly slow. Not instant hit like "beam" suggests. Hit an opponent with the beam and SPLAT! Telefrag. Unfortunately, it has a ten-second reload wait, but you can still swing the blade in the mean time.

Posted: Fri May 06, 2005 7:10 am
by TKATK
how about a idea Rflagg has mentioned...something involving flying translocatorish thingys,team teleporters..