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[fixed] Crashes on Onslaught (latest version)

Posted: Mon Dec 27, 2004 6:32 pm
by Trel
When I try to select onslaught from bot match, the game crashes and says
UT2004 Build UT2004_Build_[2004-09-02_05.02]

OS: Windows 2000 5.0 (Build: 2195)
CPU: AuthenticAMD PentiumPro-class processor @ 1288 MHz with 511MB RAM
Video: NVIDIA GeForce FX 5700 (5216)

General protection fault!

History: UObject::execDelegateFunction <- (ChaosGUI_UT2K4Tab_GameTypeSP Package.ChaosGUI_UT2K4Tab_GameTypeSP @ Function GUI2K4.UT2K4Tab_GameTypeBase.InternalOnChange : 00C7) <- UObject::execDelegateFunction <- (GUIListBox Package.GUIListBox @ Function XInterface.GUIListBox.InternalOnChange : 002A) <- UObject::execDelegateFunction <- (GUIList Package.GUIList @ Function XInterface.GUIListBase.IndexChanged : 0018) <- UObject::ProcessEvent <- (GUIListBox Package.GUIListBox, Function XInterface.GUIListBox.InternalOnClick) <- UObject::ProcessDelegate <- UGUIComponent::MouseReleased <- (GUIList Package.GUIList) <- UGUIController::MouseReleased <- UGUIController::NativeKeyEvent::LeftMouseClick <- UGUIController::NativeKeyEvent <- UInteractionMaster::MasterProcessKeyEvent <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
It only happens when I select Onslaught as the gametype
(it happens right after I click Onslaught before the maps show)


Log Files Says:
Log: Log file open, 12/27/04 13:37:29
Init: Name subsystem initialized
Init: Detected: Microsoft Windows 2000 5.0 (Build: 2195)
Init: Version: 3320 (128.29)
Init: Compiled: Sep 2 2004 05:03:32
Init: Command line: -mod=chaosut2
Init: Character set: Unicode
Init: Base directory: C:\Program Files\UT2004\System\
Init: Ini:..\chaosut2\System\chaosut2.ini UserIni:..\chaosut2\System\chaosut2User.ini
Init: Build label: UT2004 Build UT2004_Build_[2004-09-02_05.02]
Init: Object subsystem initialized
Log: nv4_disp.dll/NVIDIA GeForce FX 5700
Log: Game class is 'GameInfo'
Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 2.446000...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Browse: ChaosNoIntro.ut2?Name=Trel?Class=Engine.Pawn?Character=Scarab?team=1?Sex=M
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 27487->27487; refs: 279398
Log: Game class is 'CinematicGame'
Log: Bringing Level ChaosNoIntro.myLevel up for play (0) appSeconds: 4.990000...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Warning: Missing BoolProperty BoolProperty XInterface.GUIController.bECEEdition
Progress: Exporting UWRC-LostGods...
Warning: Failed to load 'carribean': Can't find file for package 'carribean'
Warning: Failed to load 'Grafik': Can't find file for package 'carribean'
Warning: Failed to load 'UWRC-LostGods': Can't find file for package 'carribean'
Warning: Failed to load 'LevelSummary UWRC-LostGods.LevelSummary': Can't find file for package 'carribean'
Warning: Error loading UWRC-LostGods !
Progress: Exporting VCTF-CE-SubMagma...
Log: Exporting VCTF-CE-SubMagma.....Successful!
Progress: Exporting VCTF-CE-ChaosBastion...
Log: Exporting VCTF-CE-ChaosBastion.....Successful!
Progress: Exporting ONS-CE-DryIce...
Log: Exporting ONS-CE-DryIce.....Successful!
Progress: Exporting KOTH-Sewers...
Log: Exporting KOTH-Sewers.....Successful!
Progress: Exporting KOTH-Pyramid...
Log: Exporting KOTH-Pyramid.....Successful!
Progress: Exporting KOTH-Fise...
Log: Exporting KOTH-Fise.....Successful!
Progress: Exporting KOTH-FIAB...
Log: Exporting KOTH-FIAB.....Successful!
Progress: Exporting KOTH-Dungeon...
Log: Exporting KOTH-Dungeon.....Successful!
Progress: Exporting Duel-RockGarden...
Log: Exporting Duel-RockGarden.....Successful!
Progress: Exporting Duel-Manta...
Log: Exporting Duel-Manta.....Successful!
Progress: Exporting Duel-Internus...
Log: Exporting Duel-Internus.....Successful!
Progress: Exporting Duel-Infested...
Log: Exporting Duel-Infested.....Successful!
Progress: Exporting Duel-Henge...
Log: Exporting Duel-Henge.....Successful!
Progress: Exporting Duel-Graveyard...
Log: Exporting Duel-Graveyard.....Successful!
Progress: Exporting Duel-Forsaken...
Log: Exporting Duel-Forsaken.....Successful!
Progress: Exporting Duel-FireHall...
Log: Exporting Duel-FireHall.....Successful!
Progress: Exporting Duel-DryMouth...
Log: Exporting Duel-DryMouth.....Successful!
Progress: Exporting Duel-DesertGrave...
Log: Exporting Duel-DesertGrave.....Successful!
Progress: Exporting Duel-DeadAir...
Log: Exporting Duel-DeadAir.....Successful!
Progress: Exporting Duel-Damnation...
Log: Exporting Duel-Damnation.....Successful!
Progress: Exporting Duel-Cyberspace...
Log: Exporting Duel-Cyberspace.....Successful!
Progress: Exporting Duel-Colosseum...
Log: Exporting Duel-Colosseum.....Successful!
Progress: Exporting Duel-ChaosImmortal...
Log: Exporting Duel-ChaosImmortal.....Successful!
Progress: Exporting Duel-ChaosGalleon...
Log: Exporting Duel-ChaosGalleon.....Successful!
Progress: Exporting Duel-Canopy...
Log: Exporting Duel-Canopy.....Successful!
Progress: Exporting Duel-Arena][...
Warning: Failed to load 'Proxymon': Can't find file for package 'Proxymon'
Warning: Failed to load 'Duel-Arena][': Can't find file for package 'Proxymon'
Warning: Failed to load 'LevelSummary Duel-Arena][.LevelSummary': Can't find file for package 'Proxymon'
Warning: Error loading Duel-Arena][ !
Progress: Exporting Duel-Arena...
Warning: Missing Class Class ChaosUT.GrenadeLauncher
Log: Exporting Duel-Arena.....Successful!
Progress: Exporting Duel-ArchEnemy...
Log: Exporting Duel-ArchEnemy.....Successful!
Progress: Exporting DM-CE-ThermoTech...
Log: Exporting DM-CE-ThermoTech.....Successful!
Progress: Exporting DM-CE-Stronghold...
Log: Exporting DM-CE-Stronghold.....Successful!
Progress: Exporting DM-CE-OilRig...
Log: Exporting DM-CE-OilRig.....Successful!
Progress: Exporting DM-CE-GroundBeef...
Log: Exporting DM-CE-GroundBeef.....Successful!
Progress: Exporting DM-CE-Dungeon...
Log: Exporting DM-CE-Dungeon.....Successful!
Progress: Exporting DM-CE-ChaosDM1...
Log: Exporting DM-CE-ChaosDM1.....Successful!
Progress: Exporting DM-CE-Bounce!...
Log: Exporting DM-CE-Bounce!.....Successful!
Progress: Exporting DM-CE-Bloodlust...
Log: Exporting DM-CE-Bloodlust.....Successful!
Progress: Exporting CTF-CE-Setekh...
Log: Exporting CTF-CE-Setekh.....Successful!
Progress: Exporting CTF-CE-Gargotha...
Log: Exporting CTF-CE-Gargotha.....Successful!
Progress: Exporting CTF-CE-Contention...
Log: Exporting CTF-CE-Contention.....Successful!
Log: ALAudio: Using DirectSound to record audio.
ScriptLog: New Player Trel id=ecef60ab883da54f0e3a2ca33b98e71b
Log: Opened viewport
Log: Enter SetRes: 1024x768 Fullscreen 1
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Log: xD3DHelper::Init (QuadEmulation)
Log: Startup time: 12.048000 seconds
Log: Precaching: ChaosNoIntro.LevelInfo0
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Finished precaching geometry in 0.008 seconds
Log: Finished precaching textures in 0.001 seconds
Debug: ChaosGUI_MainMenu.Opened() Sender:Package.ChaosGUI_MainMenu
Log: URL: Adding default option Name=Trel
Log: URL: Adding default option Class=Engine.Pawn
Log: URL: Adding default option Character=Scarab
Log: URL: Adding default option team=1
Log: Browse: Index.ut2?disconnect?Name=Trel?Class=Engine.Pawn?Character=Scarab?team=1
Log: Failed; returning to Entry
ScriptLog: ChaosGUI_MainMenu NotifyLevelChange PendingConnection:False
Log: GP=FALSE
Log: Spawning new actor for Viewport WindowsViewport
ScriptLog: New Player Trel id=ecef60ab883da54f0e3a2ca33b98e71b
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
ScriptLog: Using the ChaosUT MapListManger
Critical: UObject::execDelegateFunction
Critical: (ChaosGUI_UT2K4Tab_GameTypeSP Package.ChaosGUI_UT2K4Tab_GameTypeSP @ Function GUI2K4.UT2K4Tab_GameTypeBase.InternalOnChange : 00C7)
Critical: UObject::execDelegateFunction
Critical: (GUIListBox Package.GUIListBox @ Function XInterface.GUIListBox.InternalOnChange : 002A)
Critical: UObject::execDelegateFunction
Critical: (GUIList Package.GUIList @ Function XInterface.GUIListBase.IndexChanged : 0018)
Critical: UObject::ProcessEvent
Critical: (GUIListBox Package.GUIListBox, Function XInterface.GUIListBox.InternalOnClick)
Critical: UObject::ProcessDelegate
Critical: UGUIComponent::MouseReleased
Critical: (GUIList Package.GUIList)
Critical: UGUIController::MouseReleased
Critical: UGUIController::NativeKeyEvent::LeftMouseClick
Critical: UGUIController::NativeKeyEvent
Critical: UInteractionMaster::MasterProcessKeyEvent
Critical: UEngine::InputEvent
Critical: UWindowsViewport::CauseInputEvent
Critical: UWindowsViewport::UpdateInput
Critical: UViewport::ReadInput
Critical: APlayerController::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=0)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: Level Untitled
Critical: UpdateWorld
Critical: MainLoop
Critical: FMallocWindows::Free
Critical: FMallocWindows::Realloc
Critical: 676F4C57 0 FArray
Critical: FArray::Realloc
Critical: 0*2
Critical: FMallocWindows::Free
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Log: Waiting for file streaming thread to finish...
Exit: OpenAL Audio subsystem shut down.
Localization: No localization: Window.IDDIALOG_CrashBox.IDC_CrashBox (int)
Exit: Exiting.
Log: FileManager: Reading 0 GByte 104 MByte 479 KByte 95 Bytes from HD took 3.975981 seconds (3.790980 reading, 0.185000 seeking).
Log: FileManager: 1.305007 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 12/27/04 13:38:02

Posted: Mon Dec 27, 2004 7:20 pm
by Trel
fixed, CUT was latest, but I neglected to apply latest patch to UT :)

Posted: Mon Dec 27, 2004 8:25 pm
by LoQtUS
o_0 iv had this problem forever. I never mentioned it to the coders because noone else mentioned it. I just figured that it was something that i did.

Soooooo its the latest ut patch that i need. thanks!!!! hehehehe

Posted: Mon Dec 27, 2004 9:13 pm
by halprin
LoQtUS wrote:o_0 iv had this problem forever. I never mentioned it to the coders because noone else mentioned it. I just figured that it was something that i did.

Soooooo its the latest ut patch that i need. thanks!!!! hehehehe
:\ Pffft.... You. Silly LoQ.