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Gun Idea
Posted: Tue Jan 04, 2005 11:46 pm
by bikerboi8862
i have a idea for a really good new gun (for ChaosUT2 v3.6)
have the ERDW Alternate fire as the primary fire and have the chaos sniper scope as the alt fire
so it would be:
Pirmary Fire- ERDW Alt fire
Alternate fire- chaos sniper scope
Advanced wepon option- LST from the chaos sniper scope
if someone can make this gun please send it to me at
Bikerboi8862@yahoo.com 
Posted: Wed Jan 05, 2005 6:56 am
by Kyllian
actually wouldn't be that hard
Code: Select all
class WeaponName extends ChaosUT.erdw;
defaultproperties
{
FireModeClass(0)=Class'[i]ERDW's altfire class here[/i]'
FireModeClass(1)=Class'[i]SniperRifleZoom class here[/i]'
}
Not 100% sure on that, but it's a start
Posted: Wed Jan 05, 2005 1:29 pm
by Kaboodles
Ridiculously overpowered. The ERDW alt-fire is almost always instagib vs 100 health players, and adding a scope that can look through walls would just be ridiculous.
Posted: Wed Jan 05, 2005 1:38 pm
by Zachariah
There are specific reasons why the ERDW doesnt have a zoom or a wallscope in chaos , including both engine limitations , And Balance issues. A skilled player can use Quick switching between the SR and the ERDW to get the effect though.
Posted: Wed Jan 05, 2005 5:51 pm
by lord_kungai
Kyllian wrote:actually wouldn't be that hard
Code: Select all
class WeaponName extends ChaosUT.erdw;
defaultproperties
{
FireModeClass(0)=Class'[i]ERDW's altfire class here[/i]'
FireModeClass(1)=Class'[i]SniperRifleZoom class here[/i]'
}
Not 100% sure on that, but it's a start
Where do you put this code???
Even i wanna make my own gun(s)
Posted: Wed Jan 05, 2005 9:24 pm
by bikerboi8862
i feel the same as lord_kungai i dont konw where to put that text
Kyllian please reply

Posted: Wed Jan 05, 2005 11:48 pm
by Kyllian
Well, that would only be part of it.
That bit of code would just replace the erdw and would be needed as a seperate package(that part in itself would probably only be good for offline or as a map component)
You'd have to ask Jb or one of the other coders
Posted: Thu Jan 06, 2005 2:21 am
by Gamma
you could use the WeaponsStuff Mutator (Use Google to Find it) . That allows you to choose the fire and alt-fire of weapons, as well as many other things.
Posted: Thu Jan 06, 2005 10:28 am
by lord_kungai
Thanks, gamma
BTW: I have a mutator called the VehicleStuff mutator. It modifies the speed, weapons, etc of any vehicles. However, when used, it makes the second (left) cicada rocket turret inactive. Please help... I really like that mut
Posted: Mon Jan 10, 2005 10:29 pm
by SideWinder
a ERDW with a wall scope IS rediculuosly over powered, (i myself use ALT against vehicles, or point blank (I KNOW I KNOW, no0bigation) but how about a pick up, (like grav-belt) that temporaly track all players aound u, (to balance it make the crossair the same for all targets so the user wont know if the target is friend or foe)
how does that sound?
Posted: Tue Jan 11, 2005 2:11 pm
by TKATK
well,that sounds pritty sweet,maybe a very faint aura that glows thru walls which if you get somewhat near the player has a teamcolor
Posted: Tue Jan 11, 2005 5:09 pm
by lord_kungai
In the 'New Year' post, Kaboodes_The_Assassin wrote:Relic of Awareness - Gives you a radar (like in Invasion) and maybe put weird points of light on your HUD indicating where things are
How about havin a relic of awareness that gives the player a view like an LST system, except without the scope: only the highlighting of players, proxies, etc.
Posted: Tue Jan 11, 2005 5:14 pm
by azrael
How about a stealth scout/spy vehicle that is invisible when not moving or firing and highlights everyone within a certain range as if it had an Uber LST?
Maybe it could also pass on this tracking information to other players on the same team

.
Posted: Tue Jan 11, 2005 6:43 pm
by LoQtUS
Pep is Right. There is a good reason that the ERDW doesnt have a scope.
If you are looking to make your own weapons I would point you tward the UDN or the unreal wiki. Both are great learning sources for the unreal engine.
As for a stelth/Scout/Spy vehicle, Its interesting that you mention that. Im working on and off on a model for just that sort of thing.

Posted: Tue Jan 11, 2005 7:52 pm
by jb
lord_kungai wrote:How about havin a relic of awareness that gives the player a view like an LST system, except without the scope: only the highlighting of players, proxies, etc.
Ohhhh that would be kind of interesting. Like an "All Seeing Eye"
Plus gotta give you Bonus points for using the LST text. Thats in our manual and you must have read it to find "LST"
