Yet another ONS idea...
Posted: Tue Jan 18, 2005 6:12 pm
ONS-QuakeCity,
No, not that Quake...
a huge outdoor city map similar to ONS-Urban, accept its more open, and theres a huge split (no jokes, please) down the middle, like an earthquake with two bridges connecting the two, there are powernodes on either side of the bridge (rather than in the center of it, this should profide a more claustrophobic fighting atmosphere along with goliaths and air vehicles) there are also two M-Gun turrets that guard the node (node is hidden away, underground maybe so its not exposed to the war going on the bridge) power nodes are scarce but are far enough apart to need strategy (ie, if you need air support on the bridge, youll need to call it over from another node) power cores are heavily fortified (no levis) to add for a sence of desperation during the assault, (ps i got the inspiration from vCTF-BattleLine)
No, not that Quake...
a huge outdoor city map similar to ONS-Urban, accept its more open, and theres a huge split (no jokes, please) down the middle, like an earthquake with two bridges connecting the two, there are powernodes on either side of the bridge (rather than in the center of it, this should profide a more claustrophobic fighting atmosphere along with goliaths and air vehicles) there are also two M-Gun turrets that guard the node (node is hidden away, underground maybe so its not exposed to the war going on the bridge) power nodes are scarce but are far enough apart to need strategy (ie, if you need air support on the bridge, youll need to call it over from another node) power cores are heavily fortified (no levis) to add for a sence of desperation during the assault, (ps i got the inspiration from vCTF-BattleLine)