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Chaotic rockets

Posted: Thu Feb 17, 2005 10:48 am
by lord_kungai
This idea has come up before, but i just wanted to ask if it is going to be implemented.

Alternate ammo for the CUT RL:

Napalm rocket
Poison rocket
Disruptor rocket
Freeze rocket
Proxy rocket
etc...

Posted: Thu Feb 17, 2005 12:53 pm
by Zachariah
Alternate Ammoes for the RL have been discussed . and theres a good chance they may[i/] be implemented . but they're very far down on the list. and probably wont be the types you suggested.

Posted: Thu Feb 17, 2005 4:18 pm
by lord_kungai
Hmmmmmmm...

Imagine this:

Malcom_sucks was obliterated by Malcom's napalm rocket
Malcom_is_a_bum was incinerated by the napalm from Malcom's napalm rocket

Posted: Thu Feb 17, 2005 7:30 pm
by Kaboodles
I propose Proxy-rockets for AVRiLs, at least as a replacement for the projectile model.

Maybe a neat Proxy sound to go with it.

Posted: Fri Feb 18, 2005 12:07 pm
by TKATK
Jetpack proxies 4ever(not in U4ever)

Posted: Fri Feb 25, 2005 7:30 am
by Mopageboy
havnt been here go a while but (stop me if this is alredy implemened i have a older version of the mod) i think that the rockets should look more chaotic as they fly as in instead of going in a straight line be more like the drunken missle from rise of the triad entill u start to use that laser site thinghy. they would make the napalm missles very useful for dumb firing because u dont need as much accuracy...

Posted: Fri Feb 25, 2005 2:11 pm
by TKATK
imo thats a quite annoying idea,as i dont see how it could be used(you already can manouver the rocket with laser)

seems quite useless to me

Posted: Mon Feb 28, 2005 3:39 pm
by Mætlöaff
Multiple rocket ammo types are definately a good possibility, but having napalm/poison/disrupter/blah types of ammo would be a bit overdone, seeing as how we already have the grenade launcher, claw, and xbow with those ammo types. Something more viable would be maybe cluster rocket swarms or mini rockets that fly at 2/3x speed but do half as much damage.

Posted: Thu Mar 03, 2005 6:15 pm
by Kaboodles
Drunken Rockets: Fly around in an erratic pattern in the general direction you fire it at.

Posted: Thu Mar 03, 2005 7:21 pm
by TKATK
Kaboodles_The_Assassin wrote:Drunken Rockets: Fly around in an erratic pattern in the general direction you fire it at.
Drunken rockets:generally useless as the only possible use would be to hope it manouvers thru tricky spaces or manouvers into the enemy,both can be done via laser

but thats just my 0.1 euro

Posted: Fri Mar 04, 2005 4:06 am
by Melaneus
Mopageboy wrote:havnt been here go a while but (stop me if this is alredy implemened i have a older version of the mod) i think that the rockets should look more chaotic as they fly as in instead of going in a straight line be more like the drunken missle from rise of the triad entill u start to use that laser site thinghy. they would make the napalm missles very useful for dumb firing because u dont need as much accuracy...
Oh my gosh, somebody else has actually played RotT! I thought I was the only one!

Posted: Fri Mar 04, 2005 6:50 am
by Marsfyre
hehe.. I remember rise of the triad... I used to play it on my dads computer when i was little ^_^; I agree... the drunken missiles were cool and that would be a cool feature for the chaos launcher.

Posted: Fri Mar 04, 2005 1:51 pm
by Kaboodles
Mopageboy wrote:havnt been here go a while but (stop me if this is alredy implemened i have a older version of the mod) i think that the rockets should look more chaotic as they fly as in instead of going in a straight line be more like the drunken missle from rise of the triad entill u start to use that laser site thinghy. they would make the napalm missles very useful for dumb firing because u dont need as much accuracy...
Gak! Didn't see your post when I posted about drunken missiles.

Ok, how about this. If one or more rockets hit you dead on but you have some shields, they don't detonate immediately. The rockets carry you back a bit, and then explode. I've always wanted to see someone carried back by a rocket.