All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
lord_kungai
Posts: 711 Joined: Tue Apr 27, 2004 3:41 am
Location: Mumbai, India
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by lord_kungai » Wed Feb 23, 2005 5:22 pm
I really liked the RoV spirits
Here are a couple of ideas to improve upon them:
Spirit Launcher:
Primary fire: fies one spirit that homes in on an enemy/ally and damages them (wont damage friends if friendly fire is off)
Alternate fire: Charges up and launches 8-10 spirits in all directions, which home in on all enemy/allied players
AWO: KamiKazi + RoV
Kaboodles
Posts: 995 Joined: Fri Mar 05, 2004 3:36 am
Location: Roanoke, VA
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by Kaboodles » Wed Feb 23, 2005 5:24 pm
I'd like a monster that summons Vengeance skulls as a special attack.
And custom models for them would be nice, too. I'd like to see them animated, so they bite out at you as they close distance.
TKATK
the magical link fairy
Posts: 2184 Joined: Sun Jul 20, 2003 10:16 am
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by TKATK » Thu Feb 24, 2005 6:14 am
a weapon launchins spirits is just silly
+1 for vengance launching monster idea
i woulda liked them to have a red tint,instead of the purple one right now
GB
Posts: 611 Joined: Sun Nov 14, 2004 7:54 pm
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by GB » Thu Feb 24, 2005 4:46 pm
i think the purple tint is best, as this identifies with neither teams. animated skulls? yes please.
monster attack?yes please!
"All i know is my gut says maybe"
Kaboodles
Posts: 995 Joined: Fri Mar 05, 2004 3:36 am
Location: Roanoke, VA
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by Kaboodles » Thu Feb 24, 2005 6:57 pm
Hmmm...
Perhaps we could have a sort of "Necromancer" monster or something. He could raise skeletons out of dead bodies, and maybe use the vengeance spirits to "possess" players and take over their bodies.
chaoskirina
Posts: 301 Joined: Mon Mar 29, 2004 1:05 am
Location: the milky way
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by chaoskirina » Fri Feb 25, 2005 1:37 am
Kaboodles_The_Assassin wrote: Hmmm...
Perhaps we could have a sort of "Necromancer" monster or something. He could raise skeletons out of dead bodies, and maybe use the vengeance spirits to "possess" players and take over their bodies.
Me like!