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UT2003 mod created to help out in the Iraqi occupation

Posted: Fri Feb 25, 2005 3:12 pm
by Kaboodles
Link

It seems they have created a mod that reads a soldier's accent and pronunciation as they converse with the locals in a virtual Baghdad. Pretty neat, huh?
The author of the article wrote:It took the development team almost eight months to remove all violence from the Unreal Tournament 2003 engine
Hehe.

Posted: Fri Feb 25, 2005 3:54 pm
by LoQtUS
Nice.

Posted: Fri Feb 25, 2005 6:16 pm
by TKATK
Woah,someone actually took the trouble to remove character stomping from UT

Posted: Fri Feb 25, 2005 6:20 pm
by Kaboodles
Yep, it took them 8 months to remove all violence.

I love this game.

Posted: Fri Feb 25, 2005 9:33 pm
by SideWinder
only 8 months?

musta been workin day an night... :wink:

Posted: Sun Feb 27, 2005 6:01 pm
by lord_kungai
Nonviolent UT...

Hmmm...

If this was for soldiers in Iraq, why did the not use a more modern-warfare oriented game, like CZCS? Thats also more realistic...

Posted: Sun Feb 27, 2005 7:40 pm
by TKATK
judging from the time it was developed HL2 wasnt moddable by then,FC would be a poor choice to show a city in

Also UT was proapbly the msot beutifull and moddable engine(except farcry..maybe)


and CS is plain ugly

Posted: Mon Feb 28, 2005 2:08 pm
by SideWinder
tkatk got a point...UT has always been the most versitile engine ANYWHERE!!!!
HL2 and CS-S have so many variables...(plus i heard the editor wasnt that great) besides, UT2K3 has been out longer...