in the spirit of Doom...
Posted: Fri Feb 25, 2005 9:30 pm
how much trouble would it be to design and code a BFG (from doom)
looking at D3 BFG, itd probly be a bigger, darker slower eviler sky mine, plus the energy beams that trak other ppl an damage them as well, and finally the big explosion (wo0t!) no idea for alt fire (BFG ball detonation?)
i know theres alredy talk of the chain saw, (mentioned in another post), mebbe some one could alter existing weps to match Doom, jus for fun
UT RL=Doom RL
AR=Machine gun,
link gun=plasma cannnon
flak=glorified shot gun (but i think you alredy know that)
only think that would be different would be the soul-cube, which would also make a interesting weapon (ie, must be on a killing spree to use, then to use again user must Rampage ect...)
so hows it sound?
looking at D3 BFG, itd probly be a bigger, darker slower eviler sky mine, plus the energy beams that trak other ppl an damage them as well, and finally the big explosion (wo0t!) no idea for alt fire (BFG ball detonation?)
i know theres alredy talk of the chain saw, (mentioned in another post), mebbe some one could alter existing weps to match Doom, jus for fun
UT RL=Doom RL
AR=Machine gun,
link gun=plasma cannnon
flak=glorified shot gun (but i think you alredy know that)
only think that would be different would be the soul-cube, which would also make a interesting weapon (ie, must be on a killing spree to use, then to use again user must Rampage ect...)
so hows it sound?