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crossbow bug...

Posted: Wed Mar 09, 2005 3:51 pm
by SideWinder
ok, i got the standard ECE UT version, so i got CUT2 running with no problem.. accept, when ever i have a Duel in a custom map (refitted TheGrid and TheGrid_V2 for Duel, AND yes, i do have a Chaos info in place with the weapons i want) but now when i load the map i have pretty much every weapon (aside the 6 mapper weps) and when ever i scroll past the cross bow, it cycles through the alt ammo (flame bolts to be more specific) and the standard cross bow and wont cycle to any other weapon (unless i change weps by the num keys...but thats SO 2004

Posted: Wed Mar 09, 2005 4:19 pm
by LoQtUS
Wow, I hav never heard of that before. Do you have the weapons set to no replacement in the CMI?

Posted: Thu Mar 10, 2005 2:46 pm
by SideWinder
wah?
what u mean?

Posted: Fri Mar 11, 2005 3:30 pm
by LoQtUS
Do you have a chaos Map info actor in the map? If so do you have the weapons set to no replacement? Did you read the mapping guide?

Posted: Mon Mar 14, 2005 3:36 am
by jb
SideWinder,

any update on this yet?

Posted: Mon Mar 14, 2005 4:36 pm
by SideWinder
it only happens in my custom maps...but im not worring TOO much about it, still having fun with Fire Mines and sharp corners :twisted:

Posted: Mon Mar 14, 2005 10:31 pm
by jb
SideWinder wrote:it only happens in my custom maps...but im not worring TOO much about it, still having fun with Fire Mines and sharp corners :twisted:
If you want you can send me the map and I can take a look for you....