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crossbow bug...
Posted: Wed Mar 09, 2005 3:51 pm
by SideWinder
ok, i got the standard ECE UT version, so i got CUT2 running with no problem.. accept, when ever i have a Duel in a custom map (refitted TheGrid and TheGrid_V2 for Duel, AND yes, i do have a Chaos info in place with the weapons i want) but now when i load the map i have pretty much every weapon (aside the 6 mapper weps) and when ever i scroll past the cross bow, it cycles through the alt ammo (flame bolts to be more specific) and the standard cross bow and wont cycle to any other weapon (unless i change weps by the num keys...but thats SO 2004
Posted: Wed Mar 09, 2005 4:19 pm
by LoQtUS
Wow, I hav never heard of that before. Do you have the weapons set to no replacement in the CMI?
Posted: Thu Mar 10, 2005 2:46 pm
by SideWinder
wah?
what u mean?
Posted: Fri Mar 11, 2005 3:30 pm
by LoQtUS
Do you have a chaos Map info actor in the map? If so do you have the weapons set to no replacement? Did you read the mapping guide?
Posted: Mon Mar 14, 2005 3:36 am
by jb
SideWinder,
any update on this yet?
Posted: Mon Mar 14, 2005 4:36 pm
by SideWinder
it only happens in my custom maps...but im not worring TOO much about it, still having fun with Fire Mines and sharp corners

Posted: Mon Mar 14, 2005 10:31 pm
by jb
SideWinder wrote:it only happens in my custom maps...but im not worring TOO much about it, still having fun with Fire Mines and sharp corners

If you want you can send me the map and I can take a look for you....