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About the relics.... (chaos version)
Posted: Tue Mar 29, 2005 1:00 am
by chaoskirina
Here is just my little comment I have kept quiet about for some time now.
When are you adding in the invisibility relic? I mean, i doesn't have to be white you know. it could be silver with a little ghost or something as the anim. piece. You could probably make your own invisible texture that goes with it. and for regulating it here is what I say.
-make the gun still visible when walking, as well as shadows. And you can still hear your opponent creeping behind you.
-keep in the part where if you shoot, you can be seen.
I mean, an invisibility relic was a pretty neat idea. also, is the redemption relic going to be saved at all? I know it has very little hope but still...
also, is there any way to put in thorns? I mean it is like vampire but in a sort of reversed way. AND to those who don't know what the thorns relic is it's a relic that when you are shot by somebody, the person who damaged you gets hurt as well.
and finally, is it just a regulation to have the relics not be picked up twice? because the bots in botmatch when i duel would pick up all the relics, drop them, and try to pick them up again. problem is, they are stuck trying to pick up that relic! and so that just kills the fun in duel.
Posted: Tue Mar 29, 2005 1:06 am
by Shadowstar
Thorns relic sounds alot like Empathy Shields from Q2 Extremeties (I think thats where its from). As for redemption, it's been tossed around. I made effects for it, if we ever decide to put it in. Jury's still out on that one, AFAIK.
Invisibility Relic was discussed at the beginning of our relics implementation, but was never carried out. There are certain issues regarding balance that would need to be given serious thought before we could make the decision to put it in. I wouldn't hold my breath on that one.
Posted: Tue Mar 29, 2005 1:18 am
by chaoskirina
Shadowstar wrote:Thorns relic sounds alot like Empathy Shields from Q2 Extremeties (I think thats where its from). As for redemption, it's been tossed around. I made effects for it, if we ever decide to put it in. Jury's still out on that one, AFAIK.
Invisibility Relic was discussed at the beginning of our relics implementation, but was never carried out. There are certain issues regarding balance that would need to be given serious thought before we could make the decision to put it in. I wouldn't hold my breath on that one.
Ah, TY for the info. Hope redemption gets in.
Posted: Tue Mar 29, 2005 3:35 am
by Shadowstar
Correction: Empathy Shields was from the Quake 1 mission pack, not Quake 2... Been too long.
Posted: Tue Mar 29, 2005 3:38 am
by chaoskirina
okay.
My computers going to DIE when the next UT comes out!
Posted: Tue Mar 29, 2005 10:15 am
by lord_kungai
Idea for invisibility relic:
Carrier is invisible only when still and not shooting...
Posted: Tue Mar 29, 2005 12:15 pm
by Mick
What happened to that idea for a key relic? There was a poll for it on the main chaos webpage a while back.
Posted: Tue Mar 29, 2005 1:13 pm
by R.Flagg
I haven't forgotten about my key relic idea either. Hopefully we'll see it down the road a piece.
As far as invisibility, I'd rather we just keep it as an adren move.
From a CCTF design doc I wrote over year ago.....
==
17. GUI option to to choose adrenaline system, relics, or neither.
18. Relics option includes automatic adrenaline gaining system. No adrenaline is available to pick up in map, however, certain actions would be rewarded with a certain number of adrenaline points. For example, cap a flag and maybe you get 3, or 5, whatever. Defend flag carrier (frag opponent within 'x' game units of flag carrier), and you get 2 adrenaline, defend flag base, and you get 3, and so on.
==
Posted: Thu Mar 31, 2005 12:49 pm
by jb
Would be nice to get back to a few of these...
Posted: Thu Mar 31, 2005 1:25 pm
by TKATK
the relic feature could really use a few more features,maybe a agility relic that adds more moves(allows triple jumping,wallwalking like in shawna(by one of the angelwhatvers) with thoose sticky boots,midair freezes,less downtime between dodges,etc,etc)
and can the game detect when a player goes into a shadowed area?it could in all of thoose sneak games based on UE(Thiefs(pwn),splinter cells(near,but not quite pwns)
if yes,then how about a camoflage relic,standing still in a shadowed area makes you invisible or in another way harder to see(you can still shoot without becoming visible)
Posted: Thu Mar 31, 2005 11:45 pm
by chaoskirina
Actually, in the original relics there was an agility relic which allowed higher jumping. basically, one jump with the agility relic counted for the height of a double jump. sort of like a low powered version of jump boots.
Posted: Sun Apr 10, 2005 12:02 pm
by Drone-Fragger
i think there should be levels of relics, ie, if you kill someone, their life force is added to the relics power. making it better at what it does, eg, vengence relic=extra skulls, defence= +10% defence per kill, strength=+5% per kill etc, of course there would have to be a limit to the powere, i'm guessing 6 kills = 3 levels up = toplevel. When you died, the relic would be realesed back on level one. This would kind of stop people tossing relics away when they reach a better one, ie tossing away defence to get strengh.
Posted: Sun Apr 10, 2005 5:41 pm
by TKATK
wouldnt this make it even HARDER to kill players better than you,widen the skill gap...?
the player with the least score is the one who should get extra powerups
Posted: Mon Apr 11, 2005 8:34 pm
by Steyr
Is it just me, or does anyone else think the vengence relic is overpowered? not the explosion effect, but the ghost/spirit one.
Posted: Tue Apr 12, 2005 4:25 am
by TKATK
coulda beeen a weee bit slower,but it can be dodged(altho thats very hard to accomplish)