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Contention Question

Posted: Tue Mar 29, 2005 4:14 pm
by lord_kungai
In CTF-CE-Contention, I always wondered what the teleporter above the huge stone int he centre did. So today, I quickly killed everyone in the room, shot a translocator up there and entered the teleporter. guess what I found:

A garden with a weird version of Pepito's Frankenmesh...

Or is it???...

Posted: Tue Mar 29, 2005 6:27 pm
by Zachariah
someone actually played contention!


*Pepito feels all warm and fuzzy inside.

Posted: Tue Mar 29, 2005 8:00 pm
by lord_kungai
Pepito wrote:someone actually played contention!


*Pepito feels all warm and fuzzy inside.
I like CTF-CE-Contention... ICTF!!!

Feelling warm and fuzzy inside? Buy your Polar Bear expeller today!!!

Posted: Wed Mar 30, 2005 2:51 pm
by Jimmy
Yeah i went on that map and went up there, i quickly started glitching in a bush before recovering from the lag i encountered, then almost turded myself as i found myself staring into a freakin' huge axe, which turned out to be the leg of this "pepitos frankenmesh" as you so describe it as.

It was T3h R0xx0r, does it take long to make something like that? I like the way it was made out of all chaos weapons, and the little proxy on the front to make it all complete :P .

Posted: Wed Mar 30, 2005 8:41 pm
by lord_kungai
I just have to do this...

USAGE OF POLAR BEAR EXPELLER:

what will be heard:

*Gulp, Gulp, choke, cough, splutter, glop, bll, BLEAAAARGH, RAAAARHHH!!!! GROWL!!! THUMP!!! clunk, clunk, clunk, creak, clunk, clunk, SLAM, clunk, clunk...*

Posted: Thu Mar 31, 2005 5:42 pm
by Zachariah
Everybody really overestimates the difficultty of that cheesy statue :)
The Courtyard around it that Hammerman did for me is probably required more "Real" work.

Posted: Thu Mar 31, 2005 8:14 pm
by lord_kungai
If you reduced the sixe of that statue and made it a player, that would be sooooooooooooooo cool...

Posted: Fri Apr 01, 2005 5:00 am
by TKATK
lord_kungai wrote:If you reduced the sixe of that statue and made it a player, that would be sooooooooooooooo cool...
how many poly's was that frankenmesh?

Posted: Fri Apr 01, 2005 1:09 pm
by Zachariah
its not player model capable. its just a collection of staticmeshes clumped together. nothing special.