Melee stuff...
Posted: Sat Apr 09, 2005 2:39 am
Okay, I tried searching for the answers to these questions, but I couldn't find them, so, uh... here we go.
1. Is there a way to get melee weapons outside of duel/HoH matches, and how so?
- Can it be done for only melee weapons?
- Can it be done for melee+other weapons?
2. The Ut2004 RPG mutator has some issues with Chaos... it won't give exp for killing things in HoH, and it seems to block the bind keys for the stance switching. Are there any suggestions on how to fix these, and what's the technical info for what a hit/kill on HoH is called in the code, so that exp can be given to that action.
3. In map design, what settings need to be set to make a map function properly as a duel/HoH?
I'm sorry if these questions are inane or pointless, but I can't find the answers. Thanks.
1. Is there a way to get melee weapons outside of duel/HoH matches, and how so?
- Can it be done for only melee weapons?
- Can it be done for melee+other weapons?
2. The Ut2004 RPG mutator has some issues with Chaos... it won't give exp for killing things in HoH, and it seems to block the bind keys for the stance switching. Are there any suggestions on how to fix these, and what's the technical info for what a hit/kill on HoH is called in the code, so that exp can be given to that action.
3. In map design, what settings need to be set to make a map function properly as a duel/HoH?
I'm sorry if these questions are inane or pointless, but I can't find the answers. Thanks.