Ideas...

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
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Should Chaos have Jet Pack Proxies?

Yes
11
69%
No
1
6%
What are proxies??
4
25%
 
Total votes: 16

lord_kungai
Posts: 711
Joined: Tue Apr 27, 2004 3:41 am
Location: Mumbai, India

Ideas...

Post by lord_kungai »

Maybe suggested before, but I'm just putting them together.

Claw 2 alternate ammo: Jetpack Proxys

Proxy beamer:
Primary fire: Telefrags player and teleports 10-15 friendly proxys in players place

Alternate fire: Telefrags player and teleports 3-8 friendly jetpack proxys in players place

AWO primary: instead of 10-15 small proxys, 1 HUGE proxy with a redeemer type explosion and player controlled (like claw 2 proxy AWO)

AWO secondary: instead of 3-8 small jetpack proxys, 1 HUGE jetpack proxy which is player controlled. Primary=minigun, secondary=redeemer explosion.

CUT scope: All weapons with a scope (SR, LG, CUTSR) can use this feature. when activated, the zoom adjustment is done with mousewheel/weapon change keys. AWO with this weapon activates the LST.

Grip gun:
There is a 'grip sphere' in front of the player
Primary: Whatever is in the grip sphere is 'held' by the player and moved around.
Secondary: Toggles the distance adjustment. When the distance adjustment is active, the distance between the player and the grip ball can be increased/decreased using the mousewheel/weapon changing keys.
Ammo usage: Rechargeable (like SG) begins with 100 ammo. Ammo is used according to this formula:

Ammo used = force exerted by gripped object on grip sphere

Eg: A scorpion, once lifted off the ground, can not exert force (its wheels are off the ground), but a raptor will 'struggle' to escape, using a lot of ammo. Also, if the player moves the object being gripped very fast, more ammo will be used than if he/she/it moves the object slowly.

The ammo recharges even while the grip spere is holding an object, but if the player moves the grip spere too fast, or the object being gripped has too much momentum, large amounts of ammo is used. If the ammo reaches 0, the gripgun drops the held object.

addon ideas:

Grip gun can act like GH and players can grip walls and swing around.

Additional sphere - drag sphere. The drag sphere actually holds the object the gripgun targets and 'follows' the grip sphere. The speed of the drag sphere is inversely proportional to the object's inertia.

WHEW! finished...

WHAT SAY YOU, OH MINIONS OF CHAOS??? :D
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Mick
Posts: 171
Joined: Fri Jul 09, 2004 7:46 pm
Location: England

Post by Mick »

Jetpack proxies :twisted: :proxy: :twisted:
That gripper idea is very similar to something the U4Ever team has already done. They called it an industial antigravity something or other.
Reality is that part of imagination we all agree on.
TKATK
the magical link fairy
Posts: 2184
Joined: Sun Jul 20, 2003 10:16 am

Post by TKATK »

Proxy gun:I want jetpacks proxies,but not like THAT(maybe a very,very rare kind of ammo for proxy jets on claw,or maybe a alternate rocket pack(shoot a proxy and if it isnt laser aimed the jetpackproxys just wander off in search of a foe)

Cut scope:I would like a classic ut system more(right click 1...Xzoom,click 2 ....Xzoom,click 3 ....Xzoom,click 4 ...Close zoom)

grip gun:there are 2 weapons out like that
Kaboodles
Posts: 995
Joined: Fri Mar 05, 2004 3:36 am
Location: Roanoke, VA

Post by Kaboodles »

I'd like to combine the "grip gun" idea with the Claw3. The current ammo used is held in a compartment behind the "grip sphere", which is generated by 3 "claws" in front of the gun. Primary and secondary fire would be unchanged.

The claws can be used as a melee attack. Anything you rip out of the victim with the melee attack is held in the grip sphere, to be flung as a projectile at the enemy with primary fire (you could rip out someone's guts and throw it at his buddy!).

You can also use the melee attack to grab projectiles out of the air and fling them at others. Melee to grab the projectile, and primary to launch it.

Oh yeah, Melee would replace the kick function with this weapon.
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Steyr
Posts: 54
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Post by Steyr »

Hey, I just got an awesome idea... How about a size gun? primary fire enlarges things, secondary shrinks them. you could do all kinds of cool stuff, like make enemy vehicles tiny or your vehicles huge, and grow proxies to epic proportions :twisted: and make those hard to hit players bigger and beef up lasermines and even shrink enemy rockets(if you're fast enough). What do you all think?
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Gamma
Posts: 52
Joined: Mon Dec 20, 2004 12:17 am

Post by Gamma »

Very kewl. But make it able to target player weapons, so wou can have a Katana the size of a building. Granted, you'd have to be huge to hold it, but whatever.

Oh, and Jetpack proxies are a must.
lord_kungai
Posts: 711
Joined: Tue Apr 27, 2004 3:41 am
Location: Mumbai, India

Post by lord_kungai »

Steyr wrote:Hey, I just got an awesome idea... How about a size gun? primary fire enlarges things, secondary shrinks them. you could do all kinds of cool stuff, like make enemy vehicles tiny or your vehicles huge, and grow proxies to epic proportions :twisted: and make those hard to hit players bigger and beef up lasermines and even shrink enemy rockets(if you're fast enough). What do you all think?
Kewl idea!!! :twisted:

Another Pollish question:

Should Jet Pack Proxies have a missile/redeemer type engine or a raptor/cicada type engine? there is a good chance that they could end up like RoV spirits...

Kaboodles,
Sorry yaar, I didn't understand what you meant, but it did sound intriguing... Please explain again. :D
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TKATK
the magical link fairy
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Post by TKATK »

Cicade,fireblade(fanmade vehicle,had great engines),ofcourse
Steyr
Posts: 54
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Location: Look up.

Post by Steyr »

like the raptor, definately, but maybe with a little less control than the cicada.

Fireblade, eh? I'll check that one out. And speaking of vehicles, how about a dropship? It'd be like huge and have 8-12 "pods" for players, like man sized holding tanks, kinda like on the dropship drawing on here.
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And so is Steyr.

So stop yelling at me or I'll eat your face.

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chaoskirina
Posts: 301
Joined: Mon Mar 29, 2004 1:05 am
Location: the milky way

Post by chaoskirina »

( Inspired by kaboodles idea. just an improved version.)

How about we add a claw ammo to the Claw2 gun? when selected, three claws will come out of the ammo cartridge and wait snake-like for the player to select something to attack.( one out of the little ammo slot proxys/mines/needlers come out of and the other two on each side.)

Primary: attack whatever is in front OR whatever secondary has selected.

secondary: selects a target.

AWO: changes primary so that instead of attacking, it grabs a hold of whatever is in front of it Or what is selected.

Anti-hold-the-flag/ball-carrier method(A.H.T.F/B.C. Method): for AWO, it can only slow the carrier down if he is on foot and of course, it can't pick up an entire vehicle so that is already taken care of.

** Imagines tearing a player apart in the air.** :twisted: + :lol:
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Steyr
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Post by Steyr »

chaoskirina wrote: Anti-hold-the-flag/ball-carrier method(A.H.T.F/B.C. Method): for AWO, it can only slow the carrier down if he is on foot and of course, it can't pick up an entire vehicle so that is already taken care of.
Hehe, latch on to a hellbender and get dragged along the ground screaming "AAAAAAAAHHH!!! HELP MEEEEEEE!!!!"
I can assure you that I am perfectly sane.

And so is Steyr.

So stop yelling at me or I'll eat your face.

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chaoskirina
Posts: 301
Joined: Mon Mar 29, 2004 1:05 am
Location: the milky way

Post by chaoskirina »

Steyr wrote:
chaoskirina wrote: Anti-hold-the-flag/ball-carrier method(A.H.T.F/B.C. Method): for AWO, it can only slow the carrier down if he is on foot and of course, it can't pick up an entire vehicle so that is already taken care of.
Hehe, latch on to a hellbender and get dragged along the ground screaming "AAAAAAAAHHH!!! HELP MEEEEEEE!!!!"
Don't people do that already with the grapple?

*watches a noob try and latch a hellbender close to him, but instead is dragged along the ground screaming bloody murder.* Yep. People do that.
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