Ideas...
Posted: Fri Apr 15, 2005 1:57 pm
Maybe suggested before, but I'm just putting them together.
Claw 2 alternate ammo: Jetpack Proxys
Proxy beamer:
Primary fire: Telefrags player and teleports 10-15 friendly proxys in players place
Alternate fire: Telefrags player and teleports 3-8 friendly jetpack proxys in players place
AWO primary: instead of 10-15 small proxys, 1 HUGE proxy with a redeemer type explosion and player controlled (like claw 2 proxy AWO)
AWO secondary: instead of 3-8 small jetpack proxys, 1 HUGE jetpack proxy which is player controlled. Primary=minigun, secondary=redeemer explosion.
CUT scope: All weapons with a scope (SR, LG, CUTSR) can use this feature. when activated, the zoom adjustment is done with mousewheel/weapon change keys. AWO with this weapon activates the LST.
Grip gun:
There is a 'grip sphere' in front of the player
Primary: Whatever is in the grip sphere is 'held' by the player and moved around.
Secondary: Toggles the distance adjustment. When the distance adjustment is active, the distance between the player and the grip ball can be increased/decreased using the mousewheel/weapon changing keys.
Ammo usage: Rechargeable (like SG) begins with 100 ammo. Ammo is used according to this formula:
Ammo used = force exerted by gripped object on grip sphere
Eg: A scorpion, once lifted off the ground, can not exert force (its wheels are off the ground), but a raptor will 'struggle' to escape, using a lot of ammo. Also, if the player moves the object being gripped very fast, more ammo will be used than if he/she/it moves the object slowly.
The ammo recharges even while the grip spere is holding an object, but if the player moves the grip spere too fast, or the object being gripped has too much momentum, large amounts of ammo is used. If the ammo reaches 0, the gripgun drops the held object.
addon ideas:
Grip gun can act like GH and players can grip walls and swing around.
Additional sphere - drag sphere. The drag sphere actually holds the object the gripgun targets and 'follows' the grip sphere. The speed of the drag sphere is inversely proportional to the object's inertia.
WHEW! finished...
WHAT SAY YOU, OH MINIONS OF CHAOS???![Very Happy :D](./images/smilies/icon_biggrin.gif)
Claw 2 alternate ammo: Jetpack Proxys
Proxy beamer:
Primary fire: Telefrags player and teleports 10-15 friendly proxys in players place
Alternate fire: Telefrags player and teleports 3-8 friendly jetpack proxys in players place
AWO primary: instead of 10-15 small proxys, 1 HUGE proxy with a redeemer type explosion and player controlled (like claw 2 proxy AWO)
AWO secondary: instead of 3-8 small jetpack proxys, 1 HUGE jetpack proxy which is player controlled. Primary=minigun, secondary=redeemer explosion.
CUT scope: All weapons with a scope (SR, LG, CUTSR) can use this feature. when activated, the zoom adjustment is done with mousewheel/weapon change keys. AWO with this weapon activates the LST.
Grip gun:
There is a 'grip sphere' in front of the player
Primary: Whatever is in the grip sphere is 'held' by the player and moved around.
Secondary: Toggles the distance adjustment. When the distance adjustment is active, the distance between the player and the grip ball can be increased/decreased using the mousewheel/weapon changing keys.
Ammo usage: Rechargeable (like SG) begins with 100 ammo. Ammo is used according to this formula:
Ammo used = force exerted by gripped object on grip sphere
Eg: A scorpion, once lifted off the ground, can not exert force (its wheels are off the ground), but a raptor will 'struggle' to escape, using a lot of ammo. Also, if the player moves the object being gripped very fast, more ammo will be used than if he/she/it moves the object slowly.
The ammo recharges even while the grip spere is holding an object, but if the player moves the grip spere too fast, or the object being gripped has too much momentum, large amounts of ammo is used. If the ammo reaches 0, the gripgun drops the held object.
addon ideas:
Grip gun can act like GH and players can grip walls and swing around.
Additional sphere - drag sphere. The drag sphere actually holds the object the gripgun targets and 'follows' the grip sphere. The speed of the drag sphere is inversely proportional to the object's inertia.
WHEW! finished...
WHAT SAY YOU, OH MINIONS OF CHAOS???
![Very Happy :D](./images/smilies/icon_biggrin.gif)