mapchange problem
Posted: Thu May 05, 2005 7:22 pm
Hi, I have a problem when the next map from the list gets loaded
Heres the text:
UT2004 Build UT2004_Build_[2004-11-11_10.48]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1668 MHz with 511MB RAM
Video: NVIDIA GeForce4 Ti 4200 (5672)
General protection fault!
History: UObject::GetFullName <- TestReach <- UObject::GetFullName <- UStruct::SerializeBin <- (Class Engine.ScriptedTexture Client[0]) <- UObject::Serialize <- (ScriptedTexture DM-Deck17.myLevel.ScriptedTexture5) <- TestReach <- (ScriptedTexture DM-Deck17.myLevel.ScriptedTexture5) <- UStruct::SerializeBin <- (Class Engine.ObjectPool Objects[0]) <- UObject::Serialize <- (ObjectPool DM-Deck17.myLevel.ObjectPool5) <- TestReach <- (ObjectPool DM-Deck17.myLevel.ObjectPool5) <- UStruct::SerializeBin <- (Class Engine.LevelInfo ObjectPool[0]) <- UObject::Serialize <- (LevelInfo DM-Deck17.LevelInfo0) <- AActor::Serialize <- TestReach <- (LevelInfo DM-Deck17.LevelInfo0) <- UStruct::SerializeBin <- (Class XWeapons.MinigunAttachment Level[0]) <- UObject::Serialize <- (MinigunAttachment DM-Deck17.MinigunAttachment) <- AActor::Serialize <- TestReach <- (MinigunAttachment DM-Deck17.MinigunAttachment) <- UStruct::SerializeBin <- (Class ChaosGames.ChaosxTeamDeathMatch_Pawn WeaponAttachment[0]) <- UObject::Serialize <- (ChaosxTeamDeathMatch_Pawn DM-Deck17.ChaosxTeamDeathMatch_Pawn) <- AActor::Serialize <- TestReach <- (ChaosxTeamDeathMatch_Pawn DM-Deck17.ChaosxTeamDeathMatch_Pawn) <- UStruct::SerializeBin <- (Class ChaosGames.ChaosxTeamDeathMatch_PlayerController AcknowledgedPawn[0]) <- UObject::Serialize <- (ChaosxTeamDeathMatch_PlayerController DM-Deck17.ChaosxTeamDeathMatch_PlayerController) <- AActor::Serialize <- TestReach <- (ChaosxTeamDeathMatch_PlayerController DM-Deck17.ChaosxTeamDeathMatch_PlayerController) <- UStruct::SerializeBin <- (Class WinDrv.WindowsViewport OldActor[0]) <- UObject::Serialize <- (WindowsViewport Package.WindowsClient.WindowsViewport) <- UPlayer::Serialize <- UViewport::Serialize <- TestReach <- (WindowsViewport Package.WindowsClient.WindowsViewport) <- TArray<< <- UClient::Serialize <- TestReach <- (WindowsClient Package.WindowsClient) <- UStruct::SerializeBin <- (Class Engine.GameEngine Client[0]) <- UObject::Serialize <- (GameEngine Package.GameEngine) <- UGameEngine::Serialize <- (GameEngine Package.GameEngine) <- UGameEngine::Serialize <- (GameEngine Package.GameEngine) <- TestReach <- (GameEngine Package.GameEngine) <- TArray<< <- UObject::SerializeRootSet <- UObject::CollectGarbage <- Cleanup <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ServerTravel <- UGameEngine::Tick <- Level DesertIsle <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
thx 4 any solutions, kaozz
Heres the text:
UT2004 Build UT2004_Build_[2004-11-11_10.48]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1668 MHz with 511MB RAM
Video: NVIDIA GeForce4 Ti 4200 (5672)
General protection fault!
History: UObject::GetFullName <- TestReach <- UObject::GetFullName <- UStruct::SerializeBin <- (Class Engine.ScriptedTexture Client[0]) <- UObject::Serialize <- (ScriptedTexture DM-Deck17.myLevel.ScriptedTexture5) <- TestReach <- (ScriptedTexture DM-Deck17.myLevel.ScriptedTexture5) <- UStruct::SerializeBin <- (Class Engine.ObjectPool Objects[0]) <- UObject::Serialize <- (ObjectPool DM-Deck17.myLevel.ObjectPool5) <- TestReach <- (ObjectPool DM-Deck17.myLevel.ObjectPool5) <- UStruct::SerializeBin <- (Class Engine.LevelInfo ObjectPool[0]) <- UObject::Serialize <- (LevelInfo DM-Deck17.LevelInfo0) <- AActor::Serialize <- TestReach <- (LevelInfo DM-Deck17.LevelInfo0) <- UStruct::SerializeBin <- (Class XWeapons.MinigunAttachment Level[0]) <- UObject::Serialize <- (MinigunAttachment DM-Deck17.MinigunAttachment) <- AActor::Serialize <- TestReach <- (MinigunAttachment DM-Deck17.MinigunAttachment) <- UStruct::SerializeBin <- (Class ChaosGames.ChaosxTeamDeathMatch_Pawn WeaponAttachment[0]) <- UObject::Serialize <- (ChaosxTeamDeathMatch_Pawn DM-Deck17.ChaosxTeamDeathMatch_Pawn) <- AActor::Serialize <- TestReach <- (ChaosxTeamDeathMatch_Pawn DM-Deck17.ChaosxTeamDeathMatch_Pawn) <- UStruct::SerializeBin <- (Class ChaosGames.ChaosxTeamDeathMatch_PlayerController AcknowledgedPawn[0]) <- UObject::Serialize <- (ChaosxTeamDeathMatch_PlayerController DM-Deck17.ChaosxTeamDeathMatch_PlayerController) <- AActor::Serialize <- TestReach <- (ChaosxTeamDeathMatch_PlayerController DM-Deck17.ChaosxTeamDeathMatch_PlayerController) <- UStruct::SerializeBin <- (Class WinDrv.WindowsViewport OldActor[0]) <- UObject::Serialize <- (WindowsViewport Package.WindowsClient.WindowsViewport) <- UPlayer::Serialize <- UViewport::Serialize <- TestReach <- (WindowsViewport Package.WindowsClient.WindowsViewport) <- TArray<< <- UClient::Serialize <- TestReach <- (WindowsClient Package.WindowsClient) <- UStruct::SerializeBin <- (Class Engine.GameEngine Client[0]) <- UObject::Serialize <- (GameEngine Package.GameEngine) <- UGameEngine::Serialize <- (GameEngine Package.GameEngine) <- UGameEngine::Serialize <- (GameEngine Package.GameEngine) <- TestReach <- (GameEngine Package.GameEngine) <- TArray<< <- UObject::SerializeRootSet <- UObject::CollectGarbage <- Cleanup <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ServerTravel <- UGameEngine::Tick <- Level DesertIsle <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
thx 4 any solutions, kaozz